grub-fork/csp/sync.csp
Nicholas Kariniemi 619f21e4d8 CSP: Introduce a one element sliding buffer when DB changes are saved
This fixes a deadlock issue from the previous model.
2015-08-24 18:40:01 +03:00

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N = 2
S = 3
CLIENTS = {0..N-1}
STATES = {0..S-1}
channel input, render, up, down, save, saved, bufsave, bufsaved:CLIENTS.STATES
apply(state, patch) = (state + patch) % S
diff(state1, state2) = (state2 - state1) % S
empty(patch) = patch == 0
CLIENT(i, state, shadow) =
input!i?new_state
-> up!i!diff(shadow, new_state)
-> CLIENT'(i, state, shadow)
[] CLIENT'(i, state, shadow)
CLIENT'(i, state, shadow) = down!i?patch
-> if empty(patch)
then CLIENT(i, state, state)
else
if diff(apply(shadow, patch), apply(state, patch)) != 0
then
render!i!apply(state, patch)
-> up!i!diff(apply(shadow, patch), apply(state, patch))
-> CLIENT(i, apply(state, patch), apply(shadow, patch))
else
render!i!apply(state, patch)
-> CLIENT(i, apply(state, patch), apply(shadow, patch))
SERVER(i, shadow) =
up!i?patch
-> save!i!patch
-> bufsaved!i?new_state
-> down!i!diff(apply(shadow, patch), new_state)
-> SERVER(i, apply(shadow, patch))
[] bufsaved?j?new_state
-> if (new_state == shadow)
then SERVER(i, shadow)
else down!i!diff(shadow, new_state) -> SERVER(i, new_state)
BUF(i) = saved?j?new_state -> BUF'(i, j, new_state)
BUF'(i, j, new_state) = saved?j'?new_state' -> BUF'(i, j', new_state')
[] bufsaved!j!new_state -> BUF(i)
DB(state) = save?i?patch
-> saved!i!apply(state, patch)
-> DB(apply(state, patch))
DBB = DB(0)
CONN(i, init) = (CLIENT(i, init, init) [|{| up.i, down.i |}|] SERVER(i, init)) [|{| bufsaved |}|] BUF(i)
SYSTEM = (CONN(0,0) [|{| save.0, saved |}|] DB(0)) [|{| save.1, saved |}|] CONN(1,0)
assert SYSTEM :[deadlock free [F]]