feat(library/tactic): make THEN, ORELSE, APPEND, PAR and INTERLEAVE nary combinators
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
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4 changed files with 55 additions and 17 deletions
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@ -317,11 +317,25 @@ static int tactic_call(lua_State * L) {
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}
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}
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}
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}
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typedef tactic (*binary_tactic_fn)(tactic const &, tactic const &);
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template<binary_tactic_fn F>
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static int nary_tactic(lua_State * L) {
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int nargs = lua_gettop(L);
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if (nargs < 2)
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throw exception("tactical expects at least two arguments");
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tactic r = F(to_tactic(L, 1), to_tactic(L, 2));
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for (int i = 3; i <= nargs; i++)
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r = F(r, to_tactic(L, i));
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return push_tactic(L, r);
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}
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static int tactic_then(lua_State * L) { return push_tactic(L, then(to_tactic(L, 1), to_tactic(L, 2))); }
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static int tactic_then(lua_State * L) { return push_tactic(L, then(to_tactic(L, 1), to_tactic(L, 2))); }
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static int tactic_orelse(lua_State * L) { return push_tactic(L, orelse(to_tactic(L, 1), to_tactic(L, 2))); }
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static int tactic_orelse(lua_State * L) { return push_tactic(L, orelse(to_tactic(L, 1), to_tactic(L, 2))); }
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static int tactic_append(lua_State * L) { return push_tactic(L, append(to_tactic(L, 1), to_tactic(L, 2))); }
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static int tactic_append(lua_State * L) { return push_tactic(L, append(to_tactic(L, 1), to_tactic(L, 2))); }
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static int tactic_interleave(lua_State * L) { return push_tactic(L, interleave(to_tactic(L, 1), to_tactic(L, 2))); }
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static int tactic_interleave(lua_State * L) { return push_tactic(L, interleave(to_tactic(L, 1), to_tactic(L, 2))); }
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static int tactic_par(lua_State * L) { return push_tactic(L, par(to_tactic(L, 1), to_tactic(L, 2))); }
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static int tactic_par(lua_State * L) { return push_tactic(L, par(to_tactic(L, 1), to_tactic(L, 2))); }
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static int tactic_repeat(lua_State * L) { return push_tactic(L, repeat(to_tactic(L, 1))); }
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static int tactic_repeat(lua_State * L) { return push_tactic(L, repeat(to_tactic(L, 1))); }
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static int tactic_repeat1(lua_State * L) { return push_tactic(L, repeat1(to_tactic(L, 1))); }
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static int tactic_repeat1(lua_State * L) { return push_tactic(L, repeat1(to_tactic(L, 1))); }
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static int tactic_repeat_at_most(lua_State * L) { return push_tactic(L, repeat_at_most(to_tactic(L, 1), luaL_checkinteger(L, 2))); }
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static int tactic_repeat_at_most(lua_State * L) { return push_tactic(L, repeat_at_most(to_tactic(L, 1), luaL_checkinteger(L, 2))); }
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@ -522,21 +536,21 @@ void open_tactic(lua_State * L) {
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SET_GLOBAL_FUN(mk_assumption_tactic, "assump_tactic");
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SET_GLOBAL_FUN(mk_assumption_tactic, "assump_tactic");
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SET_GLOBAL_FUN(mk_lua_tactic01, "tactic");
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SET_GLOBAL_FUN(mk_lua_tactic01, "tactic");
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// HOL-like tactic names
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// HOL-like tactic names
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SET_GLOBAL_FUN(tactic_then, "THEN");
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SET_GLOBAL_FUN(nary_tactic<then>, "THEN");
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SET_GLOBAL_FUN(tactic_orelse, "ORELSE");
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SET_GLOBAL_FUN(nary_tactic<orelse>, "ORELSE");
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SET_GLOBAL_FUN(tactic_append, "APPEND");
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SET_GLOBAL_FUN(nary_tactic<interleave>, "INTERLEAVE");
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SET_GLOBAL_FUN(tactic_repeat, "REPEAT");
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SET_GLOBAL_FUN(nary_tactic<append>, "APPEND");
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SET_GLOBAL_FUN(tactic_repeat_at_most, "REPEAT_AT_MOST");
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SET_GLOBAL_FUN(nary_tactic<par>, "PAR");
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SET_GLOBAL_FUN(tactic_repeat1, "REPEAT1");
