lean2/tests/lua/old/tactic1.lua
Leonardo de Moura a6116e3156 test(lua): reactivate some of the Lua unit tests
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
2014-04-29 10:36:57 -07:00

38 lines
1.1 KiB
Lua

import("util.lua")
local ps = proof_state()
local env = environment()
local Bool = Const("Bool")
env:add_var("p", Bool)
env:add_var("q", Bool)
local p, q = Consts("p, q")
local ctx = context()
ctx = ctx:extend("H1", p)
ctx = ctx:extend("H2", q)
ps = to_proof_state(env, ctx, p)
local ios = io_state()
print(ps)
local ltac = tactic(function(env, ios, s)
print("FIRST tactic in Lua, current state: " .. tostring(s));
return s
end)
local t = (trace_tac("hello") .. trace_tac("world")) + (trace_tac("again") .. ltac .. assumption_tac())
for s in t(env, ios, ps) do
if s:is_proof_final_state() then
local m = proof_map()
local a = assignment(s:get_menv())
print(s:proof_builder()(m, a))
else
print(s)
end
end
print("-------------------")
print(t:solve(env, ios, ps))
print(t:solve(env, ios, ctx, p))
assert(t:solve(env, ios, ps) == Var(1))
assert(t:solve(env, ios, ctx, q) == Var(0))
local t2 = id_tac() + id_tac() + id_tac()
local r = t2:solve(env, ios, ps)
assert(#r == 3)
for i, out_state in ipairs(r) do
print(i, out_state)
end