The directory bindings/lua was getting too big and had too many dependencies.
Moreover, it was getting too painful to edit/maintain two different places.
Now, the bindings for module X are in the directory that defines X.
For example, the bindings for util/name.cpp are located at util/name.cpp.
The only exception is the kernel. We do not want to inflate the kernel
with Lua bindings. The bindings for the kernel classes are located
at bindings/kernel_bindings.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
I'm using the approach described at:
http://stackoverflow.com/questions/4615890/how-to-handle-c-exceptions-when-calling-functions-from-lua
BTW, in some Lua versions, the C++ exceptions are correctly propagated.
I think we should not rely on features of particular implementations.
For example, LuaJIT does not propagate C++ exceptions.
Whenever an exception is thrown from C++ code invoked from LuaJit, LuaJit interrupts the execution and converts it to an error "C++ exception".
On the other hand, Lua 5.2 PUC-Rio interpreter (for Ubuntu) seem to propagate the C++ exceptions.
The template safe_function solves the issue. It will also produce a Lua error whenever the function being wrapped throws an exception. The error message is based on the "what()" method.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>