use std::env; use std::fs::File; use std::path::Path; #[cfg(feature = "glx")] use gl_generator::{Api, Fallbacks, GlobalGenerator, Profile, Registry}; fn main() { #[cfg(feature = "glx")] { let dest = env::var("OUT_DIR").unwrap(); let mut file = File::create(&Path::new(&dest).join("bindings.rs")).unwrap(); Registry::new(Api::Gl, (4, 5), Profile::Core, Fallbacks::All, []) .write_bindings(GlobalGenerator, &mut file) .unwrap(); } }