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Michael Zhang 2024-09-18 05:21:04 -05:00
parent 71cf0079dc
commit 0dd553ad71
6 changed files with 30 additions and 18 deletions

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@ -42,36 +42,43 @@ Now let's construct an hcomp. In a set, we'd want paths $p$ and $q$ between the
Suppose $p$ and $q$ operate over the same dimension, $i$.
If we want to find a path between $p$ and $q$, we'll want another dimension.
Let's call this $j$.
So essentially, we want a square with these boundaries
So essentially, the final goal is a square with these boundaries:
* the left is $\mathsf{refl}_x$
* the right is $\mathsf{refl}_y$
* the bottom is $p(i)$
* the top is $q(i)$
![](./goal.jpg)
Our goal is to find out what completes this square.
Well, one way to complete a square is to treat it as the top face of a cube and use $\mathsf{hcomp}$.
Remember:
* $i$ is the left-right dimension, the one that $p$ and $q$ work over
* $j$ is the dimension of our final path between $p \equiv q$.
Note that this is the first argument, because our top-level ask was $p \equiv q$.
* Let's introduce a dimension $k$ for doing our $\mathsf{hcomp}$
We can map both $p(i)$ and $q(i)$ down to a square that has $x$ on all corners and $\mathsf{refl}_x$ on all sides.
The method is this:
![](./cubeextend.jpg)
* the bottom face $(k = \mathsf{i0})$ is the constant $x$
* the left face $(i = \mathsf{i0})$ is _also_ the constant $x$
* the right face $(i = \mathsf{i1})$ is trickier.
We have $x$ on the bottom 2 corners, but $y$ on the top two corners.
Fortunately, $\mathsf{isProp}(A)$ tells us that $x$ and $y$ are the same, so $x \equiv y$.
This means we can define this face as $\mathsf{isProp}(A, x, y, j)$.
* the same logic applies to the front face $(j = \mathsf{i0})$ and back face $(j = \mathsf{i1})$.
We can map both $p(i)$ and $q(i)$ down to a square that has $x$ on all corners and $\mathsf{refl}_x$ on all sides.
Let's start with the left and right faces $(i = \{ \mathsf{i0} , \mathsf{i1} \})$.
These can be produced using the $\mathsf{isProp}(A)$ that we are given.
$\mathsf{isProp}(A)$ tells us that $x$ and $y$ are the same, so $x \equiv x$ and $x \equiv y$.
This means we can define the left face as $\mathsf{isProp}(A, x, x, k)$ and the right face as $\mathsf{isProp}(A, x, y, k)$.
(Remember, $k$ is the direction going from bottom to top)
![](./sides.jpg)
Since $k$ is only the bottom-to-top dimension, the front-to-back dimension isn't changing.
So we can use $\mathsf{refl}$ for those bottom edges.
The same logic applies to the front face $(j = \mathsf{i0})$ and back face $(j = \mathsf{i1})$.
We can use $\mathsf{isProp}$ to generate us some faces, except using $x$ and $p(i)$, or $x$ and $q(i)$ as the two endpoints.
Now we can try to find the top face $(k = \mathsf{i1})$:
![](./frontback.jpg)
This time, the $i$ dimension has the $\mathsf{refl}$ edges.
Since all the edges on the bottom face as $\mathsf{refl}$, we can just use the constant $\mathsf{refl}_{\mathsf{refl}_x}$ as the bottom face.
In cubical, this is the constant expression `x`.
Putting this all together, we can using $\mathsf{hcomp}$ to complete the top face $(k = \mathsf{i1})$ for us:
```
let u = λ k → λ where
@ -82,6 +89,8 @@ Now we can try to find the top face $(k = \mathsf{i1})$:
in hcomp u x
```
This type-checks! Let's move on to a more complicated example.
Hooray! Agda is happy with this.
Let's move on to a more complicated example.
## Example: $\Sigma \mathbb{2} \rightarrow S^1$

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@ -99,6 +99,9 @@
p>img {
margin: auto;
max-width: 75%;
max-height: 240px;
width: auto;
height: auto;
border-radius: 8px;