18eb9e427f
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
284 lines
9.5 KiB
C++
284 lines
9.5 KiB
C++
/*
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Copyright (c) 2013 Microsoft Corporation. All rights reserved.
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Released under Apache 2.0 license as described in the file LICENSE.
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Author: Leonardo de Moura
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*/
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#pragma once
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#include <algorithm>
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#include <utility>
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#include <memory>
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#include <mutex>
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#include <string>
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#include "util/lazy_list.h"
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#include "library/io_state.h"
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#include "library/tactic/proof_state.h"
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namespace lean {
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typedef lazy_list<proof_state> proof_state_seq;
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class tactic_cell {
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void dealloc() { delete this; }
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MK_LEAN_RC();
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public:
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tactic_cell():m_rc(0) {}
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virtual ~tactic_cell() {}
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virtual proof_state_seq operator()(environment const & env, io_state const & io, proof_state const & s) const = 0;
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};
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template<typename F>
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class tactic_cell_tpl : public tactic_cell {
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F m_f;
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public:
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tactic_cell_tpl(F && f):m_f(f) {}
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virtual proof_state_seq operator()(environment const & env, io_state const & io, proof_state const & s) const {
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return m_f(env, io, s);
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}
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};
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enum class solve_result_kind { None, Proof, Counterexample, Failure };
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/**
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\brief Result for the solve method in the tactic class.
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The result may be a proof, a counterexample, or a list of unsolved proof_states.
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*/
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class solve_result {
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solve_result_kind m_kind;
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union {
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expr m_proof;
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counterexample m_cex;
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list<proof_state> m_failures;
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};
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void init(solve_result const & r);
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void destroy();
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public:
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solve_result():m_kind(solve_result_kind::None) {}
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solve_result(expr const & pr);
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solve_result(counterexample const & cex);
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solve_result(list<proof_state> const & fs);
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solve_result(solve_result const & r);
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~solve_result();
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solve_result & operator=(solve_result & other);
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solve_result & operator=(solve_result && other);
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solve_result_kind kind() const { return m_kind; }
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expr get_proof() const { lean_assert(kind() == solve_result_kind::Proof); return m_proof; }
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counterexample get_cex() const { lean_assert(kind() == solve_result_kind::Counterexample); return m_cex; }
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list<proof_state> get_failures() const { lean_assert(kind() == solve_result_kind::Failure); return m_failures; }
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};
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class tactic {
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protected:
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tactic_cell * m_ptr;
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public:
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tactic():m_ptr(nullptr) {}
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explicit tactic(tactic_cell * ptr):m_ptr(ptr) { if (m_ptr) m_ptr->inc_ref(); }
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tactic(tactic const & s):m_ptr(s.m_ptr) { if (m_ptr) m_ptr->inc_ref(); }
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tactic(tactic && s):m_ptr(s.m_ptr) { s.m_ptr = nullptr; }
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~tactic() { if (m_ptr) m_ptr->dec_ref(); }
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operator bool() const { return m_ptr != nullptr; }
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friend void swap(tactic & a, tactic & b) { std::swap(a.m_ptr, b.m_ptr); }
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tactic & operator=(tactic const & s);
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tactic & operator=(tactic && s);
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proof_state_seq operator()(environment const & env, io_state const & io, proof_state const & s) const {
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lean_assert(m_ptr);
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return m_ptr->operator()(env, io, s);
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}
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solve_result solve(environment const & env, io_state const & io, proof_state const & s);
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solve_result solve(environment const & env, io_state const & io, context const & ctx, expr const & t);
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};
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/**
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\brief Create a tactic using the given functor.
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The functor must contain the operator:
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<code>
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proof_state_seq operator()(environment const & env, io_state const & io, proof_state const & s)
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</code>
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*/
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template<typename F>
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tactic mk_tactic(F && f) { return tactic(new tactic_cell_tpl<F>(std::forward<F>(f))); }
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template<typename F>
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inline proof_state_seq mk_proof_state_seq(F && f) {
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return mk_lazy_list<proof_state>(std::forward<F>(f));
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}
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/**
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\brief Create a tactic that produces exactly one output state.
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The functor f must contain the method:
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<code>
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proof_state operator()(environment const & env, io_state const & io, proof_state const & s)
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</code>
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\remark The functor is invoked on demand.
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*/
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template<typename F>
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tactic mk_tactic1(F && f) {
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return
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mk_tactic([=](environment const & env, io_state const & io, proof_state const & s) {
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return mk_proof_state_seq([=]() { return some(mk_pair(f(env, io, s), proof_state_seq())); });
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});
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}
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/**
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\brief Create a tactic that produces at most one output state.
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The functor f must contain the method:
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<code>
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optional<proof_state> operator()(environment const & env, io_state const & io, proof_state const & s)
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</code>
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\remark The functor is invoked on demand.
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*/
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template<typename F>
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tactic mk_tactic01(F && f) {
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return
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mk_tactic([=](environment const & env, io_state const & io, proof_state const & s) {
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return mk_proof_state_seq([=]() {
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auto r = f(env, io, s);
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if (r)
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return some(mk_pair(*r, proof_state_seq()));
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else
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return proof_state_seq::maybe_pair();
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});
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});
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}
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/**
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\brief Return a "do nothing" tactic (aka skip).
