This commit is contained in:
Michael Zhang 2023-05-26 16:34:29 -04:00
parent 4d89c97ec9
commit a6ec8c70b0
20 changed files with 1014 additions and 274 deletions

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13
Cargo.toml Normal file
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[package]
name = "openstellaris"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
anyhow = "1.0.71"
clap = { version = "4.3.0", features = ["derive"] }
rand = "0.8.5"
sled = { version = "0.34.7", features = ["zstd", "compression"] }
specs = { version = "0.18.0", features = ["specs-derive", "uuid", "uuid_entity"] }

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@ -1,13 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Vite + React + TS</title>
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/main.tsx"></script>
</body>
</html>

View file

@ -1,28 +0,0 @@
{
"name": "openstellaris",
"private": true,
"version": "0.0.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "tsc && vite build",
"lint": "eslint src --ext ts,tsx --report-unused-disable-directives --max-warnings 0",
"preview": "vite preview"
},
"dependencies": {
"react": "^18.2.0",
"react-dom": "^18.2.0"
},
"devDependencies": {
"@types/react": "^18.0.28",
"@types/react-dom": "^18.0.11",
"@typescript-eslint/eslint-plugin": "^5.57.1",
"@typescript-eslint/parser": "^5.57.1",
"@vitejs/plugin-react-swc": "^3.0.0",
"eslint": "^8.38.0",
"eslint-plugin-react-hooks": "^4.6.0",
"eslint-plugin-react-refresh": "^0.3.4",
"typescript": "^5.0.2",
"vite": "^4.3.2"
}
}

View file

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1
rustfmt.toml Normal file
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tab_spaces = 2

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@ -1,42 +0,0 @@
#root {
max-width: 1280px;
margin: 0 auto;
padding: 2rem;
text-align: center;
}
.logo {
height: 6em;
padding: 1.5em;
will-change: filter;
transition: filter 300ms;
}
.logo:hover {
filter: drop-shadow(0 0 2em #646cffaa);
}
.logo.react:hover {
filter: drop-shadow(0 0 2em #61dafbaa);
}
@keyframes logo-spin {
from {
transform: rotate(0deg);
}
to {
transform: rotate(360deg);
}
}
@media (prefers-reduced-motion: no-preference) {
a:nth-of-type(2) .logo {
animation: logo-spin infinite 20s linear;
}
}
.card {
padding: 2em;
}
.read-the-docs {
color: #888;
}

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@ -1,35 +0,0 @@
import { useState } from 'react'
import reactLogo from './assets/react.svg'
import viteLogo from '/vite.svg'
import './App.css'
function App() {
const [count, setCount] = useState(0)
return (
<>
<div>
<a href="https://vitejs.dev" target="_blank">
<img src={viteLogo} className="logo" alt="Vite logo" />
</a>
<a href="https://react.dev" target="_blank">
<img src={reactLogo} className="logo react" alt="React logo" />
</a>
</div>
<h1>Vite + React</h1>
<div className="card">
<button onClick={() => setCount((count) => count + 1)}>
count is {count}
</button>
<p>
Edit <code>src/App.tsx</code> and save to test HMR
</p>
</div>
<p className="read-the-docs">
Click on the Vite and React logos to learn more
</p>
</>
)
}
export default App

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@ -1 +0,0 @@
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2
src/config.rs Normal file
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@ -0,0 +1,2 @@
/// Constants that the game starts with, and does not change throughout the game
pub struct GameConfig {}

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@ -1,69 +0,0 @@
:root {
font-family: Inter, system-ui, Avenir, Helvetica, Arial, sans-serif;
line-height: 1.5;
font-weight: 400;
color-scheme: light dark;
color: rgba(255, 255, 255, 0.87);
background-color: #242424;
font-synthesis: none;
text-rendering: optimizeLegibility;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
-webkit-text-size-adjust: 100%;
}
a {
font-weight: 500;
color: #646cff;
text-decoration: inherit;
}
a:hover {
color: #535bf2;
}
body {
margin: 0;
display: flex;
place-items: center;
min-width: 320px;
min-height: 100vh;
}
h1 {
font-size: 3.2em;
line-height: 1.1;
}
button {
border-radius: 8px;
border: 1px solid transparent;
padding: 0.6em 1.2em;
font-size: 1em;
font-weight: 500;
font-family: inherit;
background-color: #1a1a1a;
cursor: pointer;
transition: border-color 0.25s;
}
button:hover {
border-color: #646cff;
}
button:focus,
button:focus-visible {
outline: 4px auto -webkit-focus-ring-color;
}
@media (prefers-color-scheme: light) {
:root {
color: #213547;
background-color: #ffffff;
}
a:hover {
color: #747bff;
}
button {
background-color: #f9f9f9;
}
}

