feat(library/tactic): add append, interleave and par tacticals
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
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@ -149,4 +149,68 @@ tactic try_for(tactic t, unsigned ms, unsigned check_ms) {
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}
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});
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}
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tactic append(tactic t1, tactic t2) {
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return mk_tactic([=](environment const & env, io_state const & io, proof_state const & s) -> proof_state_seq {
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tactic _t1(t1);
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tactic _t2(t2);
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return append(_t1(env, io, s), _t2(env, io, s));
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});
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}
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tactic interleave(tactic t1, tactic t2) {
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return mk_tactic([=](environment const & env, io_state const & io, proof_state const & s) -> proof_state_seq {
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tactic _t1(t1);
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tactic _t2(t2);
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return interleave(_t1(env, io, s), _t2(env, io, s));
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});
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}
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tactic par(tactic t1, tactic t2, unsigned check_ms) {
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return mk_tactic([=](environment const & env, io_state const & io, proof_state const & s) -> proof_state_seq {
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tactic _t1(t1);
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tactic _t2(t2);
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proof_state_seq r1;
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proof_state_seq r2;
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std::atomic<bool> done1(false);
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std::atomic<bool> done2(false);
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interruptible_thread th1([&]() {
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try {
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r1 = _t1(env, io, s);
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} catch (...) {
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r1 = proof_state_seq();
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}
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done1 = true;
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});
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interruptible_thread th2([&]() {
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try {
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r2 = _t2(env, io, s);
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} catch (...) {
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r2 = proof_state_seq();
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}
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done2 = true;
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});
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try {
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std::chrono::milliseconds small(check_ms);
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while (!done1 && !done2) {
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check_interrupted();
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std::this_thread::sleep_for(small);
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}
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th1.request_interrupt();
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th2.request_interrupt();
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th1.join();
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th2.join();
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if (r1)
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return r1;
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else
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return r2;
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} catch (...) {
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th1.request_interrupt();
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th2.request_interrupt();
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th1.join();
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th2.join();
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throw;
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}
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});
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}
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}
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@ -53,15 +53,73 @@ public:
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}
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};
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/**
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\brief Create a tactic using the given functor.
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The functor must contain the operator:
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<code>
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proof_state_seq operator()(environment const & env, io_state const & io, proof_state const & s)
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</code>
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*/
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template<typename F>
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tactic mk_tactic(F && f) { return tactic(new simple_tactic_cell<F>(std::forward<F>(f))); }
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/**
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\brief Return a "do nothing" tactic (aka skip).
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*/
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tactic id_tactic();
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/**
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\brief Return a tactic the always fails.
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*/
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tactic fail_tactic();
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/**
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\brief Return a tactic that fails if there are unsolved goals.
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*/
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tactic now_tactic();
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/**
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\brief Return a tactic that solves any goal of the form <tt>..., H : A, ... |- A</tt>.
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*/
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tactic assumption_tactic();
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/**
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\brief Return a tactic that performs \c t1 followed by \c t2.
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*/
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tactic then(tactic t1, tactic t2);
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/**
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\brief Return a tactic that applies \c t1, and if \c t1 returns the empty sequence of states,
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then applies \c t2.
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*/
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tactic orelse(tactic t1, tactic t2);
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/**
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\brief Return a tactic that tries the tactic \c t for at most \c ms milliseconds.
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If the tactic does not terminate in \c ms milliseconds, then the empty
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sequence is returned.
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\remark the tactic \c t is executed in a separate execution thread.
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\remark \c check_ms is how often the main thread checks whether the child
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thread finished.
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*/
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tactic try_for(tactic t, unsigned ms, unsigned check_ms = 1);
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/**
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\brief Execute both tactics and and combines their results.
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The results produced by tactic \c t1 are listed before the ones
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from tactic \c t2.
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*/
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tactic append(tactic t1, tactic t2);
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/**
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\brief Execute both tactics and and combines their results.
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The results produced by tactics \c t1 and \c t2 are interleaved
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to guarantee fairness.
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*/
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tactic interleave(tactic t1, tactic t2);
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/**
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\brief Return a tactic that executs \c t1 and \c t2 in parallel.
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It returns the sequence produced by the first to terminate.
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\remark \c check_ms is how often the main thread checks whether the children
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threads finished.
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*/
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tactic par(tactic t1, tactic t2, unsigned check_ms = 1);
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tactic repeat(tactic t1);
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}
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@ -83,6 +83,7 @@ static void tst1() {
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set_tactic(&flag1)),
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env, io, ctx, q);
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lean_assert(flag1);
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std::cout << "proof 2: " << par(loop_tactic(), par(loop_tactic(), t)).solve(env, io, ctx, q) << "\n";
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#endif
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std::cout << "done\n";
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}
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