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SET_GLOBAL_FUN(tactic_repeat, "REPEAT");
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SET_GLOBAL_FUN(tactic_interleave, "INTERLEAVE");
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SET_GLOBAL_FUN(tactic_repeat_at_most, "REPEAT_AT_MOST");
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SET_GLOBAL_FUN(mk_lua_cond_tactic, "COND");
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SET_GLOBAL_FUN(tactic_repeat1, "REPEAT1");
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SET_GLOBAL_FUN(mk_lua_when_tactic, "WHEN");
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SET_GLOBAL_FUN(mk_lua_cond_tactic, "COND");
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SET_GLOBAL_FUN(tactic_try, "TRY");
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SET_GLOBAL_FUN(mk_lua_when_tactic, "WHEN");
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SET_GLOBAL_FUN(tactic_try_for, "TRY_FOR");
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SET_GLOBAL_FUN(tactic_try, "TRY");
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SET_GLOBAL_FUN(tactic_take, "TAKE");
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SET_GLOBAL_FUN(tactic_try_for, "TRY_FOR");
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SET_GLOBAL_FUN(tactic_par, "PAR");
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SET_GLOBAL_FUN(tactic_take, "TAKE");
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SET_GLOBAL_FUN(tactic_using_params, "USING");
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SET_GLOBAL_FUN(tactic_using_params, "USING");
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SET_GLOBAL_FUN(tactic_using_params, "USING_PARAMS");
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SET_GLOBAL_FUN(tactic_using_params, "USING_PARAMS");
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SET_GLOBAL_FUN(tactic_determ, "DETERM");
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SET_GLOBAL_FUN(tactic_determ, "DETERM");
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}
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}
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}
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}
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@ -222,7 +222,8 @@ tactic interleave(tactic const & t1, tactic const & t2);
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\remark \c check_ms is how often the main thread checks whether the children
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\remark \c check_ms is how often the main thread checks whether the children
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threads finished.
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threads finished.
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*/
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*/
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tactic par(tactic const & t1, tactic const & t2, unsigned check_ms = 1);
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tactic par(tactic const & t1, tactic const & t2, unsigned check_ms);
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inline tactic par(tactic const & t1, tactic const & t2) { return par(t1, t2, 1); }
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/**
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/**
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\brief Return a tactic that keeps applying \c t until it fails.
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\brief Return a tactic that keeps applying \c t until it fails.
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8
tests/lean/tactic3.lean
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8
tests/lean/tactic3.lean
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@ -0,0 +1,8 @@
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Variables p q r : Bool
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Theorem T1 : p => p /\ q => r => q /\ r /\ p := _.
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apply (** return REPEAT(ORELSE(imp_tactic(), conj_tactic(), conj_hyp_tactic(), assumption_tactic())) **)
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done
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(* Display proof term generated by previous tactic *)
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Show Environment 1
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15
tests/lean/tactic3.lean.expected.out
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15
tests/lean/tactic3.lean.expected.out
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@ -0,0 +1,15 @@
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Set: pp::colors
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Set: pp::unicode
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Assumed: p
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Assumed: q
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Assumed: r
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Proved: T1
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Theorem T1 : p ⇒ p ∧ q ⇒ r ⇒ q ∧ r ∧ p :=
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Discharge
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(λ H : p,
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Discharge
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(λ H::1 : p ∧ q,
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Discharge
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(λ H::2 : r,
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Conj (let H::1::2 := Conjunct2 H::1 in H::1::2)
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(Conj H::2 (let H::1::1 := Conjunct1 H::1 in H::1::1)))))
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