Astro is able to render [React](https://npm.im/@astrojs/renderer-react), [Svelte](https://npm.im/@astrojs/renderer-svelte), [Vue](https://npm.im/@astrojs/renderer-vue), and [Preact](https://npm.im/@astrojs/renderer-preact) components out of the box. This is because Astro's [default configuration][astro-config] relies on **renderers** for those frameworks.
If you'd like to add support for another framework, you can build a **renderer** plugin using the same interface as Astro's official renderers.
## What is a renderer?
A renderer is an NPM package that has two responsiblities—the first is to _render a component to a static string of HTML_ at build time and the second is to _rehydrate that HTML_ to an interactive component on the client.
Without getting too much further, it might be helpful to take a look at Astro's built-in [`renderers`](https://github.com/snowpackjs/astro/tree/main/packages/renderers). We'll go into more detail in the following sections.
## Enabling a new renderer
To enable a new renderer, add the dependency to your project and update the `renderers` array to include it.
1. We'd love for you to contribute any renderer you build directly to the Astro repo. This will allow us to publish it under `@astrojs/renderer-xxx`! Feel free to open a pull request.
2. Your renderer doesn't need to be written in ESM, but it's pretty straightforward! Add `"type": "module"` to your `package.json` file and be sure to [define a valid `export` map](https://nodejs.org/api/packages.html#packages_package_entry_points).
## Renderer Entrypoint (`index.js`)
The main entrypoint of a renderer is a simple JS file which exports a manifest for the renderer. The required values are `name`, `server`, and `client`.
Additionally, this entrypoint can optionally define a [Snowpack plugin](https://www.snowpack.dev/guides/plugins) that should be used to load non-JavaScript files.
The server entrypoint of a renderer is responsible for checking if a component should use this renderer, and if so, how that component should be rendered to a string of static HTML.
In more complex scenarios, like when a Component is a `Function` without any flags, you may need to use `try/catch` to attempt a full render. This result is cached so that it only runs once per-component.
function renderToStaticMarkup(Component, props, childHTML) {
const html = renderToString(h(Component, { ...props, innerHTML: childHTML }));
return { html };
}
```
Note that `childHTML` is an HTML string representing this component's children. If your framework does not support rendering HTML directly, you are welcome to use a wrapper component. By convention Astro uses a custom element, `astro-fragment`, to inject `childHTML` into.
```js
import { h, renderToString } from 'xxx';
const Wrapper = ({ value }) => h('astro-fragment', { dangerouslySetInnerHTML: { __html: value } });
function renderToStaticMarkup(Component, props, childHTML) {
The client entrypoint of a renderer is responsible for rehydrating a static HTML (the result of `renderToStaticMarkup`) back into a fully interactive component. Its `default` export should be a `function` which accepts the host element of the Component, an `astro-root` custom element.
> If your framework supports non-destructive component hydration (as opposed to a destructive `render` method), be sure to use that! Following your framework's Server Side Rendering (SSR) guide should point you in the right direction.
Note that `childHTML` is an HTML string representing this component's children. If your framework does not support rendering HTML directly, you should use the same wrapper component you used for the server entrypoint.