grub-fork/csp/sync.csp

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N = 2
S = 3
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CLIENTS = {0..N-1}
STATES = {0..S-1}
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channel input, render, up, down, save, saved:CLIENTS.STATES
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apply(state, patch) = (state + patch) % S
diff(state1, state2) = (state2 - state1) % S
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empty(patch) = patch == 0
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CLIENT(i, state, shadow) =
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input.i?new_state
-> up!i!diff(shadow, new_state)
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-> CLIENT(i, new_state, shadow)
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[] down.i?patch
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-> if empty(patch)
then CLIENT(i, state, state)
else
if diff(apply(shadow, patch), apply(state, patch)) != 0
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then
render!i!apply(state, patch)
-> up!i!diff(apply(shadow, patch), apply(state, patch))
-> CLIENT(i, apply(state, patch), apply(shadow, patch))
else
render!i!apply(state, patch)
-> CLIENT(i, apply(state, patch), apply(shadow, patch))
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SERVER(i, shadow) =
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up.i?patch
-> save!i!patch
-> saved.i?new_state
-> down!i!diff(apply(shadow, patch), new_state)
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-> SERVER(i, apply(shadow, patch))
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[] saved?j?new_state
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-> if (new_state == shadow)
then SERVER(i, shadow)
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else down!i!diff(shadow, new_state) -> SERVER(i, new_state)
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DB(state) = save?i?patch -> saved!i!apply(state, patch) -> DB(apply(state, patch))
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state = 0
SYSTEM = CLIENT(0, state, state)
||| CLIENT(1, state, state)
||| SERVER(0, state)
||| SERVER(1, state)
||| DB(state)
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assert SYSTEM :[deadlock free [F]]