triangle
This commit is contained in:
parent
c675c37bff
commit
bbdeea5031
32 changed files with 24276 additions and 2 deletions
2
.cargo/config.toml
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2
.cargo/config.toml
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@ -0,0 +1,2 @@
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[alias]
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prisma = "run -p prisma-cli --"
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6
.gitignore
vendored
6
.gitignore
vendored
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@ -7,4 +7,8 @@ node_modules
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.env.*
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.env.*
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!.env.example
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!.env.example
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vite.config.js.timestamp-*
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vite.config.js.timestamp-*
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vite.config.ts.timestamp-*
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vite.config.ts.timestamp-*
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*.bs.js
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backend/src/prisma.rs
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target
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5312
Cargo.lock
generated
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5312
Cargo.lock
generated
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Load diff
2
Cargo.toml
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2
Cargo.toml
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workspace.members = ["backend", "prisma-cli", "triangle", "triangle-sys"]
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workspace.resolver = "2"
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7
backend/Cargo.lock
generated
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7
backend/Cargo.lock
generated
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# This file is automatically @generated by Cargo.
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# It is not intended for manual editing.
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version = 3
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[[package]]
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name = "backend"
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version = "0.1.0"
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14
backend/Cargo.toml
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14
backend/Cargo.toml
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[package]
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name = "backend"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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anyhow = "1.0.76"
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axum = { version = "0.7.2", features = ["http2"] }
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chrono = "0.4.31"
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prisma-client-rust = { git = "https://github.com/Brendonovich/prisma-client-rust", tag = "0.6.10" }
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serde = { version = "1.0.193", features = ["derive"] }
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tokio = { version = "1.35.1", features = ["full"] }
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19
backend/src/main.rs
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19
backend/src/main.rs
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#[allow(unused_imports, dead_code)]
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pub mod prisma;
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pub mod state;
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use anyhow::Result;
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use axum::{routing::get, Router};
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use prisma::PrismaClient;
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#[tokio::main]
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async fn main() -> Result<()> {
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let client = PrismaClient::_builder().build().await?;
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let app = Router::new().route("/", get(|| async { "Hello, World!" }));
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let listener = tokio::net::TcpListener::bind("0.0.0.0:3000").await?;
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axum::serve(listener, app).await?;
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Ok(())
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}
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5
backend/src/state/empire.rs
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5
backend/src/state/empire.rs
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pub struct EmpireId(u32);
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pub struct EmpireCoreState {}
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pub struct EmpireDerivedState {}
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3
backend/src/state/fleet.rs
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3
backend/src/state/fleet.rs
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pub struct FleetCoreState {}
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pub struct FleetDerivedState {}
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15
backend/src/state/game.rs
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backend/src/state/game.rs
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use std::collections::HashMap;
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use chrono::{DateTime, Utc};
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use super::{EmpireCoreState, EmpireId};
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pub struct GameCoreState {
