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Michael Zhang 2024-09-18 16:05:13 -05:00
parent 89abd4ff02
commit 67e9a31def
4 changed files with 23 additions and 2 deletions

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@ -258,13 +258,29 @@ Again, the point constructor cases are relatively simple.
For the meridian case $(b : 2) \rightarrow \mathsf{north} \equiv \mathsf{south}$, we can do $2$-induction on $b$. For the meridian case $(b : 2) \rightarrow \mathsf{north} \equiv \mathsf{south}$, we can do $2$-induction on $b$.
First, for the $\mathsf{true}$ case, let's see the diagram of what we're trying to prove. First, for the $\mathsf{true}$ case, let's see the diagram of what we're trying to prove.
![](./goal3.jpg)
After simplifying all the expressions, we find that $g(f(\mathsf{merid} \; \mathsf{true} \; i)) = g(\mathsf{base}) = \mathsf{north}$.
So really, we're trying to prove that $\mathsf{north} \equiv \mathsf{merid} \; \mathsf{true} \; i$.
![](./goal4.jpg)
But wait, that's odd... there's a $\mathsf{south}$ in the top right corner. What can we do?
Well, we could actually use the _same_ path on the right as on the top.
We won't even need an $\mathsf{hcomp}$ for this, just a clever interval expression:
``` ```
gf (merid true i) j = merid true (i ∧ j) gf (merid true i) j = merid true (i ∧ j)
``` ```
For the last part, we are trying to prove: One last cube for the $g(f(\mathsf{merid} \; \mathsf{false} \; i)) \; j$ case.
This cube actually looks very similar to the $f(g(s))$ cube, although the points are in the suspension type rather than in $S^1$.
Once again we have a composition, so we will need an extra $\mathsf{hfill}$ to get us the front face of this cube.
`(merid false ∙ (λ i₁ → merid true (~ i₁))) i ≡ merid false i` ![](./gf.jpg)
This cube cleanly extracts into the following Agda code.
``` ```
gf (merid false i) j = gf (merid false i) j =
@ -280,3 +296,8 @@ For the last part, we are trying to prove:
(j = i1) → merid false i (j = i1) → merid false i
in hcomp u (merid false i) in hcomp u (merid false i)
``` ```
These are some of my takeaways from studying cubical type theory and $\mathsf{hcomp}$ these past few weeks.
One thing I'd have to note is that drawing all these cubes really does make me wish there was some kind of 3D visualizer for these cubes...
Anyway, that's all! See you next post :)