chore(build): remove CheckLuaObjlen, it is easier to check the Lua version
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
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3 changed files with 0 additions and 36 deletions
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@ -127,9 +127,6 @@ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I ${LUA_INCLUDE_DIR}")
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if ("${HAS_LUA_NEWSTATE}$" MATCHES "TRUE")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D LEAN_USE_LUA_NEWSTATE")
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endif()
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if ("${HAS_LUA_OBJLEN}$" MATCHES "TRUE")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D LEAN_USE_LUA_OBJLEN")
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endif()
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include_directories(${LEAN_SOURCE_DIR})
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@ -1,20 +0,0 @@
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/*
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Copyright (c) 2013 Microsoft Corporation. All rights reserved.
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Released under Apache 2.0 license as described in the file LICENSE.
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Author: Leonardo de Moura
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*/
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#include <iostream>
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#include <memory>
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#include <lua.hpp>
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// Little program for checking whether lua_objlen is available
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int main() {
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lua_State * L;
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L = luaL_newstate();
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lua_newtable(L);
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if (lua_objlen(L, -1) == 0)
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return 0;
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else
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return 1;
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}
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@ -133,18 +133,5 @@ if (LUA_FOUND)
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else()
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message(STATUS "lua_newstate is not supported by your Lua engine, Lean will not be able to track memory consumed by the Lua engine")
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endif()
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try_run(LUA_CHECK2 LUA_CHECK_BUILD2
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${LEAN_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/CMakeTmp
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${LEAN_SOURCE_DIR}/cmake/Modules/CheckLuaObjlen.cc
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CMAKE_FLAGS -DINCLUDE_DIRECTORIES=${LUA_INCLUDE_DIR}
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-DLINK_LIBRARIES=${LUA_LIBRARIES}
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RUN_OUTPUT_VARIABLE LUA_TRY_OUT)
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if ("${LUA_CHECK2}" MATCHES "0" AND "${LUA_CHECK_BUILD2}$" MATCHES "TRUE")
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message(STATUS "lua_objlen found")
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set(HAS_LUA_OBJLEN TRUE)
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else()
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message(STATUS "lua_objlen is not available, using lua_rawlen instead")
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endif()
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endif()
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endif ()
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