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instant: DateTime<Utc>,
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decision_time: DateTime<Utc>,
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empires: HashMap<EmpireId, EmpireCoreState>,
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}
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pub struct GameDerivedState<'a> {
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core: &'a GameCoreState,
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}
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9
backend/src/state/mod.rs
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9
backend/src/state/mod.rs
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mod empire;
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mod fleet;
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mod game;
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mod starsystem;
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pub use self::empire::*;
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pub use self::fleet::*;
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pub use self::game::*;
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pub use self::starsystem::*;
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3
backend/src/state/starsystem.rs
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3
backend/src/state/starsystem.rs
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pub struct StarSystemCoreState {}
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pub struct StarSystemDerivedState {}
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17
bsconfig.json
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17
bsconfig.json
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{
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"name": "your-project-name",
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"sources": [
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{
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"dir": "rescript",
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"subdirs": true
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}
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],
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"package-specs": [
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{
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"module": "es6",
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"in-source": true
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}
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],
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"suffix": ".bs.js",
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"bs-dependencies": []
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}
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10
docker-compose.yml
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docker-compose.yml
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version: "3.1"
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services:
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db:
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image: postgres
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ports: [5432:5432]
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environment:
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POSTGRES_USER: postgres
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POSTGRES_PASSWORD: postgres
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POSTGRES_DB: openstellaris
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"prettier": "^3.0.0",
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"prettier": "^3.0.0",
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"prettier-plugin-svelte": "^3.0.0",
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"prettier-plugin-svelte": "^3.0.0",
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"prisma": "^5.7.0",
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"prisma": "^5.7.0",
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"rescript": "^10.1.4",
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"svelte": "^4.2.7",
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"svelte": "^4.2.7",
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"svelte-check": "^3.6.0",
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"svelte-check": "^3.6.0",
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"tslib": "^2.4.1",
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"tslib": "^2.4.1",
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2415
pnpm-lock.yaml
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2415
pnpm-lock.yaml
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8
prisma-cli/Cargo.toml
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prisma-cli/Cargo.toml
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[package]
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name = "prisma-cli"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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prisma-client-rust = { git = "https://github.com/Brendonovich/prisma-client-rust", tag = "0.6.10" }
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prisma-client-rust-cli = { git = "https://github.com/Brendonovich/prisma-client-rust", tag = "0.6.10" }
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3
prisma-cli/src/main.rs
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prisma-cli/src/main.rs
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fn main() {
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prisma_client_rust_cli::run();
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}
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// learn more about it in the docs: https://pris.ly/d/prisma-schema
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// learn more about it in the docs: https://pris.ly/d/prisma-schema
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generator client {
