956f203a55
The directory bindings/lua was getting too big and had too many dependencies. Moreover, it was getting too painful to edit/maintain two different places. Now, the bindings for module X are in the directory that defines X. For example, the bindings for util/name.cpp are located at util/name.cpp. The only exception is the kernel. We do not want to inflate the kernel with Lua bindings. The bindings for the kernel classes are located at bindings/kernel_bindings. Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
20 lines
497 B
C++
20 lines
497 B
C++
/*
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Copyright (c) 2013 Microsoft Corporation. All rights reserved.
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Released under Apache 2.0 license as described in the file LICENSE.
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Author: Leonardo de Moura
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*/
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#pragma once
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#include "library/tactic/goal.h"
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#include "library/tactic/proof_builder.h"
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#include "library/tactic/cex_builder.h"
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#include "library/tactic/proof_state.h"
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namespace lean {
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inline void open_tactic_module(lua_State * L) {
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open_goal(L);
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open_proof_builder(L);
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open_cex_builder(L);
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open_proof_state(L);
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}
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}
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