feat(library/tactic): expose tactics in the Lua API
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
This commit is contained in:
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5 changed files with 281 additions and 3 deletions
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@ -10,6 +10,7 @@ Author: Leonardo de Moura
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#include "library/tactic/proof_builder.h"
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#include "library/tactic/cex_builder.h"
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#include "library/tactic/proof_state.h"
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#include "library/tactic/tactic.h"
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namespace lean {
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inline void open_tactic_module(lua_State * L) {
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@ -17,6 +18,7 @@ inline void open_tactic_module(lua_State * L) {
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open_proof_builder(L);
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open_cex_builder(L);
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open_proof_state(L);
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open_tactic(L);
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}
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inline void register_tactic_module() {
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script_state::register_module(open_tactic_module);
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@ -7,29 +7,54 @@ Author: Leonardo de Moura
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#include <utility>
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#include <chrono>
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#include <string>
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#include "util/luaref.h"
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#include "util/script_state.h"
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#include "util/sstream.h"
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#include "util/interrupt.h"
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#include "util/lazy_list_fn.h"
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#include "library/kernel_bindings.h"
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#include "library/tactic/tactic.h"
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namespace lean {
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solve_result::solve_result(expr const & pr):m_kind(solve_result_kind::Proof) { new (&m_proof) expr(pr); }
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solve_result::solve_result(counterexample const & cex):m_kind(solve_result_kind::Counterexample) { new (&m_cex) counterexample(cex); }
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solve_result::solve_result(list<proof_state> const & fs):m_kind(solve_result_kind::Failure) { new (&m_failures) list<proof_state>(fs); }
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solve_result::solve_result(solve_result const & r):m_kind(r.m_kind) {
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void solve_result::init(solve_result const & r) {
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m_kind = r.m_kind;
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switch (m_kind) {
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case solve_result_kind::None: break;
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case solve_result_kind::Proof: new (&m_proof) expr(r.m_proof); break;
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case solve_result_kind::Counterexample: new (&m_cex) counterexample(r.m_cex); break;
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case solve_result_kind::Failure: new (&m_failures) list<proof_state>(r.m_failures); break;
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}
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}
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solve_result::~solve_result() {
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void solve_result::destroy() {
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switch (m_kind) {
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case solve_result_kind::None: break;
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case solve_result_kind::Proof: m_proof.~expr(); break;
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case solve_result_kind::Counterexample: m_cex.~counterexample(); break;
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case solve_result_kind::Failure: m_failures.~list<proof_state>(); break;
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}
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}
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solve_result::solve_result(solve_result const & r) {
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init(r);
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}
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solve_result::~solve_result() {
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destroy();
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}
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solve_result & solve_result::operator=(solve_result & other) {
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if (this == &other)
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return *this;
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destroy();
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init(other);
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return *this;
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}
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solve_result & solve_result::operator=(solve_result && other) {
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lean_assert(this != &other);
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destroy();
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init(other);
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return *this;
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}
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tactic & tactic::operator=(tactic const & s) {
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LEAN_COPY_REF(tactic, s);
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@ -227,4 +252,202 @@ tactic take(tactic const & t, unsigned k) {
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return take(k, t(env, io, s));
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});
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}
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DECL_UDATA(proof_state_seq)
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static const struct luaL_Reg proof_state_seq_m[] = {
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{"__gc", proof_state_seq_gc}, // never throws
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{0, 0}
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};
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static int proof_state_seq_next(lua_State * L) {
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proof_state_seq seq = to_proof_state_seq(L, lua_upvalueindex(1));
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script_state S = to_script_state(L);
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proof_state_seq::maybe_pair p;
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S.exec_unprotected([&]() {
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p = seq.pull();
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});
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if (p) {
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push_proof_state_seq(L, p->second);
