516c0c73b9
current compilers have several bugs associated with it We use the simpler __thread (gcc and clang) and __declspec(thread) (visual studio).
154 lines
4.1 KiB
C++
154 lines
4.1 KiB
C++
/*
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Copyright (c) 2014 Microsoft Corporation. All rights reserved.
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Released under Apache 2.0 license as described in the file LICENSE.
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Author: Leonardo de Moura
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*/
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#include <vector>
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#include <utility>
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#include <string>
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#include <memory>
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#include <iostream>
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#include "util/thread.h"
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#include "util/pair.h"
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#include "util/script_state.h"
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namespace lean {
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struct script_state_manager {
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mutex m_code_mutex;
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std::vector<pair<bool, std::string>> m_code;
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mutex m_state_mutex;
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std::vector<script_state> m_states;
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std::vector<script_state> m_available_states;
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script_state_manager() {}
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~script_state_manager() {}
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};
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static script_state_manager * g_manager = nullptr;
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void initialize_thread_script_state() {
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g_manager = new script_state_manager();
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}
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void finalize_thread_script_state() {
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delete g_manager;
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g_manager = nullptr;
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}
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static script_state_manager & get_script_state_manager() {
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return *g_manager;
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}
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static bool is_manager_alive() { return g_manager; }
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/** \brief Execute \c code in all states in the pool */
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void system_dostring(char const * code) {
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script_state_manager & m = get_script_state_manager();
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{
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// Execute code in all existing states
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lock_guard<mutex> lk(m.m_state_mutex);
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for (auto & s : m.m_states) {
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s.dostring(code);
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}
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}
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{
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// Save code for future states
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lock_guard<mutex> lk(m.m_code_mutex);
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m.m_code.push_back(mk_pair(true, code));
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}
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}
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/** \brief Import \c fname in all states in the pool */
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void system_import(char const * fname) {
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script_state_manager & m = get_script_state_manager();
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{
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// Import file in all existing states
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lock_guard<mutex> lk(m.m_state_mutex);
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for (auto & s : m.m_states) {
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s.import_explicit(fname);
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}
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}
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{
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// Save module for future states
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lock_guard<mutex> lk(m.m_code_mutex);
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m.m_code.push_back(mk_pair(false, fname));
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}
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}
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static script_state get_state() {
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script_state_manager & m = get_script_state_manager();
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{
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// Try to reuse existing state
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lock_guard<mutex> lk(m.m_state_mutex);
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if (!m.m_available_states.empty()) {
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script_state r(m.m_available_states.back());
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m.m_available_states.pop_back();
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return r;
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}
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}
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{
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// Execute existing code in new state
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lock_guard<mutex> lk(m.m_code_mutex);
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script_state r;
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for (auto const & p : m.m_code) {
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if (p.first)
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r.dostring(p.second.c_str());
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else
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r.import_explicit(p.second.c_str());
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}
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{
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// save new state in vector of all states
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lock_guard<mutex> lk(m.m_state_mutex);
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m.m_states.push_back(r);
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}
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return r;
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}
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}
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static void recycle_state(script_state s) {
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if (is_manager_alive()) {
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script_state_manager & m = get_script_state_manager();
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lock_guard<mutex> lk(m.m_state_mutex);
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m.m_available_states.push_back(s);
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}
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}
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struct script_state_ref {
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script_state m_state;
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script_state_ref():m_state(get_state()) {}
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~script_state_ref() { recycle_state(m_state); }
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};
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LEAN_THREAD_PTR(bool, g_registered);
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LEAN_THREAD_PTR(script_state_ref, g_thread_state_ref);
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static void finalize_thread_state_ref() {
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if (g_thread_state_ref) {
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delete g_thread_state_ref;
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g_thread_state_ref = nullptr;
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}
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if (g_registered) {
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delete g_registered;
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g_registered = nullptr;
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}
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}
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script_state get_thread_script_state() {
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if (!g_thread_state_ref) {
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g_thread_state_ref = new script_state_ref();
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if (!g_registered) {
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g_registered = new bool(true);
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register_thread_finalizer(finalize_thread_state_ref);
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}
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}
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return g_thread_state_ref->m_state;
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}
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void release_thread_script_state() {
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if (g_thread_state_ref) {
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delete g_thread_state_ref;
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g_thread_state_ref = nullptr;
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}
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}
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}
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