# Openstellaris - Element-based system - there are N (~15-20) elements that can be found in space - different groupings: metals, gases, probably not going into the physics of how this shit actually works - different planets may spawn with varying proportions of elements - different combinations of elements may contribute to the same "purpose" but have incompatible tech trees (ex. GasA-extraction may allow for the discovery of A-related techs, but can't be used for GasB-related techs) - government system that isn't dictatorial - basically u can get control wrestled away from u by factions in a non-authoritarian state, maybe if factions grow large enough they could break out - game balancing problems: - balance goals: - combat - industrial production - medicine??? - pop traits: - - prologue: - mostly same as stellaris, u are a ruler of some kind of empire that has unified control over ur planet and just discovered FTL travel - other design considerations: - comfortable scripting lang/env