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lua_replace(L, lua_upvalueindex(1));
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push_proof_state(L, p->first);
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} else {
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lua_pushnil(L);
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}
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return 1;
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}
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static int push_proof_state_seq_it(lua_State * L, proof_state_seq const & seq) {
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push_proof_state_seq(L, seq);
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lua_pushcclosure(L, &safe_function<proof_state_seq_next>, 1); // create closure with 1 upvalue
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return 1;
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}
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DECL_UDATA(tactic)
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static void check_ios(io_state * ios) {
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if (!ios)
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throw exception("failed to invoke tactic, io_state is not available");
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}
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static int tactic_call_core(lua_State * L, tactic t, environment env, io_state ios, proof_state s) {
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script_state S = to_script_state(L);
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proof_state_seq seq;
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S.exec_unprotected([&]() {
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seq = t(env, ios, s);
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});
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return push_proof_state_seq_it(L, seq);
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}
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static int tactic_call(lua_State * L) {
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int nargs = lua_gettop(L);
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tactic & t = to_tactic(L, 1);
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ro_environment env(L, 2);
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if (nargs == 3) {
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io_state * ios = get_io_state(L);
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check_ios(ios);
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return tactic_call_core(L, t, env, *ios, to_proof_state(L, 3));
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} else {
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return tactic_call_core(L, t, env, to_io_state(L, 3), to_proof_state(L, 4));
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}
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}
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static int tactic_then(lua_State * L) { return push_tactic(L, then(to_tactic(L, 1), to_tactic(L, 2))); }
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static int tactic_orelse(lua_State * L) { return push_tactic(L, orelse(to_tactic(L, 1), to_tactic(L, 2))); }
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static int tactic_append(lua_State * L) { return push_tactic(L, append(to_tactic(L, 1), to_tactic(L, 2))); }
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static int tactic_par(lua_State * L) { return push_tactic(L, par(to_tactic(L, 1), to_tactic(L, 2))); }
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static int tactic_repeat(lua_State * L) { return push_tactic(L, repeat(to_tactic(L, 1))); }
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static int tactic_repeat1(lua_State * L) { return push_tactic(L, repeat1(to_tactic(L, 1))); }
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static int tactic_repeat_at_most(lua_State * L) { return push_tactic(L, repeat_at_most(to_tactic(L, 1), luaL_checkinteger(L, 2))); }
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static int tactic_take(lua_State * L) { return push_tactic(L, take(to_tactic(L, 1), luaL_checkinteger(L, 2))); }
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static int tactic_determ(lua_State * L) { return push_tactic(L, determ(to_tactic(L, 1))); }
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static int tactic_suppress_trace(lua_State * L) { return push_tactic(L, suppress_trace(to_tactic(L, 1))); }
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static int tactic_try_for(lua_State * L) { return push_tactic(L, try_for(to_tactic(L, 1), luaL_checkinteger(L, 2))); }
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static int push_solve_result(lua_State * L, solve_result const & r) {
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switch (r.kind()) {
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case solve_result_kind::None: lua_pushnil(L); break;
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case solve_result_kind::Proof: push_expr(L, r.get_proof()); break;
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case solve_result_kind::Counterexample: push_environment(L, r.get_cex()); break;
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case solve_result_kind::Failure:
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lua_newtable(L);
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int i = 1;
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for (auto s : r.get_failures()) {
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push_proof_state(L, s);
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lua_rawseti(L, -2, i);
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i++;
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}
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}
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return 1;
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}
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static int tactic_solve_core(lua_State * L, tactic t, environment env, io_state ios, proof_state s) {
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script_state S = to_script_state(L);
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solve_result result;
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S.exec_unprotected([&]() {
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result = t.solve(env, ios, s);;
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});
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return push_solve_result(L, result);
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}
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static int tactic_solve_core(lua_State * L, tactic t, environment env, io_state ios, context ctx, expr e) {
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script_state S = to_script_state(L);
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solve_result result;
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S.exec_unprotected([&]() {
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result = t.solve(env, ios, ctx, e);
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});
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return push_solve_result(L, result);
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}
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static int tactic_solve(lua_State * L) {
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int nargs = lua_gettop(L);
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tactic & t = to_tactic(L, 1);
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ro_environment env(L, 2);
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if (nargs == 3) {
