This is very important when several Lua tactics are implemented in the
same Lua State object. In this case, even if we use the par
combinator, a Lua tactic will block the other Lua tactics running in
the same Lua State object.
With this commit, a Lua tactic can use yield to allow other tactics
in the same State object to execute.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
The directory bindings/lua was getting too big and had too many dependencies.
Moreover, it was getting too painful to edit/maintain two different places.
Now, the bindings for module X are in the directory that defines X.
For example, the bindings for util/name.cpp are located at util/name.cpp.
The only exception is the kernel. We do not want to inflate the kernel
with Lua bindings. The bindings for the kernel classes are located
at bindings/kernel_bindings.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>