leanshot/src/gui.rs

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Rust
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use imlib2::{self, Image as Image2};
use xlib::{Display, Visual, Window};
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use errors::ScreenshotError;
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use Options;
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use Rectangle;
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use Region;
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pub struct GUI {
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pub(crate) display: Display,
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}
impl GUI {
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pub fn new() -> Result<Self, ScreenshotError> {
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let display = Display::connect(":0")?;
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Ok(GUI { display })
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}
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/// Captures the window and produces an Image.
pub fn capture_window(&self, opt: &Options, window: Window) -> Result<Image2, ScreenshotError> {
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let attr = window.get_attributes()?;
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let mut width = attr.get_width();
let mut height = attr.get_height();
let root = attr.get_root();
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let (mut x, mut y, _) = self.display.translate_coordinates(window, 0, 0, root)?;
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imlib2::context_set_display(&self.display);
let visual = Visual::default(&self.display, 0);
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imlib2::context_set_visual(&visual);
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match opt.region {
Region::Selection => {
let region = self.interactive_select(window)?;
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x = region.x;
y = region.y;
width = region.width;
height = region.height;
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}
_ => (),
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}
Image2::create_from_drawable(window, 0, x, y, width as i32, height as i32, true)
.map_err(|err| err.into())
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}
/// Get the active window.
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pub fn get_active_window(&self) -> Result<Window, ScreenshotError> {
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self.display
.get_input_focus()
.map(|(window, _)| window)
.map_err(|err| err.into())
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}
/// Brings up an interactive selection GUI.
pub fn interactive_select(&self, window: Window) -> Result<Rectangle, ScreenshotError> {
// let window = SelectWindow::new(&self.display);
// let root = self.display.get_default_root_window()?;
// let root_im = root.get_image();
// let mut done = 0;
// let mut button_press = false;
// while done == 0 && self.display.pending()? > 0 {
// let ev = self.display.next_event()?;
// match ev.kind() {
// EventKind::ButtonPress => {
// button_press = true;
// }
// EventKind::ButtonRelease => {
// if button_press {
// done = 1;
// }
// button_press = false;
// }
// _ => (),
// }
// }
use gl;
use glutin::{
dpi::LogicalSize, ElementState, Event, EventsLoop, GlContext, GlWindow, KeyboardInput,
MouseButton, VirtualKeyCode, WindowBuilder, WindowEvent,
};
use nanovg::{Color, Image, ImagePattern, PathOptions, StrokeOptions};
use std::{f32::consts, slice};
let attr = window.get_attributes()?;
let width = attr.get_width();
let height = attr.get_height();
let root = attr.get_root();
println!("{} {}", width, height);
let (x, y, _) = self.display.translate_coordinates(window, 0, 0, root)?;
let mut evl = EventsLoop::new();
let mon = evl.get_primary_monitor();
// TODO: handle error
let wb = WindowBuilder::new()
.with_decorations(false)
.with_always_on_top(true)
.with_dimensions(LogicalSize::new(width.into(), height.into()))
.with_fullscreen(Some(mon));
let ctx = glutin::ContextBuilder::new()
.with_vsync(false)
.with_multisampling(4)
.with_srgb(true);
let win = GlWindow::new(wb, ctx, &evl).expect("couldn't make window");
let f = win.get_hidpi_factor() as f64;
unsafe {
win.make_current().expect("couldn't make window");
gl::load_with(|sym| win.get_proc_address(sym) as *const _);
}
// win.set_inner_size((width, height).into());
// println!("size={:?} pos={:?} outer={:?}", win.get_inner_size(), win.get_inner_position(), win.get_outer_size());
// println!("{:?}", win.get_hidpi_factor());
imlib2::context_set_display(&self.display);
let visual = Visual::default(&self.display, 0);
imlib2::context_set_visual(&visual);
let img = Image2::create_from_drawable(window, 0, x, y, width as i32, height as i32, true)?;
imlib2::context_set_image(&img);
let len = (width * height) as usize;
let raw_data = unsafe { slice::from_raw_parts(imlib2::image_get_data(), len) };
// convert ARGB to RGBA
let mut data = vec![0u32; raw_data.len()];
data.copy_from_slice(raw_data);
for i in &mut data {
// fix the colors
*i = (*i & 0xff00ff00) | ((*i & 0xff) << 16) | ((*i >> 16) & 0xff);
}
let ctx = nanovg::ContextBuilder::new()
.build()
.expect("couldn't init nanovg");
let image = Image::new(&ctx)
.build_from_rgba(width as usize, height as usize, data.as_slice())
.expect("couldn't create image");
let mut running = true;
let mut down = false;
// drag start
let mut dx = -1.0f64;
let mut dy = -1.0f64;
// curr mouse
let mut mx = -1.0f64;
let mut my = -1.0f64;
// rect
let mut rectw = 0.0f64;
let mut recth = 0.0f64;
let mut delayed_down = false;
while running {
let mut redraw = true;
evl.poll_events(|event| match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested | WindowEvent::Destroyed => running = false,
WindowEvent::KeyboardInput {
input:
KeyboardInput {
virtual_keycode,
state,
..
