159 lines
3.5 KiB
Markdown
159 lines
3.5 KiB
Markdown
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Coding Style
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============
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[C++11](http://en.wikipedia.org/wiki/C%2B%2B11) features
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--------------------------------------------------------
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We make extensive use of new features in the C++ 11 standard.
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Developers must be familiar with the standard to be able to understand
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the code.
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Here are some of the features that are extensively used.
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- Type inference (aka `auto` keyword).
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- Initializer lists.
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- Lambda functions and expressions.
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- `nullptr` constant.
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- Strongly typed enumerations.
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- Right angle bracket.
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- Thread local storage.
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- Threading facilities.
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- Tuple types.
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Comments
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--------
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The comments in the Lean codebase contain
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[Doxygen](http://www.stack.nl/~dimitri/doxygen/) commands.
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Doxygen is the de facto standard tool for generating documentation from
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annotated C++ sources.
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Namespaces
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----------
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All code is in the `lean` namespace. Each frontend is stored in a
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separate nested namespace. For example, the SMT 2.0 frontend is stored
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in the `lean::smt` namespace.
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Exception: some debugging functions are stored outside of the `lean`
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namespace. These functions are called `print` and are meant to be used
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when debugging Lean using `gdb`.
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Smart pointers
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--------------
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We only use `std::shared_ptr` template for class `C` only if we expect
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to create only a few objects (< 1000) of class `C`. Otherwise, we
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implement our own intrusive smart pointer. For example, the class
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`expr` is an intrusive smart pointer to `expr_cell`. We may have
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millions of `expr` objects. We say it is intrusive because the
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reference counter is stored in `expr_cell`.
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We use `std::unique_ptr` to make sure unique resources will be freed
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correctly.
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Idioms
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------
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We use some popular C++ idioms:
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- [Pimpl](http://c2.com/cgi/wiki?PimplIdiom)
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- [RAII](http://en.wikipedia.org/wiki/Resource_Acquisition_Is_Initialization) Resource Acquisition Is Initialization
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Formatting
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----------
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* We use 4 spaces for indentation.
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* Class, method, and function names are lower case
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We use `_` for composite names. Example: `type_checker`.
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* Class/struct fields should start with the prefix `m_`.
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Example:
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class point {
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int m_x;
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int m_y;
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public:
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...
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};
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* We do **not** use the `#ifndef-#define-#endif` idiom for header files.
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Instead we use `#pragma once`.
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* We write `type const & v` instead of `const type & v`.
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* We use `const` extensively.
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* `if-then-else`
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The following forms are acceptable:
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if (cond) {
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...
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} else {
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...
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}
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and
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if (cond)
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statement1;
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else
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statement2;
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In *exceptional cases*, we also use
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if (cond) statement;
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and
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if (cond) statement1; else stament2;
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* `if-then-else-if-else`
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The following forms are acceptable:
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if (cond) {
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...
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} else if (cond) {
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...
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} else {
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...
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}
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and
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if (cond)
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statement1;
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else if (cond)
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statement2;
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else
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statement3;
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* We frequently format code using extra spaces
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For example, we write
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environment const & m_env;
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cache m_cache;
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normalizer m_normalizer;
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volatile bool m_interrupted;
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instead of
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environment const & m_env;
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cache m_cache;
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normalizer m_normalizer;
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volatile bool m_interrupted;
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* We use the macro `lean_assert` for assertions.
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The macro `lean_assert` is extensively used when writing unit tests.
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* Spaces in expressions
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We write `a == b` instead of `a==b`.
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Similarly, we write `x < y + 1` instead of `x<y+1`.
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