/* Copyright (c) 2013 Microsoft Corporation. All rights reserved. Released under Apache 2.0 license as described in the file LICENSE. Author: Leonardo de Moura */ #include #include "util/test.h" #include "util/splay_map.h" #include "util/name.h" using namespace lean; struct int_cmp { int operator()(int i1, int i2) const { return i1 < i2 ? -1 : (i1 > i2 ? 1 : 0); } }; typedef splay_map int2name; static void tst0() { int2name m1; m1[10] = name("t1"); m1[20] = name("t2"); int2name m2(m1); m2[10] = name("t3"); lean_assert(m1[10] == name("t1")); lean_assert(m1[20] == name("t2")); lean_assert(m2[10] == name("t3")); lean_assert(m2[20] == name("t2")); lean_assert(m2.size() == 2); lean_assert(m2[100] == name()); lean_assert(m2.size() == 3); lean_assert(m2[100] == name()); lean_assert(m2.size() == 3); } int main() { tst0(); return has_violations() ? 1 : 0; }