fix hydration in solid renderer (#8365)
Co-authored-by: Nate Moore <natemoo-re@users.noreply.github.com>
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2 changed files with 22 additions and 12 deletions
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.changeset/giant-cycles-marry.md
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.changeset/giant-cycles-marry.md
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---
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'@astrojs/solid-js': patch
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---
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Fix hydration in Solid renderer
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@ -1,4 +1,3 @@
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import { sharedConfig } from 'solid-js';
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import { createComponent, hydrate, render } from 'solid-js/web';
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import { createComponent, hydrate, render } from 'solid-js/web';
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export default (element: HTMLElement) =>
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export default (element: HTMLElement) =>
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@ -11,21 +10,27 @@ export default (element: HTMLElement) =>
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const boostrap = client === 'only' ? render : hydrate;
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const boostrap = client === 'only' ? render : hydrate;
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let slot: HTMLElement | null;
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let _slots: Record<string, any> = {};
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let _slots: Record<string, any> = {};
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if (Object.keys(slotted).length > 0) {
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if (Object.keys(slotted).length > 0) {
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// hydrating
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// hydratable
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if (sharedConfig.context) {
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if (client !== "only") {
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element.querySelectorAll('astro-slot').forEach((slot) => {
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const iterator = document.createTreeWalker(element, NodeFilter.SHOW_ELEMENT, (node) => {
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_slots[slot.getAttribute('name') || 'default'] = slot.cloneNode(true);
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if (node === element) return NodeFilter.FILTER_SKIP
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if (node.nodeName === "ASTRO-SLOT") return NodeFilter.FILTER_ACCEPT;
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if (node.nodeName === "ASTRO-ISLAND") return NodeFilter.FILTER_REJECT;
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return NodeFilter.FILTER_SKIP;
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});
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});
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} else {
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while(slot = iterator.nextNode() as HTMLElement | null)
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_slots[slot.getAttribute("name") || "default"] = slot;
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}
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for (const [key, value] of Object.entries(slotted)) {
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for (const [key, value] of Object.entries(slotted)) {
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if (_slots[key]) continue;
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_slots[key] = document.createElement('astro-slot');
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_slots[key] = document.createElement('astro-slot');
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if (key !== 'default') _slots[key].setAttribute('name', key);
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if (key !== 'default') _slots[key].setAttribute('name', key);
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_slots[key].innerHTML = value;
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_slots[key].innerHTML = value;
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}
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}
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}
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}
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}
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const { default: children, ...slots } = _slots;
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const { default: children, ...slots } = _slots;
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const renderId = element.dataset.solidRenderId;
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const renderId = element.dataset.solidRenderId;
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