/* Copyright (c) 2013-2014 Microsoft Corporation. All rights reserved. Released under Apache 2.0 license as described in the file LICENSE. Author: Leonardo de Moura */ #include #include #include #include "util/luaref.h" #include "util/sstream.h" #include "util/interrupt.h" #include "util/lazy_list_fn.h" #include "util/list_fn.h" #include "kernel/instantiate.h" #include "kernel/type_checker.h" #include "kernel/for_each_fn.h" #include "kernel/replace_fn.h" #include "library/kernel_bindings.h" #include "library/tactic/tactic.h" #include "library/io_state_stream.h" namespace lean { /** \brief Throw an exception is \c v contains local constants, \c e is only used for position information. */ void check_has_no_local(expr const & v, expr const & e, char const * tac_name) { if (has_local(v)) { for_each(v, [&](expr const & l, unsigned) { if (is_local(l)) throw tactic_exception(e, sstream() << "tactic '" << tac_name << "' contains reference to local '" << local_pp_name(l) << "' which is not visible by this tactic " << "possible causes: it was not marked as [visible]; it was destructued"); return has_local(l); }); } } tactic_exception::tactic_exception(expr const & e, char const * msg):exception(msg), m_expr(e) {} tactic_exception::tactic_exception(expr const & e, sstream const & strm):exception(strm), m_expr(e) {} tactic tactic01(std::function(environment const &, io_state const & ios, proof_state const &)> f) { return tactic([=](environment const & env, io_state const & ios, proof_state const & s) { return mk_proof_state_seq([=]() { auto r = f(env, ios, s); if (r) return some(mk_pair(*r, proof_state_seq())); else return proof_state_seq::maybe_pair(); }); }); } tactic tactic1(std::function f) { return tactic([=](environment const & env, io_state const & ios, proof_state const & s) { return mk_proof_state_seq([=]() { auto r = f(env, ios, s); return some(mk_pair(r, proof_state_seq())); }); }); } tactic id_tactic() { return tactic1([](environment const &, io_state const &, proof_state const & s) -> proof_state { return s; }); } tactic fail_tactic() { return tactic([](environment const &, io_state const &, proof_state const &) -> proof_state_seq { return proof_state_seq(); }); } tactic now_tactic() { return tactic01([](environment const &, io_state const &, proof_state const & s) -> optional { if (!empty(s.get_goals())) return none_proof_state(); else return some(s); }); } tactic cond(proof_state_pred p, tactic const & t1, tactic const & t2) { return tactic([=](environment const & env, io_state const & ios, proof_state const & s) -> proof_state_seq { return mk_proof_state_seq([=]() { if (p(env, ios, s)) { return t1(env, ios, s).pull(); } else { return t2(env, ios, s).pull(); } }); }); } tactic then(tactic const & t1, tactic const & t2) { return tactic([=](environment const & env, io_state const & ios, proof_state const & s1) -> proof_state_seq { return map_append(t1(env, ios, s1), [=](proof_state const & s2) { check_interrupted(); return t2(env, ios, s2); }, "THEN tactical"); }); } tactic orelse(tactic const & t1, tactic const & t2) { return tactic([=](environment const & env, io_state const & ios, proof_state const & s) -> proof_state_seq { return orelse(t1(env, ios, s), t2(env, ios, s), "ORELSE tactical"); }); } tactic using_params(tactic const & t, options const & opts) { return tactic([=](environment const & env, io_state const & ios, proof_state const & s) -> proof_state_seq { io_state new_ios(ios); new_ios.set_options(join(opts, ios.get_options())); return t(env, new_ios, s); }); } proof_state rotate_left(proof_state const & s, unsigned n) { buffer gs; to_buffer(s.get_goals(), gs); unsigned sz = gs.size(); if (sz == 0) return s; n = n%sz; std::rotate(gs.begin(), gs.begin() + n, gs.end()); return proof_state(s, to_list(gs.begin(), gs.end())); } tactic rotate_left(unsigned n) { return tactic1([=](environment const &, io_state const &, proof_state const & s) -> proof_state { return rotate_left(s, n); }); } tactic rotate_right(unsigned n) { return tactic1([=](environment const &, io_state const &, proof_state const & s) -> proof_state { unsigned ngoals = length(s.get_goals()); if (ngoals == 0) return s; return rotate_left(s, ngoals - n%ngoals); }); } tactic try_for(tactic const & t, unsigned ms, unsigned check_ms) { return tactic([=](environment const & env, io_state const & ios, proof_state const & s) -> proof_state_seq { return timeout(t(env, ios, s), ms, check_ms); }); } tactic append(tactic const & t1, tactic const & t2) { return tactic([=](environment const & env, io_state const & ios, proof_state const & s) -> proof_state_seq { return append(t1(env, ios, s), t2(env, ios, s), "APPEND tactical"); }); } tactic interleave(tactic const & t1, tactic const & t2) { return tactic([=](environment const & env, io_state const & ios, proof_state const & s) -> proof_state_seq { return interleave(t1(env, ios, s), t2(env, ios, s), "INTERLEAVE tactical"); }); } tactic par(tactic const & t1, tactic const & t2, unsigned check_ms) { return tactic([=](environment const & env, io_state const & ios, proof_state const & s) -> proof_state_seq { return par(t1(env, ios, s), t2(env, ios, s), check_ms); }); } tactic repeat(tactic const & t) { return tactic([=](environment const & env, io_state const & ios, proof_state const & s1) -> proof_state_seq { return repeat(s1, [=](proof_state const & s2) { return t(env, ios, s2); }, "REPEAT tactical"); }); } tactic repeat_at_most(tactic const & t, unsigned k) { return tactic([=](environment const & env, io_state const & ios, proof_state const & s1) -> proof_state_seq { return repeat_at_most(s1, [=](proof_state const & s2) { return t(env, ios, s2); }, k, "REPEAT_AT_MOST tactical"); }); } tactic take(tactic const & t, unsigned k) { return tactic([=](environment const & env, io_state const & ios, proof_state const & s) -> proof_state_seq { return take(k, t(env, ios, s)); }); } tactic discard(tactic const & t, unsigned k) { return tactic([=](environment const & env, io_state const & ios, proof_state const & s) -> proof_state_seq { auto r = t(env, ios, s); for (unsigned i = 0; i < k; i++) { auto m = r.pull(); if (!m) return proof_state_seq(); r = m->second; } return r; }); } tactic assumption_tactic() { return tactic01([](environment const &, io_state const &, proof_state const & s) -> optional { substitution subst = s.get_subst(); bool solved = false; goals new_gs = map_goals(s, [&](goal const & g) -> optional { expr const & t = g.get_type(); optional h; buffer locals; get_app_args(g.get_meta(), locals); for (auto const & l : locals) { if (mlocal_type(l) == t) { h = l; break; } } if (h) { subst.assign(g.get_mvar(), g.abstract(*h), justification()); solved = true; return optional(); } else { return some(g); } }); if (solved) return some(proof_state(s, new_gs, subst)); else return none_proof_state(); }); } tactic beta_tactic() { return tactic01([=](environment const &, io_state const &, proof_state const & s) -> optional { bool reduced = false; goals new_gs = map_goals(s, [&](goal const & g) -> optional { expr new_meta = beta_reduce(g.get_meta()); expr new_type = beta_reduce(g.get_type()); if (new_meta != g.get_meta() || new_type != g.get_type()) reduced = true; return some(goal(new_meta, new_type)); }); return reduced ? some(proof_state(s, new_gs)) : none_proof_state(); }); } proof_state_seq