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io_state * ios = get_io_state(L);
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check_ios(ios);
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return tactic_solve_core(L, t, env, *ios, to_proof_state(L, 3));
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} else if (nargs == 4) {
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if (is_io_state(L, 3)) {
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return tactic_solve_core(L, t, env, to_io_state(L, 3), to_proof_state(L, 4));
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} else {
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io_state * ios = get_io_state(L);
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check_ios(ios);
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return tactic_solve_core(L, t, env, *ios, to_context(L, 3), to_expr(L, 4));
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}
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} else {
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return tactic_solve_core(L, t, env, to_io_state(L, 3), to_context(L, 4), to_expr(L, 5));
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}
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}
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static int mk_lua_tactic01(lua_State * L) {
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luaL_checktype(L, 1, LUA_TFUNCTION); // user-fun
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luaref ref(L, 1);
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return push_tactic(L,
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mk_tactic01([=](environment const & env, io_state const & ios, proof_state const & s) -> optional<proof_state> {
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script_state S = to_script_state(L);
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optional<proof_state> r;
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S.exec_protected([&]() {
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ref.push(); // push user-fun on the stack
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push_environment(L, env);
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push_io_state(L, ios);
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push_proof_state(L, s);
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pcall(L, 3, 1, 0);
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if (is_proof_state(L, -1)) {
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r = to_proof_state(L, -1);
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}
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lua_pop(L, 1);
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});
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return r;
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}));
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}
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static int mk_id_tactic(lua_State * L) { return push_tactic(L, id_tactic()); }
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static int mk_now_tactic(lua_State * L) { return push_tactic(L, now_tactic()); }
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static int mk_fail_tactic(lua_State * L) { return push_tactic(L, fail_tactic()); }
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static int mk_trace_tactic(lua_State * L) { return push_tactic(L, trace_tactic(luaL_checkstring(L, 1))); }
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static int mk_assumption_tactic(lua_State * L) { return push_tactic(L, assumption_tactic()); }
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static const struct luaL_Reg tactic_m[] = {
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{"__gc", tactic_gc}, // never throws
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{"__call", safe_function<tactic_call>},
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{"__concat", safe_function<tactic_then>},
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{"__pow", safe_function<tactic_orelse>},
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{"__add", safe_function<tactic_append>},
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{"then", safe_function<tactic_then>},
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{"orelse", safe_function<tactic_orelse>},
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{"append", safe_function<tactic_append>},
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{"solve", safe_function<tactic_solve>},
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{"par", safe_function<tactic_par>},
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{"determ", safe_function<tactic_determ>},
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{"repeat", safe_function<tactic_repeat>},
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{"repeat1", safe_function<tactic_repeat1>},
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{"repeat_at_most", safe_function<tactic_repeat_at_most>},
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{"take", safe_function<tactic_take>},
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{"suppress_trace", safe_function<tactic_suppress_trace>},
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{"try_for", safe_function<tactic_try_for>},
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{0, 0}
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};
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void open_tactic(lua_State * L) {
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luaL_newmetatable(L, proof_state_seq_mt);
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lua_pushvalue(L, -1);
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lua_setfield(L, -2, "__index");
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setfuncs(L, proof_state_seq_m, 0);
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SET_GLOBAL_FUN(proof_state_seq_pred, "is_proof_state_seq");
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luaL_newmetatable(L, tactic_mt);
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lua_pushvalue(L, -1);
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lua_setfield(L, -2, "__index");
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setfuncs(L, tactic_m, 0);
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SET_GLOBAL_FUN(tactic_pred, "is_tactic");
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SET_GLOBAL_FUN(mk_trace_tactic, "trace_tactic");
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SET_GLOBAL_FUN(mk_id_tactic, "id_tactic");
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SET_GLOBAL_FUN(mk_now_tactic, "now_tactic");
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SET_GLOBAL_FUN(mk_fail_tactic, "fail_tactic");
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SET_GLOBAL_FUN(mk_assumption_tactic, "assumption_tactic");
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SET_GLOBAL_FUN(mk_assumption_tactic, "assump_tactic");
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SET_GLOBAL_FUN(mk_lua_tactic01, "tactic");
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}
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}
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@ -36,7 +36,7 @@ public:
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}
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};
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enum class solve_result_kind { Proof, Counterexample, Failure };
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enum class solve_result_kind { None, Proof, Counterexample, Failure };
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/**
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\brief Result for the solve method in the tactic class.