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generator client {
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provider = "prisma-client-js"
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// Corresponds to the cargo alias created earlier
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provider = "cargo prisma"
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// The location to generate the client. Is relative to the position of the schema
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output = "../backend/src/prisma.rs"
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}
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}
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datasource db {
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datasource db {
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4
rustfmt.toml
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rustfmt.toml
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max_width = 80
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tab_spaces = 2
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wrap_comments = true
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fn_single_line = true
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5
src/lib/state/empire.res
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src/lib/state/empire.res
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type empireId = {id: string}
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type coreState = {id: string}
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type derivedState = {id: string, energy: number, minerals: number, food: number, alloys: number}
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src/lib/state/game.res
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src/lib/state/game.res
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type coreState = {
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startTime: Js.Date.t,
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decisionTime: Js.Date.t,
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empires: Belt.Map.t<string, Empires.coreState, string>,
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}
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type derivedState = {
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instant: Js.Date.t,
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empires: Belt.Map.t<string, Empires.derivedState, string>,
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}
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1
src/lib/state/planet.res
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src/lib/state/planet.res
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type coreState = {}
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1
src/lib/state/starSystem.res
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src/lib/state/starSystem.res
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14
triangle-sys/Cargo.toml
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triangle-sys/Cargo.toml
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[package]
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name = "triangle-sys"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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libc = "0.2.151"
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[build-dependencies]
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bindgen = "0.69.1"
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cc = { version = "1.0", features = ["parallel"] }
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pkg-config = "0.3"
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25
triangle-sys/build.rs
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triangle-sys/build.rs
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use std::{env, path::PathBuf};
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fn main() {
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let mut builder = cc::Build::new();
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let build = builder
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.file("src/triangle.c")
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.flag("-DTRILIBRARY")
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.flag("-DANSI_DECLARATORS");
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build.compile("triangle");
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let bindings = bindgen::Builder::default()
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.header("src/triangle.h")
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.clang_arg("-DTRILIBRARY")
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.clang_arg("-DANSI_DECLARATORS")
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.parse_callbacks(Box::new(bindgen::CargoCallbacks::new()))
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.generate()
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.expect("Unable to generate bindings");
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let out_path = PathBuf::from(env::var("OUT_DIR").unwrap());
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bindings
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.write_to_file(out_path.join("bindings.rs"))
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.expect("Couldn't write bindings!");
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println!("cargo:rerun-if-changed=src/triangle.h");
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println!("cargo:rustc-link-lib=triangle");
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}
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1
triangle-sys/src/lib.rs
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triangle-sys/src/lib.rs
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include!(concat!(env!("OUT_DIR"), "/bindings.rs"));
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16006
triangle-sys/src/triangle.c
