refactor(lua): move lua_ref to separate file

Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
This commit is contained in:
Leonardo de Moura 2013-11-14 14:41:54 -08:00
parent bdea42b2a9
commit 05f254f605
4 changed files with 113 additions and 84 deletions

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@ -1,5 +1,5 @@
add_library(lua util.cpp lua_exception.cpp name.cpp numerics.cpp add_library(lua util.cpp lua_exception.cpp name.cpp numerics.cpp
splay_map.cpp options.cpp sexpr.cpp format.cpp level.cpp lua_ref.cpp splay_map.cpp options.cpp sexpr.cpp format.cpp level.cpp
local_context.cpp expr.cpp context.cpp object.cpp environment.cpp local_context.cpp expr.cpp context.cpp object.cpp environment.cpp
formatter.cpp state.cpp leanlua_state.cpp) formatter.cpp state.cpp leanlua_state.cpp)

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@ -0,0 +1,74 @@
/*
Copyright (c) 2013 Microsoft Corporation. All rights reserved.
Released under Apache 2.0 license as described in the file LICENSE.
Author: Leonardo de Moura
*/
#include "util/debug.h"
#include "bindings/lua/util.h"
#include "bindings/lua/lua_ref.h"
namespace lean {
lua_ref::lua_ref(lua_State * L, int i) {
lean_assert(L);
m_state = L;
lua_pushvalue(m_state, i);
m_ref = luaL_ref(m_state, LUA_REGISTRYINDEX);
}
lua_ref::lua_ref(lua_ref const & r) {
m_state = r.m_state;
if (m_state) {
r.push();
m_ref = luaL_ref(m_state, LUA_REGISTRYINDEX);
}
}
lua_ref::lua_ref(lua_ref && r) {
m_state = r.m_state;
m_ref = r.m_ref;
r.m_state = nullptr;
}
lua_ref::~lua_ref() {
if (m_state)
luaL_unref(m_state, LUA_REGISTRYINDEX, m_ref);
}
lua_ref & lua_ref::operator=(lua_ref const & r) {
if (m_ref == r.m_ref)
return *this;
if (m_state)
luaL_unref(m_state, LUA_REGISTRYINDEX, m_ref);
m_state = r.m_state;
if (m_state) {
r.push();
m_ref = luaL_ref(m_state, LUA_REGISTRYINDEX);
}
return *this;
}
void lua_ref::push() const {
lean_assert(m_state);
lua_rawgeti(m_state, LUA_REGISTRYINDEX, m_ref);
}
int lua_ref_lt_proc::operator()(lua_ref const & r1, lua_ref const & r2) const {
lean_assert(r1.get_state() == r2.get_state());
lua_State * L = r1.get_state();
r1.push();
r2.push();
int r;
if (lessthan(L, -2, -1)) {
r = -1;
} else if (lessthan(L, -1, -2)) {
r = 1;
} else if (equal(L, -2, -1)) {
r = 0;
} else {
throw exception("'<' is not a total order for the elements inserted on the table");
}
lua_pop(L, 2);
return r;
}
}

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@ -0,0 +1,36 @@
/*
Copyright (c) 2013 Microsoft Corporation. All rights reserved.
Released under Apache 2.0 license as described in the file LICENSE.
Author: Leonardo de Moura
*/
#include <lua.hpp>
namespace lean {
/**
\brief Reference to Lua object.
*/
class lua_ref {
lua_State * m_state;
int m_ref;
public:
lua_ref():m_state(nullptr) {}
/**
\brief Create a reference to the Lua object at position \c i on \c L stack.
*/
lua_ref(lua_State * L, int i);
lua_ref(lua_ref const & r);
lua_ref(lua_ref && r);
~lua_ref();
lua_ref & operator=(lua_ref const & r);
void push() const;
lua_State * get_state() const { return m_state; }
};
/**
\brief '<' functor for lua_ref.
*/
struct lua_ref_lt_proc {
int operator()(lua_ref const & r1, lua_ref const & r2) const;
};
}

View file

@ -7,91 +7,10 @@ Author: Leonardo de Moura
#include <lua.hpp> #include <lua.hpp>
#include "util/splay_map.h" #include "util/splay_map.h"
#include "bindings/lua/util.h" #include "bindings/lua/util.h"
#include "bindings/lua/lua_ref.h"
#include "bindings/lua/expr.h"
#include "library/expr_lt.h"
namespace lean { namespace lean {
/** typedef splay_map<lua_ref, lua_ref, lua_ref_lt_proc> lua_splay_map;
\brief Reference to Lua object.
*/
class lua_ref {
lua_State * m_state;
int m_ref;
public:
lua_ref():m_state(nullptr) {}
lua_ref(lua_State * L, int i) {
lean_assert(L);
m_state = L;
lua_pushvalue(m_state, i);
m_ref = luaL_ref(m_state, LUA_REGISTRYINDEX);
}
lua_ref(lua_ref const & r) {
m_state = r.m_state;
if (m_state) {
r.push();
m_ref = luaL_ref(m_state, LUA_REGISTRYINDEX);
}
}
lua_ref(lua_ref && r) {
m_state = r.m_state;
m_ref = r.m_ref;
r.m_state = nullptr;
}
~lua_ref() {
if (m_state)
luaL_unref(m_state, LUA_REGISTRYINDEX, m_ref);
}
lua_ref & operator=(lua_ref const & r) {
if (m_ref == r.m_ref)
return *this;
if (m_state)
luaL_unref(m_state, LUA_REGISTRYINDEX, m_ref);
m_state = r.m_state;
if (m_state) {
r.push();
m_ref = luaL_ref(m_state, LUA_REGISTRYINDEX);
}
return *this;
}
void push() const {
lean_assert(m_state);
lua_rawgeti(m_state, LUA_REGISTRYINDEX, m_ref);
}
lua_State * get_state() const {
return m_state;
}
};
struct lua_lt_proc {
int operator()(lua_ref const & r1, lua_ref const & r2) const {
lean_assert(r1.get_state() == r2.get_state());
lua_State * L = r1.get_state();
r1.push();
r2.push();
int r;
if (lessthan(L, -2, -1)) {
r = -1;
} else if (lessthan(L, -1, -2)) {
r = 1;
} else if (equal(L, -2, -1)) {
r = 0;
} else {
throw exception("'<' is not a total order for the elements inserted on the table");
}
lua_pop(L, 2);
return r;
}
};
typedef splay_map<lua_ref, lua_ref, lua_lt_proc> lua_splay_map;
constexpr char const * splay_map_mt = "splay_map.mt"; constexpr char const * splay_map_mt = "splay_map.mt";