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*/
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tactic id_tactic();
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/**
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\brief Return a tactic the always fails.
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*/
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tactic fail_tactic();
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/**
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\brief Return a tactic that fails if there are unsolved goals.
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*/
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tactic now_tactic();
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/**
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\brief Return a tactic that solves any goal of the form <tt>..., H : A, ... |- A</tt>.
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*/
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tactic assumption_tactic();
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/**
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\brief Return a tactic that just returns the input state, and display the given message in the diagnostic channel.
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*/
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tactic trace_tactic(char const * msg);
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class sstream;
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tactic trace_tactic(sstream const & msg);
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tactic trace_tactic(std::string const & msg);
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/**
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\brief Return a tactic that just displays the input state in the diagnostic channel.
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*/
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tactic trace_state_tactic();
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/**
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\brief Create a tactic that applies \c t, but suppressing diagnostic messages.
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*/
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tactic suppress_trace(tactic const & t);
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/**
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\brief Return a tactic that performs \c t1 followed by \c t2.
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*/
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tactic then(tactic const & t1, tactic const & t2);
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inline tactic operator<<(tactic const & t1, tactic const & t2) { return then(t1, t2); }
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/**
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\brief Return a tactic that applies \c t1, and if \c t1 returns the empty sequence of states,
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then applies \c t2.
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*/
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tactic orelse(tactic const & t1, tactic const & t2);
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inline tactic operator||(tactic const & t1, tactic const & t2) { return orelse(t1, t2); }
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/**
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\brief Return a tactic that appies \c t, but using the additional set of options
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\c opts.
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*/
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tactic using_params(tactic const & t, options const & opts);
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/**
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\brief Return a tactic that tries the tactic \c t for at most \c ms milliseconds.
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If the tactic does not terminate in \c ms milliseconds, then the empty
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sequence is returned.
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\remark the tactic \c t is executed in a separate execution thread.
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\remark \c check_ms is how often the main thread checks whether the child
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thread finished.
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*/
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tactic try_for(tactic const & t, unsigned ms, unsigned check_ms = 1);
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/**
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\brief Execute both tactics and and combines their results.
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The results produced by tactic \c t1 are listed before the ones
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from tactic \c t2.
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*/
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tactic append(tactic const & t1, tactic const & t2);
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inline tactic operator+(tactic const & t1, tactic const & t2) { return append(t1, t2); }
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/**
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\brief Execute both tactics and and combines their results.
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The results produced by tactics \c t1 and \c t2 are interleaved
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to guarantee fairness.
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*/
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tactic interleave(tactic const & t1, tactic const & t2);
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/**
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\brief Return a tactic that executes \c t1 and \c t2 in parallel.
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This is similar to \c append and \c interleave. The order of
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the elements in the output sequence is not deterministic.
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It depends on how fast \c t1 and \c t2 produce their output.
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\remark \c check_ms is how often the main thread checks whether the children
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threads finished.
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*/
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tactic par(tactic const & t1, tactic const & t2, unsigned check_ms);
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inline tactic par(tactic const & t1, tactic const & t2) { return par(t1, t2, 1); }
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/**
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\brief Return a tactic that keeps applying \c t until it fails.
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*/
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tactic repeat(tactic const & t);
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/**
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\brief Similar to \c repeat, but applies \c t at least once.
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*/
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inline tactic repeat1(tactic const & t) { return then(t, repeat(t)); }
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/**
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\brief Similar to \c repeat, but execute \c t at most \c k times.
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\remark The value \c k is the depth of the recursion.
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For example, if tactic \c t always produce a sequence of size 2,
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then tactic \c t will be applied 2^k times.
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*/
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tactic repeat_at_most(tactic const & t, unsigned k);
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/**
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\brief Return a tactic that applies \c t, but takes at most \c
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k elements from the sequence produced by \c t.
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*/
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tactic take(tactic const & t, unsigned k);
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/**
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\brief Syntax sugar for take(t, 1)
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*/
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inline tactic determ(tactic const & t) { return take(t, 1); }
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/**
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\brief Return a tactic that applies the predicate \c p to the input state.
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If \c p returns true, then applies \c t1. Otherwise, applies \c t2.
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*/
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template<typename P>
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tactic cond(P && p, tactic const & t1, tactic const & t2) {
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return mk_tactic([=](environment const & env, io_state const & io, proof_state const & s) -> proof_state_seq {
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return mk_proof_state_seq([=]() {
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if (p(env, io, s)) {
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return t1(env, io, s).pull();
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} else {
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return t2(env, io, s).pull();
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}
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});
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});
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}
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/**
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\brief Syntax-sugar for cond(p, t, id_tactic())
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*/
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template<typename P>
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tactic when(P && p, tactic const & t) { return cond(std::forward<P>(p), t, id_tactic()); }
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UDATA_DEFS_CORE(proof_state_seq)
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UDATA_DEFS(tactic);
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tactic to_tactic_ext(lua_State * L, int i);
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void open_tactic(lua_State * L);
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}
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