various ui stuff
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parent
deca53e834
commit
2074b95778
4 changed files with 72 additions and 33 deletions
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@ -1,8 +1,8 @@
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//! UI
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//! UI module
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mod drawable;
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mod table;
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mod tabs;
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mod widget;
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use std::fmt::Debug;
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use std::io::{Stdout, Write};
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@ -20,9 +20,9 @@ use tokio::time;
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use crate::ExitSender;
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use self::drawable::Drawable;
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use self::table::Table;
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use self::tabs::Tabs;
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use self::widget::Widget;
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const FRAME_DURATION: Duration = Duration::from_millis(20);
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@ -38,12 +38,13 @@ pub async fn run_ui(mut w: Stdout, exit: ExitSender) -> Result<()> {
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execute!(w, cursor::Hide, terminal::EnterAlternateScreen)?;
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terminal::enable_raw_mode()?;
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let mut tabs = Tabs::new();
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let mut table = Table::default();
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table.push_row(vec!["ur mom Lol!".to_owned()]);
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table.push_row(vec!["hek".to_owned()]);
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let mut tabs = Tabs::new();
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tabs.add_tab("Mail", table);
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loop {
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queue!(
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w,
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@ -58,16 +59,17 @@ pub async fn run_ui(mut w: Stdout, exit: ExitSender) -> Result<()> {
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let (term_width, term_height) = terminal::size()?;
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let bounds = Rect(5, 5, term_width - 10, term_height - 10);
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table.draw(&mut w, bounds)?;
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// table.draw(&mut w, bounds)?;
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tabs.draw(&mut w, bounds)?;
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w.flush()?;
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// approx 60fps
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time::sleep(FRAME_DURATION).await;
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// check to see if there's even an event this frame. otherwise, just keep going
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if event::poll(FRAME_DURATION)? {
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let event = if event::poll(FRAME_DURATION)? {
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let event = event::read()?;
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table.update(&event);
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// table.update(&event);
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if let Event::Key(KeyEvent {
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code: KeyCode::Char('q'),
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@ -76,7 +78,13 @@ pub async fn run_ui(mut w: Stdout, exit: ExitSender) -> Result<()> {
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{
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break;
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}
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}
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Some(event)
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} else {
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None
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};
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tabs.update(event);
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}
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execute!(
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@ -7,7 +7,7 @@ use crossterm::{
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style::{self, Color},
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};
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use super::{Drawable, Rect, Screen};
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use super::{Rect, Screen, Widget};
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#[derive(Default)]
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pub struct Table {
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@ -16,8 +16,17 @@ pub struct Table {
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}
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impl Table {
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pub fn update(&mut self, event: &Event) {
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if let Event::Key(KeyEvent { code, .. }) = event {
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pub fn push_row(&mut self, row: Vec<String>) {
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self.rows.push(row);
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if self.selected_row.is_none() {
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self.selected_row = Some(0);
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}
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}
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}
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impl Widget for Table {
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fn update(&mut self, event: Option<Event>) {
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if let Some(Event::Key(KeyEvent { code, .. })) = event {
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match code {
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KeyCode::Char('j') => {
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if let Some(selected_row) = &mut self.selected_row {
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@ -36,15 +45,6 @@ impl Table {
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}
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}
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pub fn push_row(&mut self, row: Vec<String>) {
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self.rows.push(row);
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if self.selected_row.is_none() {
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self.selected_row = Some(0);
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}
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}
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}
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impl Drawable for Table {
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fn draw(&self, w: &mut Screen, rect: Rect) -> Result<()> {
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if !self.rows.is_empty() {
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let mut columns = Vec::new();
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@ -2,25 +2,52 @@ use std::collections::HashMap;
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use std::io::Write;
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use anyhow::Result;
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use crossterm::{cursor::MoveTo, event::Event};
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use super::{Drawable, Rect, Screen};
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use super::{Rect, Screen, Widget};
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pub struct Tabs {
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tabs: HashMap<String, Box<dyn Drawable>>,
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}
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impl Drawable for Tabs {
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fn draw(&self, w: &mut Screen, rect: Rect) -> Result<()> {
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Ok(())
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}
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fn invalidate(&mut self) {}
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id: usize,
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active_id: usize,
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names: Vec<(usize, String)>,
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contents: HashMap<usize, Box<dyn Widget>>,
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}
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impl Tabs {
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pub fn new() -> Self {
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Tabs {
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tabs: HashMap::new(),
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id: 0,
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active_id: 0,
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names: Vec::new(),
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contents: HashMap::new(),
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}
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}
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pub fn add_tab(&mut self, name: impl AsRef<str>, drawable: impl Widget + 'static) {
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let id = self.id;
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self.id += 1;
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self.names.push((id, name.as_ref().to_owned()));
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self.contents.insert(id, Box::new(drawable));
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}
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}
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impl Widget for Tabs {
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fn update(&mut self, event: Option<Event>) {}
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fn draw(&self, w: &mut Screen, rect: Rect) -> Result<()> {
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queue!(w, MoveTo(rect.0, rect.1))?;
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for (id, name) in self.names.iter() {
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println!(" {} ", name);
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}
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let new_rect = Rect(rect.0, rect.1 + 1, rect.2, rect.3 - 1);
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if let Some(widget) = self.contents.get(&self.active_id) {
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widget.draw(w, new_rect)?;
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}
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Ok(())
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}
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fn invalidate(&mut self) {}
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}
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@ -1,10 +1,14 @@
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use std::io::Write;
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use anyhow::Result;
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use crossterm::event::Event;
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use super::{Rect, Screen};
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pub trait Drawable {
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pub trait Widget {
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/// Updates the widget given an event
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fn update(&mut self, event: Option<Event>);
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/// Draws this UI element to the screen
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fn draw(&self, w: &mut Screen, rect: Rect) -> Result<()>;
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