98 lines
3.4 KiB
C++
98 lines
3.4 KiB
C++
/*
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Copyright (c) 2013-2014 Microsoft Corporation. All rights reserved.
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Released under Apache 2.0 license as described in the file LICENSE.
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Author: Leonardo de Moura
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*/
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#pragma once
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#include "util/script_state.h"
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#include "kernel/environment.h"
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#include "kernel/type_checker.h"
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namespace lean {
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void open_kernel_module(lua_State * L);
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UDATA_DEFS(level)
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UDATA_DEFS(expr)
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UDATA_DEFS(formatter)
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UDATA_DEFS(definition)
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UDATA_DEFS(macro_definition)
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UDATA_DEFS(environment)
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UDATA_DEFS(substitution)
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UDATA_DEFS(justification)
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UDATA_DEFS(constraint)
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UDATA_DEFS_CORE(constraint_seq)
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UDATA_DEFS(substitution)
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UDATA_DEFS(io_state)
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UDATA_DEFS_CORE(type_checker_ref)
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int push_optional_level(lua_State * L, optional<level> const & e);
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int push_optional_expr(lua_State * L, optional<expr> const & e);
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int push_optional_justification(lua_State * L, optional<justification> const & j);
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int push_optional_declaration(lua_State * L, optional<declaration> const & e);
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int push_optional_constraint(lua_State * L, optional<constraint> const & c);
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int push_list_expr(lua_State * L, list<expr> const & l);
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/**
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\brief Return the formatter factory object associated with the given Lua State.
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This procedure checks for options at:
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1- Lean state object associated with \c L
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2- Lua Registry associated with \c L
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*/
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optional<formatter_factory> get_global_formatter_factory_core(lua_State * L);
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/**
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\brief Similar to \c get_global_formatter_factory_core, but returns
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the simple_formatter if a formatter can't be found.
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*/
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formatter_factory get_global_formatter_factory(lua_State * L);
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/**
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\brief Update the formatter object associated with the given Lua State.
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If \c L is associated with a Lean state object \c S, then we update the formatter of \c S.
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Otherwise, we update the registry of \c L.
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*/
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void set_global_formatter_factory(lua_State * L, formatter_factory const & fmtf);
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/** \brief Make a fresh formatter object using the global formatter factory associated with L, and the global environment */
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formatter mk_formatter(lua_State * L);
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/** \brief Set the Lua registry of a Lua state with an environment object. */
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void set_global_environment(lua_State * L, environment const & env);
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environment get_global_environment(lua_State * L);
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/**
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\brief Auxiliary class for temporarily setting the Lua registry of a Lua state
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with an environment object.
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*/
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class set_environment {
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lua_State * m_state;
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environment * m_old_env;
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public:
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set_environment(lua_State * L, environment & env);
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set_environment(script_state & S, environment & env):set_environment(S.get_state(), env) {}
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~set_environment();
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};
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/** \brief Set the Lua registry of a Lua state with an io_state object. */
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void set_global_io_state(lua_State * L, io_state & ios);
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/**
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\brief Auxiliary class for temporarily setting the Lua registry of a Lua state
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with a Lean io_state object.
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*/
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class set_io_state {
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lua_State * m_state;
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io_state * m_prev;
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options m_prev_options;
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public:
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set_io_state(lua_State * L, io_state & ios);
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set_io_state(script_state & S, io_state & ios):set_io_state(S.get_state(), ios) {}
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~set_io_state();
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};
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/**
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\brief Return the Lean state object associated with the given Lua state.
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Return nullptr is there is none.
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*/
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io_state * get_io_state_ptr(lua_State * L);
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io_state get_io_state(lua_State * L);
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io_state to_io_state_ext(lua_State * L, int idx);
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void open_io_state(lua_State * L);
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void initialize_kernel_bindings();
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void finalize_kernel_bindings();
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}
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