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16006
triangle-sys/src/triangle.c
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Load diff
296
triangle-sys/src/triangle.h
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296
triangle-sys/src/triangle.h
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/*****************************************************************************/
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/* */
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/* (triangle.h) */
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/* */
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/* Include file for programs that call Triangle. */
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/* */
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/* Accompanies Triangle Version 1.6 */
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/* July 28, 2005 */
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/* */
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/* Copyright 1996, 2005 */
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/* Jonathan Richard Shewchuk */
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/* 2360 Woolsey #H */
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/* Berkeley, California 94705-1927 */
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/* jrs@cs.berkeley.edu */
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/* */
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/*****************************************************************************/
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/*****************************************************************************/
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/* */
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/* How to call Triangle from another program */
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/* */
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/* */
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/* If you haven't read Triangle's instructions (run "triangle -h" to read */
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/* them), you won't understand what follows. */
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/* */
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/* Triangle must be compiled into an object file (triangle.o) with the */
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/* TRILIBRARY symbol defined (generally by using the -DTRILIBRARY compiler */
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/* switch). The makefile included with Triangle will do this for you if */
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/* you run "make trilibrary". The resulting object file can be called via */
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/* the procedure triangulate(). */
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/* */
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/* If the size of the object file is important to you, you may wish to */
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/* generate a reduced version of triangle.o. The REDUCED symbol gets rid */
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/* of all features that are primarily of research interest. Specifically, */
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/* the -DREDUCED switch eliminates Triangle's -i, -F, -s, and -C switches. */
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/* The CDT_ONLY symbol gets rid of all meshing algorithms above and beyond */
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/* constrained Delaunay triangulation. Specifically, the -DCDT_ONLY switch */
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/* eliminates Triangle's -r, -q, -a, -u, -D, -Y, -S, and -s switches. */
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/* */
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/* IMPORTANT: These definitions (TRILIBRARY, REDUCED, CDT_ONLY) must be */
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/* made in the makefile or in triangle.c itself. Putting these definitions */
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/* in this file (triangle.h) will not create the desired effect. */
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/* */
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/* */
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/* The calling convention for triangulate() follows. */
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/* */
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/* void triangulate(triswitches, in, out, vorout) */
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/* char *triswitches; */
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/* struct triangulateio *in; */
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/* struct triangulateio *out; */
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/* struct triangulateio *vorout; */
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/* */
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/* `triswitches' is a string containing the command line switches you wish */
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/* to invoke. No initial dash is required. Some suggestions: */
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/* */
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/* - You'll probably find it convenient to use the `z' switch so that */
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/* points (and other items) are numbered from zero. This simplifies */
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/* indexing, because the first item of any type always starts at index */
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/* [0] of the corresponding array, whether that item's number is zero or */
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/* one. */
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/* - You'll probably want to use the `Q' (quiet) switch in your final code, */
