lean2/src/util/thread_script_state.cpp

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/*
Copyright (c) 2014 Microsoft Corporation. All rights reserved.
Released under Apache 2.0 license as described in the file LICENSE.
Author: Leonardo de Moura
*/
#include <vector>
#include <utility>
#include <string>
#include <memory>
#include <iostream>
#include "util/thread.h"
#include "util/pair.h"
#include "util/script_state.h"
namespace lean {
struct script_state_manager {
static bool g_alive;
mutex m_code_mutex;
std::vector<pair<bool, std::string>> m_code;
mutex m_state_mutex;
std::vector<script_state> m_states;
std::vector<script_state> m_available_states;
script_state_manager() { g_alive = true; }
~script_state_manager() { g_alive = false; }
static bool is_alive() { return g_alive; }
};
script_state_manager & get_script_state_manager() {
static script_state_manager m;
return m;
}
// make sure it is initialize at startup.
static script_state_manager & g_aux = get_script_state_manager();
bool script_state_manager::g_alive = true;
/** \brief Execute \c code in all states in the pool */
void system_dostring(char const * code) {
script_state_manager & m = get_script_state_manager();
{
// Execute code in all existing states
lock_guard<mutex> lk(m.m_state_mutex);
for (auto & s : m.m_states) {
s.dostring(code);
}
}
{
// Save code for future states
lock_guard<mutex> lk(m.m_code_mutex);
m.m_code.push_back(mk_pair(true, code));
}
}
/** \brief Import \c fname in all states in the pool */
void system_import(char const * fname) {
script_state_manager & m = get_script_state_manager();
{
// Import file in all existing states
lock_guard<mutex> lk(m.m_state_mutex);
for (auto & s : m.m_states) {
s.import_explicit(fname);
}
}
{
// Save module for future states
lock_guard<mutex> lk(m.m_code_mutex);
m.m_code.push_back(mk_pair(false, fname));
}
}
static script_state get_state() {
script_state_manager & m = get_script_state_manager();
{
// Try to reuse existing state
lock_guard<mutex> lk(m.m_state_mutex);
if (!m.m_available_states.empty()) {
script_state r(m.m_available_states.back());
m.m_available_states.pop_back();
return r;
}
}
{
// Execute existing code in new state
lock_guard<mutex> lk(m.m_code_mutex);
script_state r;
for (auto const & p : m.m_code) {
if (p.first)
r.dostring(p.second.c_str());
else
r.import_explicit(p.second.c_str());
}
{
// save new state in vector of all states
lock_guard<mutex> lk(m.m_state_mutex);
m.m_states.push_back(r);
}
return r;
}
}
static void recycle_state(script_state s) {
if (script_state_manager::is_alive()) {
script_state_manager & m = get_script_state_manager();
lock_guard<mutex> lk(m.m_state_mutex);
m.m_available_states.push_back(s);
}
}
struct script_state_ref {
script_state m_state;
script_state_ref():m_state(get_state()) {}
~script_state_ref() { recycle_state(m_state); }
};
// If reset == true, then reset/release the (script_state) thread local storage
// If reset == false, then return (script_state) thread local
static script_state * get_script_state_ref(bool reset) {
LEAN_THREAD_PTR(script_state_ref) g_thread_state;
if (reset) {
g_thread_state.reset(nullptr);
return nullptr;
} else {
if (!g_thread_state.get())
g_thread_state.reset(new script_state_ref());
return &((*g_thread_state).m_state);
}
}
script_state get_thread_script_state() { return *get_script_state_ref(false); }
void release_thread_script_state() { get_script_state_ref(true); }
}