84
src/lib.rs Normal file
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pub mod config;
use std::{
collections::{HashMap, HashSet},
time::{Duration, Instant},
};
use rand::Rng;
/// The entire game state at a particular point in time (keyframe)
pub struct GameState {
/// When the game started
///
/// This value should not be changed during normal gameplay.
start_time: Instant,
/// How long it's been since the beginning of the game
elapsed_time: Duration,
empires: HashMap<EmpireId, EmpireState>,
}
impl GameState {
pub fn new() -> GameState {
GameState {
start_time: Instant::now(),
elapsed_time: Duration::new(0, 0),
empires: HashMap::default(),
}
}
/// Compute when the next keyframe would be based on the current knowledge of
/// the game, and what the state would look like at that keyframe.
///
/// This process must be _entirely_ deterministic.
pub fn next_keyframe(&self) -> PendingGameState {
todo!()
}
/// Interpolate two frames to find out what the frame at the given timestamp
/// would look like.
///
/// This process must be _entirely_ deterministic.
pub fn interpolate(from: &GameState, to: &GameState, at: Duration) -> GameState {
debug_assert_eq!(from.start_time, to.start_time);
GameState {
start_time: from.start_time,
elapsed_time: at,
empires: todo!(),
}
}
}
/// A game state that is pending several non-deterministic operations to be applied
pub struct PendingGameState {
inner: GameState,
pending_operations: HashSet<GameStateChange>,
}
pub enum GameStateChange {
/// A new empire joins the galaxy
CreateEmpire,
}
impl PendingGameState {
/// Resolve all the pending operations into a keyframe
pub fn resolve(self, rand: impl Rng) -> GameState {
todo!()
}
}
pub struct EmpireId(usize);
pub struct ResourceId(usize);
pub struct MetricId(usize);
pub struct EmpireState {
resources: HashMap<ResourceId, ResourceInfo>,
}
pub struct ResourceInfo {}

5
src/main.rs Normal file
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use anyhow::Result;
fn main() -> Result<()> {
Ok(())
}

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@ -1,10 +0,0 @@
import React from 'react'
import ReactDOM from 'react-dom/client'
import App from './App.tsx'
import './index.css'
ReactDOM.createRoot(document.getElementById('root') as HTMLElement).render(
<React.StrictMode>
<App />
</React.StrictMode>,
)

1
src/vite-env.d.ts vendored
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@ -1 +0,0 @@
/// <reference types="vite/client" />

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@ -1,24 +0,0 @@
{
"compilerOptions": {
"target": "ESNext",
"lib": ["DOM", "DOM.Iterable", "ESNext"],
"module": "ESNext",
"skipLibCheck": true,
/* Bundler mode */
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"resolveJsonModule": true,
"isolatedModules": true,
"noEmit": true,
"jsx": "react-jsx",
/* Linting */
"strict": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"noFallthroughCasesInSwitch": true
},
"include": ["src"],
"references": [{ "path": "./tsconfig.node.json" }]
}

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@ -1,10 +0,0 @@
{
"compilerOptions": {
"composite": true,
"skipLibCheck": true,
"module": "ESNext",
"moduleResolution": "bundler",
"allowSyntheticDefaultImports": true
},
"include": ["vite.config.ts"]
}

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@ -1,7 +0,0 @@
import { defineConfig } from 'vite'
import react from '@vitejs/plugin-react-swc'
// https://vitejs.dev/config/
export default defineConfig({
plugins: [react()],
})