This is very important when several Lua tactics are implemented in the
same Lua State object. In this case, even if we use the par
combinator, a Lua tactic will block the other Lua tactics running in
the same Lua State object.
With this commit, a Lua tactic can use yield to allow other tactics
in the same State object to execute.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
The following call sequence is possible:
C++ -> Lua -> C++ -> Lua -> C++
The first block of C++ is the Lean main function.
The main function invokes the Lua interpreter.
The Lua interpreter invokes a C++ Lean API.
Then the Lean API invokes a callback implemented in Lua.
The Lua callback invokes another Lean API.
Now, suppose the Lean API throws an exception.
We want the C++ exception to propagate over the mixed C++/Lua call stack.
We use the clone/rethrow exception idiom to achieve this goal.
Before this commit, the C++ exceptions were converted into strings
using the method what(), and then they were propagated over the Lua
stack using lua_error. A lua_error was then converted into a lua_exception when going back to C++.
This solution was very unsatisfactory, since all C++ exceptions were being converted into a lua_exception, and consequently the structure of the exception was being lost.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
copy_values is not a big if-then-else anymore.
Before this change, whenever we added a new kind of userdata, we would have to update copy_values.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
The directory bindings/lua was getting too big and had too many dependencies.
Moreover, it was getting too painful to edit/maintain two different places.
Now, the bindings for module X are in the directory that defines X.
For example, the bindings for util/name.cpp are located at util/name.cpp.
The only exception is the kernel. We do not want to inflate the kernel
with Lua bindings. The bindings for the kernel classes are located
at bindings/kernel_bindings.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
Now, it produces the following outcomes:
1- A proof
2- A counterexample
3- A list of (unsolved) final states
Remark: the solve method does not check whether the proof or counterexample is correct.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
The idea is to make it clear that io_state is distinguish it from proof_state, and from leanlua_state.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
The main motivation is to break the remove the dependency frontends/lean <-- bindings/lua.
This dependency is undesirable because we want to expose the frontends/lean parser and pretty printer objects at bindings/lua.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
The new hash code has the property that given expr_cell * c1 and expr_cell * c2,
if c1 != c2 then there is a high propbability that c1->hash_alloc() != c2->hash_alloc().
The structural hash code hash() does not have this property because we may have
c1 != c2, but c1 and c2 are structurally equal.
The new hash code is only compatible with pointer equality.
By compatible we mean, if c1 == c2, then c1->hash_alloc() == c2->hash_alloc().
This property is obvious because hash_alloc() does not have side-effects.
The test tests/lua/big.lua exposes the problem fixed by this commit.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>