tags:: architecture - - because of the nature of being able to add other empires later, we should generate a map filled with [star systems]([[star system]]) and [hyperlanes]([[hyperlane]]) - choose several of the core star systems and generate [primitive empires]([[primitive empire]]) - over the course of the game runtime, more [primitive empires]([[primitive empire]]) will spawn in the next [[progression ring]] - generate naturally occurring [wormholes]([[wormhole]])