feat(library/tactic): make THEN, ORELSE, APPEND, PAR and INTERLEAVE nary combinators

Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
This commit is contained in:
Leonardo de Moura 2013-11-28 22:11:07 -08:00
parent 7ed78815e0
commit b3f87e2e4f
4 changed files with 55 additions and 17 deletions

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@ -317,11 +317,25 @@ static int tactic_call(lua_State * L) {
} }
} }
typedef tactic (*binary_tactic_fn)(tactic const &, tactic const &);
template<binary_tactic_fn F>
static int nary_tactic(lua_State * L) {
int nargs = lua_gettop(L);
if (nargs < 2)
throw exception("tactical expects at least two arguments");
tactic r = F(to_tactic(L, 1), to_tactic(L, 2));
for (int i = 3; i <= nargs; i++)
r = F(r, to_tactic(L, i));
return push_tactic(L, r);
}
static int tactic_then(lua_State * L) { return push_tactic(L, then(to_tactic(L, 1), to_tactic(L, 2))); } static int tactic_then(lua_State * L) { return push_tactic(L, then(to_tactic(L, 1), to_tactic(L, 2))); }
static int tactic_orelse(lua_State * L) { return push_tactic(L, orelse(to_tactic(L, 1), to_tactic(L, 2))); } static int tactic_orelse(lua_State * L) { return push_tactic(L, orelse(to_tactic(L, 1), to_tactic(L, 2))); }
static int tactic_append(lua_State * L) { return push_tactic(L, append(to_tactic(L, 1), to_tactic(L, 2))); } static int tactic_append(lua_State * L) { return push_tactic(L, append(to_tactic(L, 1), to_tactic(L, 2))); }
static int tactic_interleave(lua_State * L) { return push_tactic(L, interleave(to_tactic(L, 1), to_tactic(L, 2))); } static int tactic_interleave(lua_State * L) { return push_tactic(L, interleave(to_tactic(L, 1), to_tactic(L, 2))); }
static int tactic_par(lua_State * L) { return push_tactic(L, par(to_tactic(L, 1), to_tactic(L, 2))); } static int tactic_par(lua_State * L) { return push_tactic(L, par(to_tactic(L, 1), to_tactic(L, 2))); }
static int tactic_repeat(lua_State * L) { return push_tactic(L, repeat(to_tactic(L, 1))); } static int tactic_repeat(lua_State * L) { return push_tactic(L, repeat(to_tactic(L, 1))); }
static int tactic_repeat1(lua_State * L) { return push_tactic(L, repeat1(to_tactic(L, 1))); } static int tactic_repeat1(lua_State * L) { return push_tactic(L, repeat1(to_tactic(L, 1))); }
static int tactic_repeat_at_most(lua_State * L) { return push_tactic(L, repeat_at_most(to_tactic(L, 1), luaL_checkinteger(L, 2))); } static int tactic_repeat_at_most(lua_State * L) { return push_tactic(L, repeat_at_most(to_tactic(L, 1), luaL_checkinteger(L, 2))); }
@ -522,19 +536,19 @@ void open_tactic(lua_State * L) {
SET_GLOBAL_FUN(mk_assumption_tactic, "assump_tactic"); SET_GLOBAL_FUN(mk_assumption_tactic, "assump_tactic");
SET_GLOBAL_FUN(mk_lua_tactic01, "tactic"); SET_GLOBAL_FUN(mk_lua_tactic01, "tactic");
// HOL-like tactic names // HOL-like tactic names
SET_GLOBAL_FUN(tactic_then, "THEN"); SET_GLOBAL_FUN(nary_tactic<then>, "THEN");
SET_GLOBAL_FUN(tactic_orelse, "ORELSE"); SET_GLOBAL_FUN(nary_tactic<orelse>, "ORELSE");
SET_GLOBAL_FUN(tactic_append, "APPEND"); SET_GLOBAL_FUN(nary_tactic<interleave>, "INTERLEAVE");
SET_GLOBAL_FUN(nary_tactic<append>, "APPEND");
SET_GLOBAL_FUN(nary_tactic<par>, "PAR");
SET_GLOBAL_FUN(tactic_repeat, "REPEAT"); SET_GLOBAL_FUN(tactic_repeat, "REPEAT");
SET_GLOBAL_FUN(tactic_repeat_at_most, "REPEAT_AT_MOST"); SET_GLOBAL_FUN(tactic_repeat_at_most, "REPEAT_AT_MOST");
SET_GLOBAL_FUN(tactic_repeat1, "REPEAT1"); SET_GLOBAL_FUN(tactic_repeat1, "REPEAT1");
SET_GLOBAL_FUN(tactic_interleave, "INTERLEAVE");
SET_GLOBAL_FUN(mk_lua_cond_tactic, "COND"); SET_GLOBAL_FUN(mk_lua_cond_tactic, "COND");
SET_GLOBAL_FUN(mk_lua_when_tactic, "WHEN"); SET_GLOBAL_FUN(mk_lua_when_tactic, "WHEN");
SET_GLOBAL_FUN(tactic_try, "TRY"); SET_GLOBAL_FUN(tactic_try, "TRY");
SET_GLOBAL_FUN(tactic_try_for, "TRY_FOR"); SET_GLOBAL_FUN(tactic_try_for, "TRY_FOR");
SET_GLOBAL_FUN(tactic_take, "TAKE"); SET_GLOBAL_FUN(tactic_take, "TAKE");
SET_GLOBAL_FUN(tactic_par, "PAR");
SET_GLOBAL_FUN(tactic_using_params, "USING"); SET_GLOBAL_FUN(tactic_using_params, "USING");
SET_GLOBAL_FUN(tactic_using_params, "USING_PARAMS"); SET_GLOBAL_FUN(tactic_using_params, "USING_PARAMS");
SET_GLOBAL_FUN(tactic_determ, "DETERM"); SET_GLOBAL_FUN(tactic_determ, "DETERM");

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@ -222,7 +222,8 @@ tactic interleave(tactic const & t1, tactic const & t2);
\remark \c check_ms is how often the main thread checks whether the children \remark \c check_ms is how often the main thread checks whether the children
threads finished. threads finished.
*/ */
tactic par(tactic const & t1, tactic const & t2, unsigned check_ms = 1); tactic par(tactic const & t1, tactic const & t2, unsigned check_ms);
inline tactic par(tactic const & t1, tactic const & t2) { return par(t1, t2, 1); }
/** /**
\brief Return a tactic that keeps applying \c t until it fails. \brief Return a tactic that keeps applying \c t until it fails.

8
tests/lean/tactic3.lean Normal file
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@ -0,0 +1,8 @@
Variables p q r : Bool
Theorem T1 : p => p /\ q => r => q /\ r /\ p := _.
apply (** return REPEAT(ORELSE(imp_tactic(), conj_tactic(), conj_hyp_tactic(), assumption_tactic())) **)
done
(* Display proof term generated by previous tactic *)
Show Environment 1

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@ -0,0 +1,15 @@
Set: pp::colors
Set: pp::unicode
Assumed: p
Assumed: q
Assumed: r
Proved: T1
Theorem T1 : p ⇒ p ∧ q ⇒ r ⇒ q ∧ r ∧ p :=
Discharge
(λ H : p,
Discharge
(λ H::1 : p ∧ q,
Discharge
(λ H::2 : r,
Conj (let H::1::2 := Conjunct2 H::1 in H::1::2)
(Conj H::2 (let H::1::1 := Conjunct1 H::1 in H::1::1)))))