N = 2 S = 3 CLIENTS = {0..N-1} STATES = {0..S-1} channel input, render, up, down, save, saved:CLIENTS.STATES apply(state, patch) = (state + patch) % S diff(state1, state2) = (state2 - state1) % S empty(patch) = patch == 0 CLIENT(i, state, shadow) = input!i?new_state -> up!i!diff(shadow, new_state) -> CLIENT'(i, state, shadow) [] CLIENT'(i, state, shadow) CLIENT'(i, state, shadow) = down!i?patch -> if empty(patch) then CLIENT(i, state, state) else if diff(apply(shadow, patch), apply(state, patch)) != 0 then render!i!apply(state, patch) -> up!i!diff(apply(shadow, patch), apply(state, patch)) -> CLIENT(i, apply(state, patch), apply(shadow, patch)) else render!i!apply(state, patch) -> CLIENT(i, apply(state, patch), apply(shadow, patch)) SERVER(i, shadow) = up!i?patch -> save!i!patch -> saved!i?new_state -> down!i!diff(apply(shadow, patch), new_state) -> SERVER(i, apply(shadow, patch)) [] saved?j?new_state -> if (new_state == shadow) then SERVER(i, shadow) else down!i!diff(shadow, new_state) -> SERVER(i, new_state) DB(state) = save?i?patch -> saved!i!apply(state, patch) -> DB(apply(state, patch)) CONN(i, init) = CLIENT(i, init, init) [|{| up.i, down.i |}|] SERVER(i, init) SYSTEM = (CONN(0,0) [|{| save.0, saved |}|] DB(0)) [|{| save.1, saved |}|] CONN(1,0) assert SYSTEM :[deadlock free [F]]