lean2/src/library/kernel_bindings.h
Leonardo de Moura 956f203a55 refactor(bindings/lua): move Lua bindings to the file associated with them
The directory bindings/lua was getting too big and had too many dependencies.
Moreover, it was getting too painful to edit/maintain two different places.
Now, the bindings for module X are in the directory that defines X.
For example, the bindings for util/name.cpp are located at util/name.cpp.

The only exception is the kernel. We do not want to inflate the kernel
with Lua bindings. The bindings for the kernel classes are located
at bindings/kernel_bindings.

Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
2013-11-26 19:15:56 -08:00

68 lines
1.9 KiB
C++

/*
Copyright (c) 2013 Microsoft Corporation. All rights reserved.
Released under Apache 2.0 license as described in the file LICENSE.
Author: Leonardo de Moura
*/
#pragma once
#include "util/lua.h"
#include "kernel/threadsafe_environment.h"
namespace lean {
void open_kernel_module(lua_State * L);
UDATA_DEFS(level)
UDATA_DEFS(local_entry)
UDATA_DEFS_CORE(local_context)
UDATA_DEFS(expr);
UDATA_DEFS(context_entry)
UDATA_DEFS(context)
UDATA_DEFS(formatter)
UDATA_DEFS(object)
UDATA_DEFS(environment)
UDATA_DEFS(justification)
UDATA_DEFS(metavar_env)
expr & to_nonnull_expr(lua_State * L, int idx);
/**
\brief Return the formatter object associated with the given Lua State.
This procedure checks for options at:
1- Lean state object associated with \c L
2- Lua Registry associated with \c L
*/
formatter get_global_formatter(lua_State * L);
/**
\brief Update the formatter object associated with the given Lua State.
If \c L is associated with a Lean state object \c S, then we update the formatter of \c S.
Otherwise, we update the registry of \c L.
*/
void set_global_formatter(lua_State * L, formatter const & fmt);
/**
\brief Auxiliary class for setting the Lua registry of a Lua state
with an environment object.
*/
class set_environment {
lua_State * m_state;
public:
set_environment(lua_State * L, environment & env);
~set_environment();
};
/**
\brief Helper class for getting a read-only reference
for an environment object on the Lua stack.
*/
class ro_environment : public read_only_environment {
public:
ro_environment(lua_State * L, int idx);
ro_environment(lua_State * L);
};
/**
\brief Helper class for getting a read-write reference
for an environment object on the Lua stack.
*/
class rw_environment : public read_write_environment {
public:
rw_environment(lua_State * L, int idx);
rw_environment(lua_State * L);
};
}