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3 commits

Author SHA1 Message Date
Leonardo de Moura
f7e8545e97 refactor(frontends/lua): rename leanlua_state to script_state, and move it to util
This commit also minimizes the dependencies of script_state.

Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
2013-11-27 14:57:36 -08:00
Leonardo de Moura
d87ad9eb7e refactor(util/lua): propagate C++ Lean exceptions in Lua
The following call sequence is possible:
C++ -> Lua -> C++ -> Lua -> C++

The first block of C++ is the Lean main function.
The main function invokes the Lua interpreter.
The Lua interpreter invokes a C++ Lean API.
Then the Lean API invokes a callback implemented in Lua.
The Lua callback invokes another Lean API.
Now, suppose the Lean API throws an exception.
We want the C++ exception to propagate over the mixed C++/Lua call stack.
We use the clone/rethrow exception idiom to achieve this goal.

Before this commit, the C++ exceptions were converted into strings
using the method what(), and then they were propagated over the Lua
stack using lua_error. A lua_error was then converted into a lua_exception when going back to C++.
This solution was very unsatisfactory, since all C++ exceptions were being converted into a lua_exception, and consequently the structure of the exception was being lost.

Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
2013-11-27 12:25:29 -08:00
Leonardo de Moura
956f203a55 refactor(bindings/lua): move Lua bindings to the file associated with them
The directory bindings/lua was getting too big and had too many dependencies.
Moreover, it was getting too painful to edit/maintain two different places.
Now, the bindings for module X are in the directory that defines X.
For example, the bindings for util/name.cpp are located at util/name.cpp.

The only exception is the kernel. We do not want to inflate the kernel
with Lua bindings. The bindings for the kernel classes are located
at bindings/kernel_bindings.

Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
2013-11-26 19:15:56 -08:00
Renamed from src/bindings/lua/cex_builder.h (Browse further)