focus_core(tactic const & t, unsigned i, environment const & env, io_state const & ios, proof_state const & s) { goals gs = s.get_goals(); if (i >= length(gs)) return proof_state_seq(); goal const & g = get_ith(gs, i); proof_state new_s(s, goals(g)); // singleton goal return map(t(env, ios, new_s), [=](proof_state const & s2) { // we have to put back the goals that were not selected buffer tmp; to_buffer(gs, tmp); buffer new_gs; new_gs.append(i, tmp.data()); for (auto g : s2.get_goals()) new_gs.push_back(g); new_gs.append(tmp.size()-i-1, tmp.data()+i+1); return proof_state(s2, to_list(new_gs.begin(), new_gs.end())); }); } tactic focus(tactic const & t, unsigned i) { return tactic([=](environment const & env, io_state const & ios, proof_state const & s) -> proof_state_seq { return focus_core(t, i, env, ios, s); }); } DECL_UDATA(proof_state_seq) static const struct luaL_Reg proof_state_seq_m[] = { {"__gc", proof_state_seq_gc}, // never throws {0, 0} }; static int proof_state_seq_next(lua_State * L) { proof_state_seq seq = to_proof_state_seq(L, lua_upvalueindex(1)); auto p = seq.pull(); if (p) { push_proof_state_seq(L, p->second); lua_replace(L, lua_upvalueindex(1)); push_proof_state(L, p->first); } else { lua_pushnil(L); } return 1; } static int push_proof_state_seq_it(lua_State * L, proof_state_seq const & seq) { push_proof_state_seq(L, seq); lua_pushcclosure(L, &safe_function, 1); // create closure with 1 upvalue return 1; } DECL_UDATA(tactic) [[ noreturn ]] void throw_tactic_expected(int i) { throw exception(sstream() << "arg #" << i << " must be a tactic or a function that returns a tactic"); } static int tactic_call_core(lua_State * L, tactic t, environment env, io_state ios, proof_state s) { return push_proof_state_seq_it(L, t(env, ios, s)); } static int tactic_call(lua_State * L) { int nargs = lua_gettop(L); tactic t = to_tactic(L, 1); environment env = to_environment(L, 2); if (nargs == 3) return tactic_call_core(L, t, env, get_io_state(L), to_proof_state(L, 3)); else return tactic_call_core(L, t, env, to_io_state(L, 3), to_proof_state(L, 4)); } typedef tactic (*binary_tactic_fn)(tactic const &, tactic const &); template static int nary_tactic(lua_State * L) { int nargs = lua_gettop(L); if (nargs < 2) throw exception("tactical expects at least two arguments"); tactic r = F(to_tactic(L, 1), to_tactic(L, 2)); for (int i = 3; i <= nargs; i++) r = F(r, to_tactic(L, i)); return push_tactic(L, r); } static int tactic_then(lua_State * L) { return push_tactic(L, then(to_tactic(L, 1), to_tactic(L, 2))); } static int tactic_orelse(lua_State * L) { return push_tactic(L, orelse(to_tactic(L, 1), to_tactic(L, 2))); } static int tactic_append(lua_State * L) { return push_tactic(L, append(to_tactic(L, 1), to_tactic(L, 2))); } static int tactic_interleave(lua_State * L) { return push_tactic(L, interleave(to_tactic(L, 1), to_tactic(L, 2))); } static int tactic_par(lua_State * L) { return push_tactic(L, par(to_tactic(L, 1), to_tactic(L, 2))); } static int tactic_repeat(lua_State * L) { return push_tactic(L, repeat(to_tactic(L, 1))); } static int tactic_repeat_at_most(lua_State * L) { return push_tactic(L, repeat_at_most(to_tactic(L, 1), luaL_checkinteger(L, 2))); } static int tactic_take(lua_State * L) { return push_tactic(L, take(to_tactic(L, 1), luaL_checkinteger(L, 2))); } static int tactic_try_for(lua_State * L) { return push_tactic(L, try_for(to_tactic(L, 1), luaL_checkinteger(L, 2))); } static int tactic_using_params(lua_State * L) { return push_tactic(L, using_params(to_tactic(L, 1), to_options(L, 2))); } static int tactic_focus(lua_State * L) { int nargs = lua_gettop(L); if (nargs == 1) return