4cf3d32e0c
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
110 lines
3 KiB
C++
110 lines
3 KiB
C++
/*
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Copyright (c) 2014 Microsoft Corporation. All rights reserved.
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Released under Apache 2.0 license as described in the file LICENSE.
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Author: Leonardo de Moura
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*/
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#include <vector>
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#include <utility>
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#include <string>
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#include "util/thread.h"
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#include "util/pair.h"
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#include "util/script_state.h"
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namespace lean {
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static mutex g_code_mutex;
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static std::vector<pair<bool, std::string>> g_code;
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static mutex g_state_mutex;
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static std::vector<script_state> g_states;
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static std::vector<script_state> g_available_states;
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/** \brief Execute \c code in all states in the pool */
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void system_dostring(char const * code) {
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{
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// Execute code in all existing states
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lock_guard<mutex> lk(g_state_mutex);
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for (auto & s : g_states) {
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s.dostring(code);
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}
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}
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{
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// Save code for future states
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lock_guard<mutex> lk(g_code_mutex);
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g_code.push_back(mk_pair(true, code));
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}
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}
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/** \brief Import \c fname in all states in the pool */
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void system_import(char const * fname) {
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{
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// Import file in all existing states
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lock_guard<mutex> lk(g_state_mutex);
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for (auto & s : g_states) {
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s.import_explicit(fname);
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}
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}
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{
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// Save module for future states
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lock_guard<mutex> lk(g_code_mutex);
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g_code.push_back(mk_pair(false, fname));
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}
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}
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static script_state get_state() {
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{
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// Try to reuse existing state
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lock_guard<mutex> lk(g_state_mutex);
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if (!g_available_states.empty()) {
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script_state r(g_available_states.back());
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g_available_states.pop_back();
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return r;
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}
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}
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{
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// Execute existing code in new state
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lock_guard<mutex> lk(g_code_mutex);
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script_state r;
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for (auto const & p : g_code) {
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if (p.first)
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r.dostring(p.second.c_str());
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else
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r.import_explicit(p.second.c_str());
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}
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{
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// save new state in vector of all states
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lock_guard<mutex> lk(g_state_mutex);
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g_states.push_back(r);
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}
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return r;
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}
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}
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static void recycle_state(script_state s) {
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lock_guard<mutex> lk(g_state_mutex);
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g_available_states.push_back(s);
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}
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struct script_state_ref {
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script_state m_state;
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script_state_ref():m_state(get_state()) {}
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~script_state_ref() { recycle_state(m_state); }
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};
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// If reset == true, then reset/release the (script_state) thread local storage
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// If reset == false, then return (script_state) thread local
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static script_state * get_script_state_ref(bool reset) {
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LEAN_THREAD_PTR(script_state_ref) g_thread_state;
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if (reset) {
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g_thread_state.reset(nullptr);
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return nullptr;
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} else {
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if (!g_thread_state.get())
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g_thread_state.reset(new script_state_ref());
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return &((*g_thread_state).m_state);
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}
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}
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script_state get_thread_script_state() { return *get_script_state_ref(false); }
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void release_thread_script_state() { get_script_state_ref(true); }
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}
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