lean2/src/util/script_state.h
Leonardo de Moura a2aa90ae66 refactor(util/script_state): replace std::recursive_mutex with std::mutex, and use unlock_guard
The unlock_guard and exec_unprotected will be useful also for implementing the Lua tactic API.

Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
2013-11-27 15:40:41 -08:00

71 lines
1.8 KiB
C++

/*
Copyright (c) 2013 Microsoft Corporation. All rights reserved.
Released under Apache 2.0 license as described in the file LICENSE.
Author: Leonardo de Moura
*/
#pragma once
#include <memory>
#include <mutex>
#include <lua.hpp>
#include "util/unlock_guard.h"
namespace lean {
/**
\brief Wrapper for lua_State objects which contains all Lean bindings.
*/
class script_state {
public:
struct imp;
private:
std::shared_ptr<imp> m_ptr;
script_state(std::weak_ptr<imp> const & ptr);
friend script_state to_script_state(lua_State * L);
std::mutex & get_mutex();
lua_State * get_state();
friend class data_channel;
public:
script_state();
~script_state();
/**
\brief Execute the file with the given name.
This method throws an exception if an error occurs.
*/
void dofile(char const * fname);
/**
\brief Execute the given string.
This method throws an exception if an error occurs.
*/
void dostring(char const * str);
/**
\brief Execute \c f in the using the internal Lua State.
*/
template<typename F>
typename std::result_of<F(lua_State * L)>::type apply(F && f) {
std::lock_guard<std::mutex> lock(get_mutex());
return f(get_state());
}
typedef void (*reg_fn)(lua_State *); // NOLINT
static void register_module(reg_fn f);
static void register_code(char const * code);
/**
\brief Auxiliary function for writing API bindings
that release the lock to this object while executing
\c f.
*/
template<typename F>
void exec_unprotected(F && f) {
unlock_guard unlock(get_mutex());
f();
}
};
/**
\brief Return a reference to the script_state object that is wrapping \c L.
*/
script_state to_script_state(lua_State * L);
}