/* Copyright (c) 2013-2014 Microsoft Corporation. All rights reserved. Released under Apache 2.0 license as described in the file LICENSE. Author: Leonardo de Moura */ #pragma once #include "util/lua.h" #include "kernel/environment.h" namespace lean { void open_kernel_module(lua_State * L); UDATA_DEFS(level) UDATA_DEFS(expr) UDATA_DEFS(formatter) UDATA_DEFS(definition) UDATA_DEFS(macro_definition) UDATA_DEFS(environment) UDATA_DEFS(substitution) UDATA_DEFS(justification) UDATA_DEFS(constraint) UDATA_DEFS(substitution) UDATA_DEFS(io_state) int push_optional_expr(lua_State * L, optional const & e); int push_optional_justification(lua_State * L, optional const & j); int push_optional_declaration(lua_State * L, optional const & e); /** \brief Return the formatter object associated with the given Lua State. This procedure checks for options at: 1- Lean state object associated with \c L 2- Lua Registry associated with \c L */ optional get_global_formatter_core(lua_State * L); /** \brief Similar to \c get_global_formatter_core, but returns the simple_formatter if a formatter can't be found. */ formatter get_global_formatter(lua_State * L); /** \brief Update the formatter object associated with the given Lua State. If \c L is associated with a Lean state object \c S, then we update the formatter of \c S. Otherwise, we update the registry of \c L. */ void set_global_formatter(lua_State * L, formatter const & fmt); /** \brief Set the Lua registry of a Lua state with an environment object. */ void set_global_environment(lua_State * L, environment const & env); /** \brief Auxiliary class for temporarily setting the Lua registry of a Lua state with an environment object. */ class set_environment { lua_State * m_state; public: set_environment(lua_State * L, environment const & env); ~set_environment(); }; /** \brief Set the Lua registry of a Lua state with an io_state object. */ void set_global_io_state(lua_State * L, io_state & ios); /** \brief Auxiliary class for temporarily setting the Lua registry of a Lua state with a Lean io_state object. */ class set_io_state { lua_State * m_state; io_state * m_prev; options m_prev_options; public: set_io_state(lua_State * L, io_state & st); ~set_io_state(); }; /** \brief Return the Lean state object associated with the given Lua state. Return nullptr is there is none. */ io_state * get_io_state_ptr(lua_State * L); io_state get_io_state(lua_State * L); io_state to_io_state_ext(lua_State * L, int idx); void open_io_state(lua_State * L); }