},
..
} => match (virtual_keycode, state) {
(Some(VirtualKeyCode::Escape), ElementState::Released) => {
if down {
down = false;
} else {
running = false;
}
}
_ => (),
},
WindowEvent::CursorMoved { position, .. } => {
mx = position.x;
my = position.y;
if down {
if delayed_down {
dx = mx;
dy = my;
delayed_down = false;
} else {
redraw = true;
}
rectw = mx - dx;
recth = my - dy;
}
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}
WindowEvent::MouseInput { button, state, .. } => match button {
MouseButton::Left => {
down = match state {
ElementState::Pressed => {
delayed_down = true;
if mx < 0.0 || my < 0.0 {
} else {
dx = mx;
dy = my;
}
true
}
ElementState::Released => {
if down && rectw.abs() > 0.0 && recth.abs() > 0.0 {
running = false;
}
false
}
};
}
_ => (),
},
_ => (),
},
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_ => (),
});
if !redraw {
// don't do anything if it's not moved
continue;
}
// let size = win.get_inner_size().unwrap();
// let (width, height) = (size.width as i32, size.height as i32);
unsafe {
gl::Viewport(0, 0, width as i32, height as i32);
gl::ClearColor(0.3, 0.3, 0.32, 1.0);
gl::Clear(gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT | gl::STENCIL_BUFFER_BIT);
}
let (width, height) = (width as f64, height as f64);
ctx.frame((width as f32, height as f32), f as f32, |frame| {
let path_opts = PathOptions::default();
frame.path(
|path| {
path.rect((0.0, 0.0), ((width * f) as f32, (height * f) as f32));
// path.fill(Color::from_rgba(200, 200, 200, 255), Default::default());
path.fill(
ImagePattern {
image: &image,
origin: (0.0, 0.0),
size: (width as f32, height as f32),
angle: 0.0 / 180.0 * consts::PI,
alpha: 1.0,
},
Default::default(),
)
},
path_opts,
);
if down && rectw.abs() > 0.0 && recth.abs() > 0.0 {
frame.path(
|path| {
path.rect(
((dx * f) as f32, (dy * f) as f32),
((rectw * f) as f32, (recth * f) as f32),
);
path.stroke(
Color::from_rgba(0, 0, 0, 255),
StrokeOptions {
width: 2.0,
..Default::default()
},
);
},
path_opts,
);
}
});
win.swap_buffers().expect("couldn't swap buffers");
}
if rectw.abs() > 0.0 && recth.abs() > 0.0 {
let mut x = dx;
let mut y = dy;
if rectw < 0.0 {
x += rectw;
}
if recth < 0.0 {
y += recth;
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}
Ok(Rectangle::new(
(x * f) as i32,
(y * f) as i32,
(rectw.abs() * f) as u32,
(recth.abs() * f) as u32,
))
} else {
Err(ScreenshotError::Error)
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}
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}
}