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src/content/posts/2024-09-18-hcomp/cubeextend.jpg
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src/content/posts/2024-09-18-hcomp/frontback.jpg
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@ -42,36 +42,43 @@ Now let's construct an hcomp. In a set, we'd want paths $p$ and $q$ between the
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Suppose $p$ and $q$ operate over the same dimension, $i$.
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If we want to find a path between $p$ and $q$, we'll want another dimension.
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Let's call this $j$.
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So essentially, we want a square with these boundaries
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So essentially, the final goal is a square with these boundaries:
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* the left is $\mathsf{refl}_x$
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* the right is $\mathsf{refl}_y$
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* the bottom is $p(i)$
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* the top is $q(i)$
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![](./goal.jpg)
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Our goal is to find out what completes this square.
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Well, one way to complete a square is to treat it as the top face of a cube and use $\mathsf{hcomp}$.
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Remember:
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* $i$ is the left-right dimension, the one that $p$ and $q$ work over
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* $j$ is the dimension of our final path between $p \equiv q$.
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Note that this is the first argument, because our top-level ask was $p \equiv q$.
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* Let's introduce a dimension $k$ for doing our $\mathsf{hcomp}$
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![](./cubeextend.jpg)
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We can map both $p(i)$ and $q(i)$ down to a square that has $x$ on all corners and $\mathsf{refl}_x$ on all sides.
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The method is this:
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* the bottom face $(k = \mathsf{i0})$ is the constant $x$
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* the left face $(i = \mathsf{i0})$ is _also_ the constant $x$
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* the right face $(i = \mathsf{i1})$ is trickier.
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We have $x$ on the bottom 2 corners, but $y$ on the top two corners.
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Fortunately, $\mathsf{isProp}(A)$ tells us that $x$ and $y$ are the same, so $x \equiv y$.
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This means we can define this face as $\mathsf{isProp}(A, x, y, j)$.
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* the same logic applies to the front face $(j = \mathsf{i0})$ and back face $(j = \mathsf{i1})$.
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We can use $\mathsf{isProp}$ to generate us some faces, except using $x$ and $p(i)$, or $x$ and $q(i)$ as the two endpoints.
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Let's start with the left and right faces $(i = \{ \mathsf{i0} , \mathsf{i1} \})$.
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These can be produced using the $\mathsf{isProp}(A)$ that we are given.
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$\mathsf{isProp}(A)$ tells us that $x$ and $y$ are the same, so $x \equiv x$ and $x \equiv y$.
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This means we can define the left face as $\mathsf{isProp}(A, x, x, k)$ and the right face as $\mathsf{isProp}(A, x, y, k)$.
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(Remember, $k$ is the direction going from bottom to top)
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Now we can try to find the top face $(k = \mathsf{i1})$:
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![](./sides.jpg)
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Since $k$ is only the bottom-to-top dimension, the front-to-back dimension isn't changing.
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So we can use $\mathsf{refl}$ for those bottom edges.
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The same logic applies to the front face $(j = \mathsf{i0})$ and back face $(j = \mathsf{i1})$.
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We can use $\mathsf{isProp}$ to generate us some faces, except using $x$ and $p(i)$, or $x$ and $q(i)$ as the two endpoints.
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![](./frontback.jpg)
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This time, the $i$ dimension has the $\mathsf{refl}$ edges.
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Since all the edges on the bottom face as $\mathsf{refl}$, we can just use the constant $\mathsf{refl}_{\mathsf{refl}_x}$ as the bottom face.
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In cubical, this is the constant expression `x`.
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Putting this all together, we can using $\mathsf{hcomp}$ to complete the top face $(k = \mathsf{i1})$ for us:
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```
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let u = λ k → λ where
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@ -82,6 +89,8 @@ Now we can try to find the top face $(k = \mathsf{i1})$:
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in hcomp u x
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```
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This type-checks! Let's move on to a more complicated example.
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Hooray! Agda is happy with this.
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Let's move on to a more complicated example.
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## Example: $\Sigma \mathbb{2} \rightarrow S^1$
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src/content/posts/2024-09-18-hcomp/sides.jpg
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@ -99,6 +99,9 @@
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p>img {
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margin: auto;
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max-width: 75%;
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max-height: 240px;
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width: auto;
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height: auto;
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border-radius: 8px;
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