push_tactic(L, focus(to_tactic(L, 1))); else return push_tactic(L, focus(to_tactic(L, 1), lua_tointeger(L, 2))); } static int mk_lua_tactic01(lua_State * L) { luaL_checktype(L, 1, LUA_TFUNCTION); // user-fun luaref ref(L, 1); tactic t = tactic01([=](environment const & env, io_state const & ios, proof_state const & s) -> optional { ref.push(); // push user-fun on the stack push_environment(L, env); // push args... push_io_state(L, ios); push_proof_state(L, s); pcall(L, 3, 1, 0); optional r; if (is_proof_state(L, -1)) r = to_proof_state(L, -1); lua_pop(L, 1); return r; }); return push_tactic(L, t); } static int mk_lua_cond_tactic(lua_State * L, tactic t1, tactic t2) { luaL_checktype(L, 1, LUA_TFUNCTION); // user-fun luaref ref(L, 1); tactic t = tactic([=](environment const & env, io_state const & ios, proof_state const & s) -> proof_state_seq { return mk_proof_state_seq([=]() { ref.push(); // push user-fun on the stack push_environment(L, env); // push args... push_io_state(L, ios); push_proof_state(L, s); pcall(L, 3, 1, 0); bool cond = lua_toboolean(L, -1); lua_pop(L, 1); if (cond) { return t1(env, ios, s).pull(); } else { return t2(env, ios, s).pull(); } }); }); return push_tactic(L, t); } static int mk_lua_cond_tactic(lua_State * L) { return mk_lua_cond_tactic(L, to_tactic(L, 2), to_tactic(L, 3)); } static int mk_lua_when_tactic(lua_State * L) { return mk_lua_cond_tactic(L, to_tactic(L, 2), id_tactic()); } static int mk_id_tactic(lua_State * L) { return push_tactic(L, id_tactic()); } static int mk_now_tactic(lua_State * L) { return push_tactic(L, now_tactic()); } static int mk_fail_tactic(lua_State * L) { return push_tactic(L, fail_tactic()); } static int mk_assumption_tactic(lua_State * L) { return push_tactic(L, assumption_tactic()); } static int mk_beta_tactic(lua_State * L) { return push_tactic(L, beta_tactic()); } static const struct luaL_Reg tactic_m[] = { {"__gc", tactic_gc}, // never throws {"__call", safe_function}, {"__concat", safe_function}, {"__pow", safe_function}, {"__add", safe_function}, {"then", safe_function}, {"orelse", safe_function}, {"append", safe_function}, {"interleave", safe_function}, {"par", safe_function}, {"repeat", safe_function}, {"repeat_at_most", safe_function}, {"take", safe_function}, {"try_for", safe_function}, {"using_params", safe_function}, {"using", safe_function}, {"focus", safe_function}, {0, 0} }; void open_tactic(lua_State * L) { luaL_newmetatable(L, proof_state_seq_mt); lua_pushvalue(L, -1); lua_setfield(L, -2, "__index"); setfuncs(L, proof_state_seq_m, 0); SET_GLOBAL_FUN(proof_state_seq_pred, "is_proof_state_seq"); luaL_newmetatable(L, tactic_mt); lua_pushvalue(L, -1); lua_setfield(L, -2, "__index"); setfuncs(L, tactic_m, 0); SET_GLOBAL_FUN(tactic_pred, "is_tactic"); SET_GLOBAL_FUN(mk_id_tactic, "id_tac"); SET_GLOBAL_FUN(mk_now_tactic, "now_tac"); SET_GLOBAL_FUN(mk_fail_tactic, "fail_tac"); SET_GLOBAL_FUN(mk_assumption_tactic, "assumption_tac"); SET_GLOBAL_FUN(mk_beta_tactic, "beta_tac"); SET_GLOBAL_FUN(mk_lua_tactic01, "tactic01"); // HOL-like tactic names SET_GLOBAL_FUN(nary_tactic, "Then"); SET_GLOBAL_FUN(nary_tactic, "OrElse"); SET_GLOBAL_FUN(nary_tactic, "Interleave"); SET_GLOBAL_FUN(nary_tactic, "Append"); SET_GLOBAL_FUN(nary_tactic, "Par"); SET_GLOBAL_FUN(tactic_repeat, "Repeat"); SET_GLOBAL_FUN(tactic_repeat_at_most, "RepeatAtMost"); SET_GLOBAL_FUN(mk_lua_cond_tactic, "Cond"); SET_GLOBAL_FUN(mk_lua_when_tactic, "When"); SET_GLOBAL_FUN(tactic_try_for, "TryFor"); SET_GLOBAL_FUN(tactic_take, "Take"); SET_GLOBAL_FUN(tactic_using_params, "Using"); SET_GLOBAL_FUN(tactic_using_params, "UsingParams"); SET_GLOBAL_FUN(tactic_focus, "Focus"); } }