fix(lua): rename lua_ref to lref, lua_ref is a macro in LuaJIT

Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
This commit is contained in:
Leonardo de Moura 2013-11-14 15:50:56 -08:00
parent 6b30ebab5e
commit 6575566f9f
4 changed files with 26 additions and 26 deletions

View file

@ -1,5 +1,5 @@
add_library(lua util.cpp lua_exception.cpp name.cpp numerics.cpp
lua_ref.cpp splay_map.cpp options.cpp sexpr.cpp format.cpp level.cpp
lref.cpp splay_map.cpp options.cpp sexpr.cpp format.cpp level.cpp
local_context.cpp expr.cpp context.cpp object.cpp environment.cpp
formatter.cpp state.cpp leanlua_state.cpp)

View file

@ -6,17 +6,17 @@ Author: Leonardo de Moura
*/
#include "util/debug.h"
#include "bindings/lua/util.h"
#include "bindings/lua/lua_ref.h"
#include "bindings/lua/lref.h"
namespace lean {
lua_ref::lua_ref(lua_State * L, int i) {
lref::lref(lua_State * L, int i) {
lean_assert(L);
m_state = L;
lua_pushvalue(m_state, i);
m_ref = luaL_ref(m_state, LUA_REGISTRYINDEX);
}
lua_ref::lua_ref(lua_ref const & r) {
lref::lref(lref const & r) {
m_state = r.m_state;
if (m_state) {
r.push();
@ -24,18 +24,18 @@ lua_ref::lua_ref(lua_ref const & r) {
}
}
lua_ref::lua_ref(lua_ref && r) {
lref::lref(lref && r) {
m_state = r.m_state;
m_ref = r.m_ref;
r.m_state = nullptr;
}
lua_ref::~lua_ref() {
lref::~lref() {
if (m_state)
luaL_unref(m_state, LUA_REGISTRYINDEX, m_ref);
}
lua_ref & lua_ref::operator=(lua_ref const & r) {
lref & lref::operator=(lref const & r) {
if (m_ref == r.m_ref)
return *this;
if (m_state)
@ -48,12 +48,12 @@ lua_ref & lua_ref::operator=(lua_ref const & r) {
return *this;
}
void lua_ref::push() const {
void lref::push() const {
lean_assert(m_state);
lua_rawgeti(m_state, LUA_REGISTRYINDEX, m_ref);
}
int lua_ref_lt_proc::operator()(lua_ref const & r1, lua_ref const & r2) const {
int lref_lt_proc::operator()(lref const & r1, lref const & r2) const {
lean_assert(r1.get_state() == r2.get_state());
lua_State * L = r1.get_state();
r1.push();

View file

@ -10,27 +10,27 @@ namespace lean {
/**
\brief Reference to Lua object.
*/
class lua_ref {
class lref {
lua_State * m_state;
int m_ref;
public:
lua_ref():m_state(nullptr) {}
lref():m_state(nullptr) {}
/**
\brief Create a reference to the Lua object at position \c i on \c L stack.
*/
lua_ref(lua_State * L, int i);
lua_ref(lua_ref const & r);
lua_ref(lua_ref && r);
~lua_ref();
lua_ref & operator=(lua_ref const & r);
lref(lua_State * L, int i);
lref(lref const & r);
lref(lref && r);
~lref();
lref & operator=(lref const & r);
void push() const;
lua_State * get_state() const { return m_state; }
};
/**
\brief '<' functor for lua_ref.
\brief '<' functor for lref.
*/
struct lua_ref_lt_proc {
int operator()(lua_ref const & r1, lua_ref const & r2) const;
struct lref_lt_proc {
int operator()(lref const & r1, lref const & r2) const;
};
}

View file

@ -7,10 +7,10 @@ Author: Leonardo de Moura
#include <lua.hpp>
#include "util/splay_map.h"
#include "bindings/lua/util.h"
#include "bindings/lua/lua_ref.h"
#include "bindings/lua/lref.h"
namespace lean {
typedef splay_map<lua_ref, lua_ref, lua_ref_lt_proc> lua_splay_map;
typedef splay_map<lref, lref, lref_lt_proc> lua_splay_map;
constexpr char const * splay_map_mt = "splay_map.mt";
@ -46,7 +46,7 @@ static int splay_map_size(lua_State * L) {
}
static int splay_map_contains(lua_State * L) {
lua_pushboolean(L, to_splay_map(L, 1).contains(lua_ref(L, 2)));
lua_pushboolean(L, to_splay_map(L, 1).contains(lref(L, 2)));
return 1;
}
@ -56,18 +56,18 @@ static int splay_map_empty(lua_State * L) {
}
static int splay_map_insert(lua_State * L) {
to_splay_map(L, 1).insert(lua_ref(L, 2), lua_ref(L, 3));
to_splay_map(L, 1).insert(lref(L, 2), lref(L, 3));
return 0;
}
static int splay_map_erase(lua_State * L) {
to_splay_map(L, 1).erase(lua_ref(L, 2));
to_splay_map(L, 1).erase(lref(L, 2));
return 0;
}
static int splay_map_find(lua_State * L) {
lua_splay_map & m = to_splay_map(L, 1);
lua_ref * val = m.splay_find(lua_ref(L, 2));
lref * val = m.splay_find(lref(L, 2));
if (val) {
lean_assert(val->get_state() == L);
val->push();
@ -93,7 +93,7 @@ static int splay_map_for_each(lua_State * L) {
// The copy operation is very cheap O(1).
lua_splay_map m(to_splay_map(L, 1)); // map
luaL_checktype(L, 2, LUA_TFUNCTION); // user-fun
m.for_each([&](lua_ref const & k, lua_ref const & v) {
m.for_each([&](lref const & k, lref const & v) {
lua_pushvalue(L, 2); // push user-fun
k.push();
v.push();