/* Copyright (c) 2013 Microsoft Corporation. All rights reserved. Released under Apache 2.0 license as described in the file LICENSE. Author: Leonardo de Moura */ #include namespace lean { /** \brief Reference to Lua object. */ class lref { lua_State * m_state; int m_ref; public: lref():m_state(nullptr) {} /** \brief Create a reference to the Lua object at position \c i on \c L stack. */ lref(lua_State * L, int i); lref(lref const & r); lref(lref && r); ~lref(); lref & operator=(lref const & r); void push() const; lua_State * get_state() const { return m_state; } }; /** \brief '<' functor for lref. */ struct lref_lt_proc { int operator()(lref const & r1, lref const & r2) const; }; }