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/* but you can take advantage of Triangle's printed output (including the */
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/* `V' switch) while debugging. */
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/* - If you are not using the `q', `a', `u', `D', `j', or `s' switches, */
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/* then the output points will be identical to the input points, except */
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/* possibly for the boundary markers. If you don't need the boundary */
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/* markers, you should use the `N' (no nodes output) switch to save */
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/* memory. (If you do need boundary markers, but need to save memory, a */
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/* good nasty trick is to set out->pointlist equal to in->pointlist */
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/* before calling triangulate(), so that Triangle overwrites the input */
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/* points with identical copies.) */
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/* - The `I' (no iteration numbers) and `g' (.off file output) switches */
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/* have no effect when Triangle is compiled with TRILIBRARY defined. */
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/* */
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/* `in', `out', and `vorout' are descriptions of the input, the output, */
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/* and the Voronoi output. If the `v' (Voronoi output) switch is not used, */
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/* `vorout' may be NULL. `in' and `out' may never be NULL. */
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/* */
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/* Certain fields of the input and output structures must be initialized, */
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/* as described below. */
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/* */
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/*****************************************************************************/
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/*****************************************************************************/
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/* */
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/* The `triangulateio' structure. */
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/* */
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/* Used to pass data into and out of the triangulate() procedure. */
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/* */
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/* */
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/* Arrays are used to store points, triangles, markers, and so forth. In */
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/* all cases, the first item in any array is stored starting at index [0]. */
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/* However, that item is item number `1' unless the `z' switch is used, in */
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/* which case it is item number `0'. Hence, you may find it easier to */
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/* index points (and triangles in the neighbor list) if you use the `z' */
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/* switch. Unless, of course, you're calling Triangle from a Fortran */
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/* program. */
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/* */
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|
/* Description of fields (except the `numberof' fields, which are obvious): */
|
||||||
|
/* */
|
||||||
|
/* `pointlist': An array of point coordinates. The first point's x */
|
||||||
|
/* coordinate is at index [0] and its y coordinate at index [1], followed */
|
||||||
|
/* by the coordinates of the remaining points. Each point occupies two */
|
||||||
|
/* REALs. */
|
||||||
|
/* `pointattributelist': An array of point attributes. Each point's */
|
||||||
|
/* attributes occupy `numberofpointattributes' REALs. */
|
||||||
|
/* `pointmarkerlist': An array of point markers; one int per point. */
|
||||||
|
/* */
|
||||||
|
/* `trianglelist': An array of triangle corners. The first triangle's */
|
||||||
|
/* first corner is at index [0], followed by its other two corners in */
|
||||||
|
/* counterclockwise order, followed by any other nodes if the triangle */
|
||||||
|
/* represents a nonlinear element. Each triangle occupies */
|
||||||
|
/* `numberofcorners' ints. */
|
||||||
|
/* `triangleattributelist': An array of triangle attributes. Each */
|
||||||
|
/* triangle's attributes occupy `numberoftriangleattributes' REALs. */
|
||||||
|
/* `trianglearealist': An array of triangle area constraints; one REAL per */
|
||||||
|
/* triangle. Input only. */
|
||||||
|
/* `neighborlist': An array of triangle neighbors; three ints per */
|
||||||
|
/* triangle. Output only. */
|
||||||
|
/* */
|
||||||
|
/* `segmentlist': An array of segment endpoints. The first segment's */
|
||||||
|
/* endpoints are at indices [0] and [1], followed by the remaining */
|
||||||
|
/* segments. Two ints per segment. */
|
||||||
|
/* `segmentmarkerlist': An array of segment markers; one int per segment. */
|
||||||
|
/* */
|
||||||
|
/* `holelist': An array of holes. The first hole's x and y coordinates */
|
||||||
|
/* are at indices [0] and [1], followed by the remaining holes. Two */
|
||||||
|
/* REALs per hole. Input only, although the pointer is copied to the */
|
||||||
|
/* output structure for your convenience. */
|
||||||
|
/* */
|
||||||
|
/* `regionlist': An array of regional attributes and area constraints. */
|
||||||
|
/* The first constraint's x and y coordinates are at indices [0] and [1], */
