/* Copyright (c) 2013 Microsoft Corporation. All rights reserved. Released under Apache 2.0 license as described in the file LICENSE. Author: Leonardo de Moura */ #include #include #include #include #include #include "util/debug.h" #include "util/exception.h" #include "util/memory.h" #include "bindings/lua/leanlua_state.h" #include "bindings/lua/util.h" #include "bindings/lua/name.h" #include "bindings/lua/numerics.h" #include "bindings/lua/options.h" #include "bindings/lua/sexpr.h" #include "bindings/lua/format.h" #include "bindings/lua/level.h" #include "bindings/lua/local_context.h" #include "bindings/lua/expr.h" #include "bindings/lua/context.h" #include "bindings/lua/environment.h" #include "bindings/lua/lean.lua" extern "C" void * lua_realloc(void *, void * q, size_t, size_t new_size) { return lean::realloc(q, new_size); } namespace lean { static void open_patch(lua_State * L); static void open_state(lua_State * L); static void open_thread(lua_State * L); environment & to_environment(lua_State * L, int idx); static void copy_values(lua_State * src, int first, int last, lua_State * tgt) { for (int i = first; i <= last; i++) { if (lua_isstring(src, i)) { lua_pushfstring(tgt, lua_tostring(src, i)); } else if (lua_isnumber(src, i)) { lua_pushnumber(tgt, lua_tonumber(src, i)); } else if (lua_isboolean(src, i)) { lua_pushboolean(tgt, lua_toboolean(src, i)); } else if (is_expr(src, i)) { push_expr(tgt, to_expr(src, i)); } else if (is_context(src, i)) { push_context(tgt, to_context(src, i)); } else if (is_environment(src, i)) { push_environment(tgt, to_environment(src, i)); } else if (is_name(src, i)) { push_name(tgt, to_name(src, i)); } else if (is_mpz(src, i)) { push_mpz(tgt, to_mpz(src, i)); } else if (is_mpq(src, i)) { push_mpq(tgt, to_mpq(src, i)); } else if (is_options(src, i)) { push_options(tgt, to_options(src, i)); } else if (is_sexpr(src, i)) { push_sexpr(tgt, to_sexpr(src, i)); } else if (is_format(src, i)) { push_format(tgt, to_format(src, i)); } else if (is_context_entry(src, i)) { push_context_entry(tgt, to_context_entry(src, i)); } else if (is_local_context(src, i)) { push_local_context(tgt, to_local_context(src, i)); } else if (is_local_entry(src, i)) { push_local_entry(tgt, to_local_entry(src, i)); } else { throw exception("unsupported value type for inter-State call"); } } } struct leanlua_state::imp { lua_State * m_state; std::mutex m_mutex; imp() { // TODO(Leo) investigate why TCMALLOC + lua_realloc do not work together // #ifdef LEAN_USE_LUA_NEWSTATE #if 0 m_state = lua_newstate(lua_realloc, nullptr); #else m_state = luaL_newstate(); #endif if (m_state == nullptr) throw exception("fail to create Lua interpreter"); luaL_openlibs(m_state); open_patch(m_state); open_name(m_state); open_mpz(m_state); open_mpq(m_state); open_options(m_state); open_sexpr(m_state); open_format(m_state); open_level(m_state); open_local_context(m_state); open_expr(m_state); open_context(m_state); open_environment(m_state); open_state(m_state); open_thread(m_state); dostring(g_leanlua_extra); } ~imp() { lua_close(m_state); } void dofile(char const * fname) { std::lock_guard lock(m_mutex); ::lean::dofile(m_state, fname); } void dostring(char const * str) { std::lock_guard lock(m_mutex); ::lean::dostring(m_state, str); } void dostring(char const * str, environment & env) { set_environment set(m_state, env); dostring(str); } }; leanlua_state::leanlua_state(): m_ptr(new imp()) { } leanlua_state::~leanlua_state() { } void leanlua_state::dofile(char const * fname) { m_ptr->dofile(fname); } void leanlua_state::dostring(char const * str) { m_ptr->dostring(str); } void leanlua_state::dostring(char const * str, environment & env) { m_ptr->dostring(str, env); } static std::mutex g_print_mutex; /** \brief Thread safe version of print function */ static int print(lua_State * L) { // TODO(Leo): use output channels (if available) instead of std::cout int n = lua_gettop(L); int i; lua_getglobal(L, "tostring"); std::lock_guard lock(g_print_mutex); for (i = 1; i <= n; i++) { char const * s; size_t l; lua_pushvalue(L, -1); lua_pushvalue(L, i); lua_call(L, 1, 1); s = lua_tolstring(L, -1, &l); if (s == NULL) return luaL_error(L, "'to_string' must return a string to 'print'"); if (i > 1) { std::cout << "\t"; } std::cout << s; lua_pop(L, 1); } std::cout << std::endl; return 0; } /** \brief Redefine some functions from the Lua library */ static void open_patch(lua_State * L) { set_global_function(L, "print"); } constexpr char const * state_mt = "state.mt"; bool is_state(lua_State * L, int idx) { return testudata(L, idx, state_mt); } leanlua_state & to_state(lua_State * L, int idx) { return *static_cast(luaL_checkudata(L, idx, state_mt)); } int push_state(lua_State * L, leanlua_state const & s) { void * mem = lua_newuserdata(L, sizeof(leanlua_state)); new (mem) leanlua_state(s); luaL_getmetatable(L, state_mt); lua_setmetatable(L, -2); return 1; } static int mk_state(lua_State * L) { leanlua_state r; return push_state(L, r); } static int state_gc(lua_State * L) { to_state(L, 1).~leanlua_state(); return 0; } int state_dostring(lua_State * L) { auto S = to_state(L, 1).m_ptr; char const * script = luaL_checkstring(L, 2); int first = 3; int last = lua_gettop(L); std::lock_guard lock(S->m_mutex); int sz_before = lua_gettop(S->m_state); int result = luaL_loadstring(S->m_state, script); if (result) throw lua_exception(lua_tostring(S->m_state, -1)); copy_values(L, first, last, S->m_state); result = lua_pcall(S->m_state, first > last ? 0 : last - first + 1, LUA_MULTRET, 0); if (result) throw lua_exception(lua_tostring(S->m_state, -1)); int sz_after = lua_gettop(S->m_state); if (sz_after > sz_before) { copy_values(S->m_state, sz_before + 1, sz_after, L); lua_pop(S->m_state, sz_after - sz_before); } return sz_after - sz_before; } static int state_pred(lua_State * L) { lua_pushboolean(L, is_state(L, 1)); return 1; } static const struct luaL_Reg state_m[] = { {"__gc", state_gc}, {"dostring", safe_function}, {0, 0} }; static void open_state(lua_State * L) { luaL_newmetatable(L, state_mt); lua_pushvalue(L, -1); lua_setfield(L, -2, "__index"); setfuncs(L, state_m, 0); set_global_function(L, "State"); set_global_function(L, "is_State"); } class leanlua_thread { leanlua_state m_state; int m_sz_before; bool m_error; std::string m_error_msg; std::thread m_thread; public: leanlua_thread(leanlua_state const & st, int sz_before, int num_args): m_state(st), m_sz_before(sz_before), m_error(false), m_thread([=]() { auto S = m_state.m_ptr; std::lock_guard lock(S->m_mutex); int result = lua_pcall(S->m_state, num_args, LUA_MULTRET, 0); if (result) { m_error = true; m_error_msg = lua_tostring(S->m_state, -1); return; } }) { } ~leanlua_thread() { if (m_thread.joinable()) m_thread.join(); } int wait(lua_State * src) { m_thread.join(); if (m_error) throw lua_exception(m_error_msg.c_str()); auto S = m_state.m_ptr; int sz_after = lua_gettop(S->m_state); if (sz_after > m_sz_before) { copy_values(S->m_state, m_sz_before + 1, sz_after, src); lua_pop(S->m_state, sz_after - m_sz_before); } return sz_after - m_sz_before; } }; constexpr char const * thread_mt = "thread.mt"; bool is_thread(lua_State * L, int idx) { return testudata(L, idx, thread_mt); } leanlua_thread & to_thread(lua_State * L, int idx) { return *static_cast(luaL_checkudata(L, idx, thread_mt)); } int mk_thread(lua_State * L) { leanlua_state & st = to_state(L, 1); char const * script = luaL_checkstring(L, 2); int first = 3; int last = lua_gettop(L); int nargs = first > last ? 0 : last - first + 1; int sz_before; auto S = st.m_ptr; { std::lock_guard lock(S->m_mutex); sz_before = lua_gettop(S->m_state); int result = luaL_loadstring(S->m_state, script); if (result) throw lua_exception(lua_tostring(S->m_state, -1)); copy_values(L, first, last, S->m_state); } void * mem = lua_newuserdata(L, sizeof(leanlua_thread)); new (mem) leanlua_thread(st, sz_before, nargs); luaL_getmetatable(L, thread_mt); lua_setmetatable(L, -2); return 1; } static int thread_gc(lua_State * L) { to_thread(L, 1).~leanlua_thread(); return 0; } static int thread_pred(lua_State * L) { lua_pushboolean(L, is_thread(L, 1)); return 1; } int thread_wait(lua_State * L) { return to_thread(L, 1).wait(L); } static const struct luaL_Reg thread_m[] = { {"__gc", thread_gc}, {"wait", safe_function}, {0, 0} }; static void open_thread(lua_State * L) { luaL_newmetatable(L, thread_mt); lua_pushvalue(L, -1); lua_setfield(L, -2, "__index"); setfuncs(L, thread_m, 0); set_global_function(L, "thread"); set_global_function(L, "is_thread"); } }