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The result may be a proof, a counterexample, or a list of unsolved proof_states.
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@ -48,12 +48,17 @@ class solve_result {
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counterexample m_cex;
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list<proof_state> m_failures;
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};
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void init(solve_result const & r);
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void destroy();
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public:
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solve_result():m_kind(solve_result_kind::None) {}
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solve_result(expr const & pr);
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solve_result(counterexample const & cex);
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solve_result(list<proof_state> const & fs);
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solve_result(solve_result const & r);
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~solve_result();
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solve_result & operator=(solve_result & other);
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solve_result & operator=(solve_result && other);
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solve_result_kind kind() const { return m_kind; }
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expr get_proof() const { lean_assert(kind() == solve_result_kind::Proof); return m_proof; }
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counterexample get_cex() const { lean_assert(kind() == solve_result_kind::Counterexample); return m_cex; }
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@ -218,6 +223,7 @@ tactic interleave(tactic const & t1, tactic const & t2);
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threads finished.
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*/
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tactic par(tactic const & t1, tactic const & t2, unsigned check_ms = 1);
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/**
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\brief Return a tactic that keeps applying \c t until it fails.
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*/
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@ -264,4 +270,8 @@ tactic cond(P && p, tactic const & t1, tactic const & t2) {
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*/
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template<typename P>
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tactic when(P && p, tactic const & t) { return cond(std::forward<P>(p), t, id_tactic()); }
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UDATA_DEFS_CORE(proof_state_seq)
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UDATA_DEFS(tactic);
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void open_tactic(lua_State * L);
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}
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@ -63,6 +63,12 @@ public:
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unlock_guard unlock(get_mutex());
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f();
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}
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template<typename F>
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void exec_protected(F && f) {
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std::lock_guard<std::mutex> lock(get_mutex());
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f();
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}
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};
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/**
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\brief Return a reference to the script_state object that is wrapping \c L.
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37
tests/lua/tactic1.lua
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37
tests/lua/tactic1.lua
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local ps = proof_state()
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local env = environment()
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local Bool = Const("Bool")
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env:add_var("p", Bool)
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env:add_var("q", Bool)
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local p, q = Consts("p, q")
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local ctx = context()
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ctx = ctx:extend("H1", p)
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ctx = ctx:extend("H2", q)
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ps = to_proof_state(env, ctx, p)
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local ios = io_state()
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print(ps)
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local ltac = tactic(function(env, ios, s)
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print("FIRST tactic in Lua, current state: " .. tostring(s));
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return s
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end)
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local t = (trace_tactic("hello") .. trace_tactic("world")) + (trace_tactic("again") .. ltac .. assumption_tactic())
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for s in t(env, ios, ps) do
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if s:is_proof_final_state() then
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local m = proof_map()
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local a = assignment(s:get_menv())
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print(s:proof_builder()(m, a))
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else
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print(s)
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end
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end
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print("-------------------")
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print(t:solve(env, ios, ps))
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print(t:solve(env, ios, ctx, p))
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assert(t:solve(env, ios, ps) == Var(0))
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assert(t:solve(env, ios, ctx, q) == Var(1))
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local t2 = id_tactic() + id_tactic() + id_tactic()
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local r = t2:solve(env, ios, ps)
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assert(#r == 3)
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for i, out_state in ipairs(r) do
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print(i, out_state)
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end
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