/* Copyright (c) 2013 Microsoft Corporation. All rights reserved. Released under Apache 2.0 license as described in the file LICENSE. Author: Leonardo de Moura */ #include #include "util/splay_map.h" #include "bindings/lua/util.h" #include "bindings/lua/lref.h" namespace lean { typedef splay_map lua_splay_map; DECL_UDATA(lua_splay_map) static int mk_lua_splay_map(lua_State * L) { lua_splay_map r; return push_lua_splay_map(L, r); } static int lua_splay_map_size(lua_State * L) { lua_pushinteger(L, to_lua_splay_map(L, 1).size()); return 1; } static int lua_splay_map_contains(lua_State * L) { lua_pushboolean(L, to_lua_splay_map(L, 1).contains(lref(L, 2))); return 1; } static int lua_splay_map_empty(lua_State * L) { lua_pushboolean(L, to_lua_splay_map(L, 1).empty()); return 1; } static int lua_splay_map_insert(lua_State * L) { to_lua_splay_map(L, 1).insert(lref(L, 2), lref(L, 3)); return 0; } static int lua_splay_map_erase(lua_State * L) { to_lua_splay_map(L, 1).erase(lref(L, 2)); return 0; } static int lua_splay_map_find(lua_State * L) { lua_splay_map & m = to_lua_splay_map(L, 1); lref * val = m.splay_find(lref(L, 2)); if (val) { lean_assert(val->get_state() == L); val->push(); } else { lua_pushnil(L); } return 1; } static int lua_splay_map_copy(lua_State * L) { return push_lua_splay_map(L, to_lua_splay_map(L, 1)); } static int lua_splay_map_for_each(lua_State * L) { // Remark: we take a copy of the map to make sure // for_each will not crash if the map is updated while being // traversed. // The copy operation is very cheap O(1). lua_splay_map m(to_lua_splay_map(L, 1)); // map luaL_checktype(L, 2, LUA_TFUNCTION); // user-fun m.for_each([&](lref const & k, lref const & v) { lua_pushvalue(L, 2); // push user-fun k.push(); v.push(); pcall(L, 2, 0, 0); }); return 0; } static const struct luaL_Reg lua_splay_map_m[] = { {"__gc", lua_splay_map_gc}, // never throws {"__len", safe_function }, {"contains", safe_function}, {"size", safe_function}, {"empty", safe_function}, {"insert", safe_function}, {"erase", safe_function}, {"find", safe_function}, {"copy", safe_function}, {"for_each", safe_function}, {0, 0} }; void open_splay_map(lua_State * L) { luaL_newmetatable(L, lua_splay_map_mt); lua_pushvalue(L, -1); lua_setfield(L, -2, "__index"); setfuncs(L, lua_splay_map_m, 0); SET_GLOBAL_FUN(mk_lua_splay_map, "splay_map"); SET_GLOBAL_FUN(lua_splay_map_pred, "is_splay_map"); } }