138 lines
5.7 KiB
C++
138 lines
5.7 KiB
C++
/*
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Copyright (c) 2013-2014 Microsoft Corporation. All rights reserved.
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Released under Apache 2.0 license as described in the file LICENSE.
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Author: Leonardo de Moura
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*/
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#pragma once
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#include <algorithm>
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#include <utility>
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#include <memory>
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#include <string>
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#include "util/lazy_list.h"
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#include "library/io_state.h"
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#include "library/tactic/proof_state.h"
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namespace lean {
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/** \brief Throw an exception is \c v contains local constants, \c e is only used for position information. */
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void check_has_no_local(expr const & v, expr const & e, char const * tac_name);
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class tactic_exception : public exception {
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expr m_expr;
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public:
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tactic_exception(expr const & e, char const * msg);
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tactic_exception(expr const & e, sstream const & strm);
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expr const & get_expr() const { return m_expr; }
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};
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typedef lazy_list<proof_state> proof_state_seq;
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typedef std::function<proof_state_seq(environment const &, io_state const & ios, proof_state const &)> tactic;
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inline optional<tactic> none_tactic() { return optional<tactic>(); }
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inline optional<tactic> some_tactic(tactic const & t) { return optional<tactic>(t); }
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inline optional<tactic> some_tactic(tactic && t) { return optional<tactic>(std::forward<tactic>(t)); }
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template<typename F> inline proof_state_seq mk_proof_state_seq(F && f) { return mk_lazy_list<proof_state>(std::forward<F>(f)); }
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tactic tactic01(std::function<optional<proof_state>(environment const &, io_state const & ios, proof_state const &)> f);
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tactic tactic1(std::function<proof_state(environment const &, io_state const & ios, proof_state const &)> f);
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/** \brief Return a "do nothing" tactic (aka skip). */
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tactic id_tactic();
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/** \brief Return a tactic the always fails. */
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tactic fail_tactic();
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/** \brief Return a tactic that fails if there are unsolved goals. */
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tactic now_tactic();
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/** \brief Return a tactic that solves any goal of the form <tt>..., H : A, ... |- A</tt>. */
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tactic assumption_tactic();
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/** \brief Return a tactic that performs \c t1 followed by \c t2. */
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tactic then(tactic const & t1, tactic const & t2);
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inline tactic operator<<(tactic const & t1, tactic const & t2) { return then(t1, t2); }
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/** \brief Return a tactic that applies \c t1, and if \c t1 returns the empty sequence of states, then applies \c t2. */
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tactic orelse(tactic const & t1, tactic const & t2);
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inline tactic operator||(tactic const & t1, tactic const & t2) { return orelse(t1, t2); }
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/** \brief Return a tactic that appies \c t, but using the additional set of options \c opts. */
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tactic using_params(tactic const & t, options const & opts);
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/**
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\brief Return a tactic that tries the tactic \c t for at most \c ms milliseconds.
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If the tactic does not terminate in \c ms milliseconds, then the empty
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sequence is returned.
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\remark the tactic \c t is executed in a separate execution thread.
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\remark \c check_ms is how often the main thread checks whether the child
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thread finished.
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*/
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tactic try_for(tactic const & t, unsigned ms, unsigned check_ms = 1);
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/**
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\brief Execute both tactics and and combines their results.
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The results produced by tactic \c t1 are listed before the ones
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from tactic \c t2.
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*/
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tactic append(tactic const & t1, tactic const & t2);
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inline tactic operator+(tactic const & t1, tactic const & t2) { return append(t1, t2); }
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/**
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\brief Execute both tactics and and combines their results.
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The results produced by tactics \c t1 and \c t2 are interleaved
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to guarantee fairness.
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*/
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tactic interleave(tactic const & t1, tactic const & t2);
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/**
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\brief Return a tactic that executes \c t1 and \c t2 in parallel.
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This is similar to \c append and \c interleave. The order of
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the elements in the output sequence is not deterministic.
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It depends on how fast \c t1 and \c t2 produce their output.
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\remark \c check_ms is how often the main thread checks whether the children
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threads finished.
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*/
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tactic par(tactic const & t1, tactic const & t2, unsigned check_ms);
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inline tactic par(tactic const & t1, tactic const & t2) { return par(t1, t2, 1); }
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/**
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\brief Return a tactic that keeps applying \c t until it fails.
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*/
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tactic repeat(tactic const & t);
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/**
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\brief Similar to \c repeat, but execute \c t at most \c k times.
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\remark The value \c k is the depth of the recursion.
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For example, if tactic \c t always produce a sequence of size 2,
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then tactic \c t will be applied 2^k times.
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*/
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tactic repeat_at_most(tactic const & t, unsigned k);
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/**
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\brief Return a tactic that applies \c t, but takes at most \c
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\c k elements from the sequence produced by \c t.
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*/
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tactic take(tactic const & t, unsigned k);
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/**
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\brief Return a tactic that applies \c t, but discards the first
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\c k elements from the sequence produced by \c t.
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*/
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tactic discard(tactic const & t, unsigned k);
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/** \brief Return a tactic that renames hypothesis \c from into \c to in the current goal. */
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tactic rename_tactic(name const & from, name const & to);
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typedef std::function<bool(environment const & env, io_state const & ios, proof_state const & s)> proof_state_pred; // NOLINT
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/**
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\brief Return a tactic that applies the predicate \c p to the input state.
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If \c p returns true, then applies \c t1. Otherwise, applies \c t2.
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*/
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tactic cond(proof_state_pred p, tactic const & t1, tactic const & t2);
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/** \brief Syntax-sugar for cond(p, t, id_tactic()) */
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inline tactic when(proof_state_pred p, tactic const & t) { return cond(p, t, id_tactic()); }
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/**
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\brief Return a tactic that applies \c t only to the i-th goal.
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The tactic fails if the input state does have at least i goals.
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*/
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tactic focus(tactic const & t, unsigned i);
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inline tactic focus(tactic const & t) { return focus(t, 1); }
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/** \brief Return a tactic that applies beta-reduction. */
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tactic beta_tactic();
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UDATA_DEFS_CORE(proof_state_seq)
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UDATA_DEFS_CORE(tactic);
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void open_tactic(lua_State * L);
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}
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