The following call sequence is possible:
C++ -> Lua -> C++ -> Lua -> C++
The first block of C++ is the Lean main function.
The main function invokes the Lua interpreter.
The Lua interpreter invokes a C++ Lean API.
Then the Lean API invokes a callback implemented in Lua.
The Lua callback invokes another Lean API.
Now, suppose the Lean API throws an exception.
We want the C++ exception to propagate over the mixed C++/Lua call stack.
We use the clone/rethrow exception idiom to achieve this goal.
Before this commit, the C++ exceptions were converted into strings
using the method what(), and then they were propagated over the Lua
stack using lua_error. A lua_error was then converted into a lua_exception when going back to C++.
This solution was very unsatisfactory, since all C++ exceptions were being converted into a lua_exception, and consequently the structure of the exception was being lost.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
The directory bindings/lua was getting too big and had too many dependencies.
Moreover, it was getting too painful to edit/maintain two different places.
Now, the bindings for module X are in the directory that defines X.
For example, the bindings for util/name.cpp are located at util/name.cpp.
The only exception is the kernel. We do not want to inflate the kernel
with Lua bindings. The bindings for the kernel classes are located
at bindings/kernel_bindings.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
The new hash code has the property that given expr_cell * c1 and expr_cell * c2,
if c1 != c2 then there is a high propbability that c1->hash_alloc() != c2->hash_alloc().
The structural hash code hash() does not have this property because we may have
c1 != c2, but c1 and c2 are structurally equal.
The new hash code is only compatible with pointer equality.
By compatible we mean, if c1 == c2, then c1->hash_alloc() == c2->hash_alloc().
This property is obvious because hash_alloc() does not have side-effects.
The test tests/lua/big.lua exposes the problem fixed by this commit.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
Instead of having m_interrupted flags in several components. We use a thread_local global variable.
The new approach is much simpler to get right since there is no risk of "forgetting" to propagate
the set_interrupt method to sub-components.
The plan is to support set_interrupt methods and m_interrupted flags only in tactic objects.
We need to support them in tactics and tacticals because we want to implement combinators/tacticals such as (try_for T M) that fails if tactic T does not finish in M ms.
For example, consider the tactic:
try-for (T1 ORELSE T2) 5
It tries the tactic (T1 ORELSE T2) for 5ms.
Thus, if T1 does not finish after 5ms an interrupt request is sent, and T1 is interrupted.
Now, if you do not have a m_interrupted flag marking each tactic, the ORELSE combinator will try T2.
The set_interrupt method for ORELSE tactical should turn on the m_interrupted flag.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
We need weak references to environment objects because the environment has a reference to the type_checker and the type_checker has a reference back to the environment. Before, we were breaking the cycle using an "environment const &". This was a dangerous hack because the environment smart pointer passed to the type_checker could be on the stack. The weak_ref is much safer.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
The problem is that unique names depend on the order compilation units are initialized. The order of initialization is not specified by the C++ standard. Then, different compilers (or even the same compiler) may produce different initialization orders, and consequently the metavariable prefix is going to be different for different builds. This is not a bug, but it makes unit tests to fail since the output produced by different builds is different for the same input file.
Avoiding unique name feature in the default metavariable prefix avoids this problem.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
For example, this feature is useful when displaying the integer value 10 with coercions enabled. In this case, we want to display "nat_to_int 10" instead of "10".
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
It was not a good idea to use heterogeneous equality as the default equality in Lean.
It creates the following problems.
- Heterogeneous equality does not propagate constraints in the elaborator.
For example, suppose that l has type (List Int), then the expression
l = nil
will not propagate the type (List Int) to nil.
- It is easy to write false. For example, suppose x has type Real, and the user
writes x = 0. This is equivalent to false, since 0 has type Nat. The elaborator cannot introduce
the coercion since x = 0 is a type correct expression.
Homogeneous equality does not suffer from the problems above.
We keep heterogeneous equality because it is useful for generating proof terms.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
It is incorrect to apply substitutions during normalization.
The problem is that we do not have support for tracking justifications in the normalizer. So, substitutions were being silently applied during normalization. Thus, the correctness of the conflict resolution in the elaboration was being affected.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
We need that when we normalize the assignment in a metavariable environment.
That is, we replace metavariable in a substitution with other assignments.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>