Reconnection bugfixes and improvements (#30)

* Reconnect bugfix

* one line

* added to the readme
This commit is contained in:
Zachary Kohnen 2018-01-06 13:08:30 -05:00 committed by Crawl
parent 0b8ac304b3
commit 842873b4cd
2 changed files with 59 additions and 30 deletions

View file

@ -18,11 +18,10 @@
* Respects Discords 15sec limit when it comes to updating your status * Respects Discords 15sec limit when it comes to updating your status
* Stable or Insiders build detection * Stable or Insiders build detection
* Debug mode detection * Debug mode detection
* Easily manually reconnect to discord
## The rich presence won't show after my PC has been put to sleep / after I lost internet! ## The rich presence won't show after my PC has been put to sleep / after I lost internet!
It will only attempt to reconnect 20 times. After it hit that threshold you will have to manually enable it again. It will only attempt to reconnect 20 times. After it hit that threshold you will have to manually click the `Reconnect to Discord` button in the bottom left of the window
Just open the command pallette and execute the enable command for the extension / or reload the window.
You can also set the reconnectThreshold in the settings to something very high, for example 9999 or Infinity to never stop trying to reconnect.
## Contributing ## Contributing

View file

@ -25,8 +25,8 @@ let rpc: Client;
const eventHandlers: Set<Disposable> = new Set(); const eventHandlers: Set<Disposable> = new Set();
// Define the config variable and its type. // Define the config variable and its type.
let config; let config;
// Define the reconnect timer and its type. // Define the reconnecting var and its type.
let reconnectTimer: NodeJS.Timer; let reconnecting: boolean;
// Define the reconnect counter and its type. // Define the reconnect counter and its type.
let reconnectCounter = 0; let reconnectCounter = 0;
// Define the last known file name and its type. // Define the last known file name and its type.
@ -66,7 +66,8 @@ export function activate(context: ExtensionContext) {
const reconnecter = commands.registerCommand('discord.reconnect', async () => { const reconnecter = commands.registerCommand('discord.reconnect', async () => {
if (rpc) try { await destroyRPC(); } catch {} if (rpc) try { await destroyRPC(); } catch {}
initRPC(config.get('clientID'), true); initRPC(config.get('clientID'), true);
window.showInformationMessage('Reconnecting to Discord RPC');
if (!config.get('silent')) window.showInformationMessage('Reconnecting to Discord RPC');
if (statusBarIcon) statusBarIcon.text = '$(pulse) Reconnecting'; if (statusBarIcon) statusBarIcon.text = '$(pulse) Reconnecting';
}); });
@ -88,18 +89,17 @@ function initRPC(clientID: string, loud?: boolean): void {
// Once the RPC Client is ready, set the activity. // Once the RPC Client is ready, set the activity.
rpc.once('ready', () => { rpc.once('ready', () => {
if (loud) window.showInformationMessage('Successfully reconnected to Discord RPC'); // Announce the reconnection
if (loud && !config.get('silent')) window.showInformationMessage('Successfully reconnected to Discord RPC');
// Remove icon if connected // Remove icon if connected
if (statusBarIcon) statusBarIcon.dispose(); if (statusBarIcon) {
statusBarIcon.dispose();
// This is purely for safety measures. statusBarIcon = null;
if (reconnectTimer) {
// Clear the reconnect interval.
clearInterval(reconnectTimer);
// Null reconnect variable.
reconnectTimer = null;
} }
// Stop from reconnecing.
reconnecting = false;
// This is purely for safety measures. // This is purely for safety measures.
if (activityTimer) { if (activityTimer) {
// Clear the activity interval. // Clear the activity interval.
@ -117,11 +117,12 @@ function initRPC(clientID: string, loud?: boolean): void {
rpc.transport.once('close', async () => { rpc.transport.once('close', async () => {
if (!config.get('enabled')) return; if (!config.get('enabled')) return;
await destroyRPC(); await destroyRPC();
