committing cus i hit an ICE
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e0fa661845
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f0bef1a2f3
8 changed files with 86 additions and 23 deletions
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@ -44,6 +44,7 @@ pub fn generate_map() -> Result<Map> {
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id,
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position: (point.x, point.y),
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owned_by_empire_id: None,
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planets: HashMap::new(),
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};
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star_systems.insert(id, star_system);
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}
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@ -7,14 +7,15 @@ use chrono::Utc;
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use colourado::{ColorPalette, PaletteType};
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use names::Generator as NameGenerator;
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use petgraph::algo::k_shortest_path;
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use rand::{
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rngs::ThreadRng, seq::SliceRandom, thread_rng, RngCore, SeedableRng,
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};
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use rand::{seq::SliceRandom, thread_rng, RngCore, SeedableRng};
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use rand_chacha::ChaCha12Rng;
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use crate::{
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prisma::PrismaClient,
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state::{EmpireCoreState, EmpireId, GameCoreState, StarSystemId, UniverseId},
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prisma::{planet, star_system, universe, PrismaClient},
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state::{
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EmpireCoreState, EmpireId, GameCoreState, PlanetCoreState, PlanetId,
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StarSystemId, UniverseId,
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},
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};
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use self::map::generate_map;
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@ -74,18 +75,36 @@ pub async fn generate_initial_game_state(
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{
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let id = EmpireId(idx as i32);
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{
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let star_system = map.star_systems.get_mut(&capital_system_id).unwrap();
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// Set the star system's owner
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map
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.star_systems
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.get_mut(&capital_system_id)
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.unwrap()
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.owned_by_empire_id = Some(id);
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star_system.owned_by_empire_id = Some(id);
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// Generate a planet to put inside the star system
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let planet = client
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.planet()
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.create(
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universe::UniqueWhereParam::IdEquals(universe.id),
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star_system::UniqueWhereParam::UniverseIdIndexEquals(
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universe.id,
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star_system.id.0,
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),
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vec![],
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)
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.exec()
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.await?;
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let planet_id = PlanetId(planet.id);
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let planet_state = PlanetCoreState {};
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star_system.planets.insert(planet_id, planet_state);
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}
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let empire = EmpireCoreState {
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id,
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name,
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color,
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capital_system_id,
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resources: HashMap::default(),
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};
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empires.insert(id, empire);
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}
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@ -1,3 +1,5 @@
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use std::collections::HashMap;
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use colourado::Color;
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use super::StarSystemId;
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@ -10,6 +12,10 @@ pub struct EmpireCoreState {
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pub name: String,
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pub color: Color,
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pub capital_system_id: StarSystemId,
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pub resources: HashMap<String, f64>,
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}
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pub struct EmpireDerivedState {}
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pub struct EmpireDerivedState {
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pub resources: HashMap<String, f64>,
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}
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@ -89,6 +89,7 @@ impl GameCoreState {
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self.universe_id.0,
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empire.name.clone(),
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format_color(empire.color),
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json!({}),
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vec![empire::id::set(empire.id.0)],
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)
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})
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@ -98,7 +99,7 @@ impl GameCoreState {
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.exec()
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.await?;
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// Update the ownership
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// Update the star system ownership
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for (star_system_id, empire_id) in owned_systems.into_iter() {
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client
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.star_system()
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@ -4,9 +4,11 @@ mod macros;
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mod empire;
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mod fleet;
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mod game;
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mod planet;
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mod starsystem;
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pub use self::empire::*;
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pub use self::fleet::*;
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pub use self::game::*;
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pub use self::planet::*;
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pub use self::starsystem::*;
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8
backend/src/state/planet.rs
Normal file
8
backend/src/state/planet.rs
Normal file
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@ -0,0 +1,8 @@
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct PlanetId(pub i32);
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#[derive(Debug)]
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pub struct PlanetCoreState {}
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#[derive(Debug)]
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pub struct PlanetDerivedState {}
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@ -1,6 +1,7 @@
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use super::EmpireId;
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use std::collections::HashMap;
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use super::{EmpireId, PlanetCoreState, PlanetId};
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/// This is only guaranteed to be unique for a specific UniverseId
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct StarSystemId(pub i32);
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@ -9,6 +10,7 @@ pub struct StarSystemCoreState {
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pub id: StarSystemId,
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pub position: (f64, f64),
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pub owned_by_empire_id: Option<EmpireId>,
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pub planets: HashMap<PlanetId, PlanetCoreState>,
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}
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pub struct StarSystemDerivedState {}
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@ -17,8 +17,9 @@ model Universe {
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empires Empire[]
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starSystems StarSystem[]
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planets Planet[]
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Fleet Fleet[]
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StarSystemEdges StarSystemEdges[]
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fleets Fleet[]
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hyperlanes StarSystemEdges[]
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starbases Starbase[]
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}
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model User {
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@ -58,6 +59,8 @@ model Empire {
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starSystems StarSystem[] @relation("owner")
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resources Json
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@@id([universeId, id])
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}
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@ -75,6 +78,9 @@ model StarSystem {
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ownedByEmpireId Int?
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ownedByEmpire Empire? @relation("owner", fields: [universeId, ownedByEmpireId], references: [universeId, id])
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planets Planet[]
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starbase Starbase?
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@@id([universeId, index])
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}
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@ -91,11 +97,29 @@ model StarSystemEdges {
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@@id([universeId, fromSystemId, toSystemId])
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}
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model Planet {
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id String @id @default(uuid())
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model Starbase {
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id Int @default(autoincrement())
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universeId Int
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universe Universe @relation(fields: [universeId], references: [id])
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starSystemId Int
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starSystem StarSystem @relation(fields: [universeId, starSystemId], references: [universeId, index])
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@@id([universeId, id])
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@@unique([universeId, starSystemId])
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}
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model Planet {
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id Int @default(autoincrement())
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universeId Int
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universe Universe @relation(fields: [universeId], references: [id])
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surroundingStarSystemId Int
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surroundingStarSystem StarSystem @relation(fields: [universeId, surroundingStarSystemId], references: [universeId, index])
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@@id([universeId, id])
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}
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model Fleet {
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