|
||||||
|
/* followed by the regional attribute at index [2], followed by the */
|
||||||
|
/* maximum area at index [3], followed by the remaining area constraints. */
|
||||||
|
/* Four REALs per area constraint. Note that each regional attribute is */
|
||||||
|
/* used only if you select the `A' switch, and each area constraint is */
|
||||||
|
/* used only if you select the `a' switch (with no number following), but */
|
||||||
|
/* omitting one of these switches does not change the memory layout. */
|
||||||
|
/* Input only, although the pointer is copied to the output structure for */
|
||||||
|
/* your convenience. */
|
||||||
|
/* */
|
||||||
|
/* `edgelist': An array of edge endpoints. The first edge's endpoints are */
|
||||||
|
/* at indices [0] and [1], followed by the remaining edges. Two ints per */
|
||||||
|
/* edge. Output only. */
|
||||||
|
/* `edgemarkerlist': An array of edge markers; one int per edge. Output */
|
||||||
|
/* only. */
|
||||||
|
/* `normlist': An array of normal vectors, used for infinite rays in */
|
||||||
|
/* Voronoi diagrams. The first normal vector's x and y magnitudes are */
|
||||||
|
/* at indices [0] and [1], followed by the remaining vectors. For each */
|
||||||
|
/* finite edge in a Voronoi diagram, the normal vector written is the */
|
||||||
|
/* zero vector. Two REALs per edge. Output only. */
|
||||||
|
/* */
|
||||||
|
/* */
|
||||||
|
/* Any input fields that Triangle will examine must be initialized. */
|
||||||
|
/* Furthermore, for each output array that Triangle will write to, you */
|
||||||
|
/* must either provide space by setting the appropriate pointer to point */
|
||||||
|
/* to the space you want the data written to, or you must initialize the */
|
||||||
|
/* pointer to NULL, which tells Triangle to allocate space for the results. */
|
||||||
|
/* The latter option is preferable, because Triangle always knows exactly */
|
||||||
|
/* how much space to allocate. The former option is provided mainly for */
|
||||||
|
/* people who need to call Triangle from Fortran code, though it also makes */
|
||||||
|
/* possible some nasty space-saving tricks, like writing the output to the */
|
||||||
|
/* same arrays as the input. */
|
||||||
|
/* */
|
||||||
|
/* Triangle will not free() any input or output arrays, including those it */
|
||||||
|
/* allocates itself; that's up to you. You should free arrays allocated by */
|
||||||
|
/* Triangle by calling the trifree() procedure defined below. (By default, */
|
||||||
|
/* trifree() just calls the standard free() library procedure, but */
|
||||||
|
/* applications that call triangulate() may replace trimalloc() and */
|
||||||
|
/* trifree() in triangle.c to use specialized memory allocators.) */
|
||||||
|
/* */
|
||||||
|
/* Here's a guide to help you decide which fields you must initialize */
|
||||||
|
/* before you call triangulate(). */
|
||||||
|
/* */
|
||||||
|
/* `in': */
|
||||||
|
/* */
|
||||||
|
/* - `pointlist' must always point to a list of points; `numberofpoints' */
|
||||||
|
/* and `numberofpointattributes' must be properly set. */
|
||||||
|
/* `pointmarkerlist' must either be set to NULL (in which case all */
|
||||||
|
/* markers default to zero), or must point to a list of markers. If */
|
||||||
|
/* `numberofpointattributes' is not zero, `pointattributelist' must */
|
||||||
|
/* point to a list of point attributes. */
|
||||||
|
/* - If the `r' switch is used, `trianglelist' must point to a list of */
|
||||||
|
/* triangles, and `numberoftriangles', `numberofcorners', and */
|
||||||
|
/* `numberoftriangleattributes' must be properly set. If */
|
||||||
|
/* `numberoftriangleattributes' is not zero, `triangleattributelist' */
|
||||||
|
/* must point to a list of triangle attributes. If the `a' switch is */
|
||||||
|
/* used (with no number following), `trianglearealist' must point to a */
|
||||||
|
/* list of triangle area constraints. `neighborlist' may be ignored. */
|
||||||
|
/* - If the `p' switch is used, `segmentlist' must point to a list of */
|
||||||
|
/* segments, `numberofsegments' must be properly set, and */
|
||||||
|
/* `segmentmarkerlist' must either be set to NULL (in which case all */
|
||||||
|
/* markers default to zero), or must point to a list of markers. */
|
||||||
|
/* - If the `p' switch is used without the `r' switch, then */
|
||||||
|
/* `numberofholes' and `numberofregions' must be properly set. If */
|
||||||
|
/* `numberofholes' is not zero, `holelist' must point to a list of */
|
||||||
|
/* holes. If `numberofregions' is not zero, `regionlist' must point to */
|
||||||
|
/* a list of region constraints. */
|
||||||
|
/* - If the `p' switch is used, `holelist', `numberofholes', */
|
||||||
|
/* `regionlist', and `numberofregions' is copied to `out'. (You can */
|
||||||
|
/* nonetheless get away with not initializing them if the `r' switch is */
|
||||||
|
/* used.) */
|
||||||
|
/* - `edgelist', `edgemarkerlist', `normlist', and `numberofedges' may be */
|
||||||
|
/* ignored. */
|
||||||
|
/* */
|
||||||
|
/* `out': */
|
||||||
|
/* */
|
||||||
|
/* - `pointlist' must be initialized (NULL or pointing to memory) unless */
|
||||||
|
/* the `N' switch is used. `pointmarkerlist' must be initialized */
|
||||||
|
/* unless the `N' or `B' switch is used. If `N' is not used and */
|
||||||
|
/* `in->numberofpointattributes' is not zero, `pointattributelist' must */
|
||||||
|
/* be initialized. */
|
||||||
|
/* - `trianglelist' must be initialized unless the `E' switch is used. */
|
||||||
|
/* `neighborlist' must be initialized if the `n' switch is used. If */
|
||||||
|
/* the `E' switch is not used and (`in->numberofelementattributes' is */
|
||||||
|
/* not zero or the `A' switch is used), `elementattributelist' must be */
|
||||||
|
/* initialized. `trianglearealist' may be ignored. */
|
||||||
|
/* - `segmentlist' must be initialized if the `p' or `c' switch is used, */
|
||||||
|
/* and the `P' switch is not used. `segmentmarkerlist' must also be */