// Set an interval for reconnecting.
reconnectTimer = setInterval(() => { // Set the client to begin reconnecting
reconnectCounter++; reconnecting = true;
initRPC(config.get('clientID')); initRPC(config.get('clientID'));
}, 5000); // Create reconnecting button
createButon(true);
}); });
// Update the user's activity to the `activity` variable. // Update the user's activity to the `activity` variable.
@ -133,15 +134,24 @@ function initRPC(clientID: string, loud?: boolean): void {
// Log in to the RPC Client, and check whether or not it errors. // Log in to the RPC Client, and check whether or not it errors.
rpc.login(clientID).catch(async error => { rpc.login(clientID).catch(async error => {
if (reconnectTimer) { // Check if the client is reconnecting
// Destroy and dispose of everything after a default of 20 reconnect attempts if (reconnecting) {
// Destroy and dispose of everything after the set reconnect attempts
if (reconnectCounter >= config.get('reconnectThreshold')) { if (reconnectCounter >= config.get('reconnectThreshold')) {
// Create reconnect button
createButon(); createButon();
await destroyRPC(); await destroyRPC();
} else { } else {
// Increment the counter
reconnectCounter++;
// Create reconnecting button
createButon(true);
// Retry connection
initRPC(config.get('clientID'));
return; return;
} }
} }
// Announce failure
if (!config.get('silent')) { if (!config.get('silent')) {
if (error.message.includes('ENOENT')) window.showErrorMessage('No Discord Client detected!'); if (error.message.includes('ENOENT')) window.showErrorMessage('No Discord Client detected!');
else window.showErrorMessage(`Couldn't connect to Discord via RPC: ${error.message}`); else window.showErrorMessage(`Couldn't connect to Discord via RPC: ${error.message}`);
@ -151,14 +161,36 @@ function initRPC(clientID: string, loud?: boolean): void {
} }
// Create reconnect button // Create reconnect button
function createButon(): void { function createButon(isReconnecting?: boolean): void {
// Check if the button already
if (!statusBarIcon) { if (!statusBarIcon) {
// Create the icon
statusBarIcon = window.createStatusBarItem(StatusBarAlignment.Left); statusBarIcon = window.createStatusBarItem(StatusBarAlignment.Left);
// Check if the client is reconnecting
if (isReconnecting) {
// Show attempts left
const attempts = config.get('reconnectThreshold') - reconnectCounter;
statusBarIcon.text = `$(issue-reopened) Reconnecting: ${attempts} attempt${attempts === 1 ? '' : 's'} left`;
statusBarIcon.command = '';
} else {
// Show button to reconnect
statusBarIcon.text = '$(plug) Reconnect to Discord'; statusBarIcon.text = '$(plug) Reconnect to Discord';
statusBarIcon.command = 'discord.reconnect'; statusBarIcon.command = 'discord.reconnect';
}
// Show the button
statusBarIcon.show(); statusBarIcon.show();
} else { } else {
// Check if the client is reconnecting
if (isReconnecting) {
// Show attempts left
const attempts = config.get('reconnectThreshold') - reconnectCounter;
statusBarIcon.text = `$(issue-reopened) Reconnecting: ${attempts} attempt${attempts === 1 ? '' : 's'} left`;
statusBarIcon.command = '';
} else {
// Show button to reconnect
statusBarIcon.text = '$(plug) Reconnect to Discord'; statusBarIcon.text = '$(plug) Reconnect to Discord';
statusBarIcon.command = 'discord.reconnect';
}
} }
} }
@ -166,10 +198,8 @@ function createButon(): void {
async function destroyRPC(): Promise<void> { async function destroyRPC(): Promise<void> {
// Do not continue if RPC isn't initalized. // Do not continue if RPC isn't initalized.
if (!rpc) return; if (!rpc) return;
// Clear the reconnect interval. // Stop reconnecting.
if (reconnectTimer) clearInterval(reconnectTimer); reconnecting = false;
// Null reconnect variable.
reconnectTimer = null;
// Clear the activity interval. // Clear the activity interval.
if (activityTimer) clearInterval(activityTimer); if (activityTimer) clearInterval(activityTimer);
// Null the activity timer. // Null the activity timer.