More complicated model with multiple server/client pairs - wip
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30bbfff308
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14a8c340e0
1 changed files with 20 additions and 12 deletions
32
csp/sync.csp
32
csp/sync.csp
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@ -1,19 +1,27 @@
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N = 3
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channel input, render, up, down, save:{0..N-1}
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N = 2
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S = 3
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STATES = {0..S-1}
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CONN_NAMES = {0..N-1}
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channel input, render, up, down:STATES
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channel save:CONN_NAMES.STATES
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apply(state, patch) = (state + patch) % N
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diff(state1, state2) = (state2 - state1) % N
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apply(state, patch) = (state + patch) % S
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diff(state1, state2) = (state2 - state1) % S
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CLIENT(state, shadow) =
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input?new_state -> up!diff(shadow, new_state) -> CLIENT(new_state, shadow)
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CLIENT(i, state, shadow) =
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input?new_state -> up!diff(shadow, new_state) -> CLIENT(i, new_state, shadow)
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[] down?patch -> if patch != 0
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then render!apply(state, patch) -> CLIENT(apply(state, patch), apply(shadow, patch))
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else CLIENT(state, state)
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then render!apply(state, patch) -> CLIENT(i, apply(state, patch), apply(shadow, patch))
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else CLIENT(i, state, state)
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SERVER(state, shadow) =
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up?patch -> save!apply(state, patch) -> down!diff(apply(shadow, patch), apply(state, patch))
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-> SERVER(apply(state, patch), apply(shadow, patch))
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SERVER(i, state, shadow) =
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up?patch -> save!i!apply(state, patch)
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-> down!diff(apply(shadow, patch), apply(state, patch))
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-> SERVER(i, apply(state, patch), apply(shadow, patch))
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[] save?save_i?new_state -> if (new_state == state) then SERVER(i, state, shadow) else
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down!diff(apply(shadow, patch), apply(state, patch))
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-> SERVER(i, apply(state, patch), apply(shadow, patch)
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SYSTEM = CLIENT(0, 0) ||| SERVER(0, 0)
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SYSTEM = CLIENT(0, 0, 0) ||| CLIENT(1, 0, 0) ||| SERVER(0, 0, 0) ||| SERVER(1, 0, 0)
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assert SYSTEM :[deadlock free [F]]
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