|
||||||
|
/* initialized under these circumstances unless the `B' switch is used. */
|
||||||
|
/* - `edgelist' must be initialized if the `e' switch is used. */
|
||||||
|
/* `edgemarkerlist' must be initialized if the `e' switch is used and */
|
||||||
|
/* the `B' switch is not. */
|
||||||
|
/* - `holelist', `regionlist', `normlist', and all scalars may be ignored.*/
|
||||||
|
/* */
|
||||||
|
/* `vorout' (only needed if `v' switch is used): */
|
||||||
|
/* */
|
||||||
|
/* - `pointlist' must be initialized. If `in->numberofpointattributes' */
|
||||||
|
/* is not zero, `pointattributelist' must be initialized. */
|
||||||
|
/* `pointmarkerlist' may be ignored. */
|
||||||
|
/* - `edgelist' and `normlist' must both be initialized. */
|
||||||
|
/* `edgemarkerlist' may be ignored. */
|
||||||
|
/* - Everything else may be ignored. */
|
||||||
|
/* */
|
||||||
|
/* After a call to triangulate(), the valid fields of `out' and `vorout' */
|
||||||
|
/* will depend, in an obvious way, on the choice of switches used. Note */
|
||||||
|
/* that when the `p' switch is used, the pointers `holelist' and */
|
||||||
|
/* `regionlist' are copied from `in' to `out', but no new space is */
|
||||||
|
/* allocated; be careful that you don't free() the same array twice. On */
|
||||||
|
/* the other hand, Triangle will never copy the `pointlist' pointer (or any */
|
||||||
|
/* others); new space is allocated for `out->pointlist', or if the `N' */
|
||||||
|
/* switch is used, `out->pointlist' remains uninitialized. */
|
||||||
|
/* */
|
||||||
|
/* All of the meaningful `numberof' fields will be properly set; for */
|
||||||
|
/* instance, `numberofedges' will represent the number of edges in the */
|
||||||
|
/* triangulation whether or not the edges were written. If segments are */
|
||||||
|
/* not used, `numberofsegments' will indicate the number of boundary edges. */
|
||||||
|
/* */
|
||||||
|
/*****************************************************************************/
|
||||||
|
|
||||||
|
#define VOID int
|
||||||
|
#ifdef SINGLE
|
||||||
|
#define REAL float
|
||||||
|
#else /* not SINGLE */
|
||||||
|
#define REAL double
|
||||||
|
#endif /* not SINGLE */
|
||||||
|
|
||||||
|
struct triangulateio {
|
||||||
|
REAL *pointlist; /* In / out */
|
||||||
|
REAL *pointattributelist; /* In / out */
|
||||||
|
int *pointmarkerlist; /* In / out */
|
||||||
|
int numberofpoints; /* In / out */
|
||||||
|
int numberofpointattributes; /* In / out */
|
||||||
|
|
||||||
|
int *trianglelist; /* In / out */
|
||||||
|
REAL *triangleattributelist; /* In / out */
|
||||||
|
REAL *trianglearealist; /* In only */
|
||||||
|
int *neighborlist; /* Out only */
|
||||||
|
int numberoftriangles; /* In / out */
|
||||||
|
int numberofcorners; /* In / out */
|
||||||
|
int numberoftriangleattributes; /* In / out */
|
||||||
|
|
||||||
|
int *segmentlist; /* In / out */
|
||||||
|
int *segmentmarkerlist; /* In / out */
|
||||||
|
int numberofsegments; /* In / out */
|
||||||
|
|
||||||
|
REAL *holelist; /* In / pointer to array copied out */
|
||||||
|
int numberofholes; /* In / copied out */
|
||||||
|
|
||||||
|
REAL *regionlist; /* In / pointer to array copied out */
|
||||||
|
int numberofregions; /* In / copied out */
|
||||||
|
|
||||||
|
int *edgelist; /* Out only */
|
||||||
|
int *edgemarkerlist; /* Not used with Voronoi diagram; out only */
|
||||||
|
REAL *normlist; /* Used only with Voronoi diagram; out only */
|
||||||
|
int numberofedges; /* Out only */
|
||||||
|
};
|
||||||
|
|
||||||
|
#ifdef ANSI_DECLARATORS
|
||||||
|
void triangulate(char *, struct triangulateio *, struct triangulateio *,
|
||||||
|
struct triangulateio *);
|
||||||
|
void trifree(VOID *memptr);
|
||||||
|
#else /* not ANSI_DECLARATORS */
|
||||||
|
void triangulate();
|
||||||
|
void trifree();
|
||||||
|
#endif /* not ANSI_DECLARATORS */
|
8
triangle/Cargo.toml
Normal file
8
triangle/Cargo.toml
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
[package]
|
||||||
|
name = "triangle"
|
||||||
|
version = "0.1.0"
|
||||||
|
edition = "2021"
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
anyhow = "1.0.76"
|
||||||
|
triangle-sys = { path = "../triangle-sys" }
|
51
triangle/src/lib.rs
Normal file
51
triangle/src/lib.rs
Normal file
|
@ -0,0 +1,51 @@
|
||||||
|
use anyhow::Result;
|
||||||
|
use std::{ffi::CString, mem::MaybeUninit, ptr};
|
||||||
|
|
||||||
|
extern crate triangle_sys as sys;
|
||||||
|
|
||||||
|
pub struct TrianglulateOptions {}
|
||||||
|
|
||||||
|
pub struct TriangulateResult {}
|
||||||
|
|
||||||
|
pub fn triangulate(opts: TrianglulateOptions) -> Result<TriangulateResult> {
|
||||||
|
let switches = CString::new("")?;
|
||||||
|
|
||||||
|
let mut input = sys::triangulateio {
|
||||||
|
pointlist: todo!(),
|
||||||
|
pointattributelist: todo!(),
|
||||||
|
pointmarkerlist: todo!(),
|
||||||
|
numberofpoints: todo!(),
|
||||||
|
numberofpointattributes: todo!(),
|
||||||
|
trianglelist: todo!(),
|
||||||
|
triangleattributelist: todo!(),
|
||||||
|
trianglearealist: todo!(),
|
||||||
|
neighborlist: todo!(),
|
||||||
|
numberoftriangles: todo!(),
|
||||||
|
numberofcorners: todo!(),
|
||||||
|
numberoftriangleattributes: todo!(),
|
||||||
|
segmentlist: todo!(),
|
||||||
|
segmentmarkerlist: todo!(),
|
||||||
|
numberofsegments: todo!(),
|
||||||
|
holelist: todo!(),
|
||||||
|
numberofholes: todo!(),
|
||||||
|
regionlist: todo!(),
|
||||||
|
numberofregions: todo!(),
|
||||||
|
edgelist: todo!(),
|
||||||
|
edgemarkerlist: todo!(),
|
||||||
|
normlist: todo!(),
|
||||||
|
numberofedges: todo!(),
|
||||||
|
};
|
||||||
|
let mut output = MaybeUninit::<sys::triangulateio>::uninit();
|
||||||
|
let mut vorout = ptr::null::<sys::triangulateio>();
|
||||||
|
|
||||||
|
unsafe {
|
||||||
|
sys::triangulate(
|
||||||
|
switches.as_ptr() as *mut _,
|
||||||
|
&mut input as *mut _,
|
||||||
|
output.as_mut_ptr(),
|
||||||
|
vorout as *mut _,
|
||||||
|
)
|
||||||
|
};
|
||||||
|
|
||||||
|
Ok(TriangulateResult {})
|
||||||
|
}
|
Loading…
Reference in a new issue