/* Copyright (c) 2014 Microsoft Corporation. All rights reserved. Released under Apache 2.0 license as described in the file LICENSE. Author: Leonardo de Moura */ #include #include #include #include "util/thread.h" #include "util/pair.h" #include "util/script_state.h" namespace lean { static mutex g_code_mutex; static std::vector> g_code; static mutex g_state_mutex; static std::vector g_states; static std::vector g_available_states; /** \brief Execute \c code in all states in the pool */ void system_dostring(char const * code) { { // Execute code in all existing states lock_guard lk(g_state_mutex); for (auto & s : g_states) { s.dostring(code); } } { // Save code for future states lock_guard lk(g_code_mutex); g_code.push_back(mk_pair(true, code)); } } /** \brief Import \c fname in all states in the pool */ void system_import(char const * fname) { { // Import file in all existing states lock_guard lk(g_state_mutex); for (auto & s : g_states) { s.import_explicit(fname); } } { // Save module for future states lock_guard lk(g_code_mutex); g_code.push_back(mk_pair(false, fname)); } } static script_state get_state() { { // Try to reuse existing state lock_guard lk(g_state_mutex); if (!g_available_states.empty()) { script_state r(g_available_states.back()); g_available_states.pop_back(); return r; } } { // Execute existing code in new state lock_guard lk(g_code_mutex); script_state r; for (auto const & p : g_code) { if (p.first) r.dostring(p.second.c_str()); else r.import(p.second.c_str()); } g_states.push_back(r); { // save new state in vector of all states lock_guard lk(g_state_mutex); g_states.push_back(r); } return r; } } static void recycle_state(script_state s) { lock_guard lk(g_state_mutex); g_available_states.push_back(s); } struct script_state_ref { script_state m_state; script_state_ref():m_state(get_state()) {} ~script_state_ref() { recycle_state(m_state); } }; // If reset == true, then reset/release the (script_state) thread local storage // If reset == false, then return (script_state) thread local static script_state * get_script_state_ref(bool reset) { LEAN_THREAD_PTR(script_state_ref) g_thread_state; if (reset) { g_thread_state.reset(nullptr); return nullptr; } else { if (!g_thread_state.get()) g_thread_state.reset(new script_state_ref()); return &((*g_thread_state).m_state); } } script_state get_thread_script_state() { return *get_script_state_ref(false); } void release_thread_script_state() { get_script_state_ref(true); } }