add drawbuf
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30b481ee64
commit
631fdd8b73
5 changed files with 103 additions and 42 deletions
53
src/ui/drawbuf.rs
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53
src/ui/drawbuf.rs
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@ -0,0 +1,53 @@
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use std::ops::Range;
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use anyhow::Result;
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use crossterm::{
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cursor::MoveTo,
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style::{Color, SetBackgroundColor, SetForegroundColor},
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};
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use super::{Rect, Screen};
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pub struct DrawBuf {
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rect: Rect,
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buffer: Vec<Cell>,
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dirty: Vec<(u16, Range<u16>)>,
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}
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#[derive(Clone, Copy)]
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struct Cell {
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sym: char,
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fg: Color,
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bg: Color,
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}
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impl DrawBuf {
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pub fn new(rect: Rect) -> Self {
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DrawBuf {
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rect,
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buffer: vec![
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Cell {
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sym: ' ',
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fg: Color::Reset,
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bg: Color::Reset
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};
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(rect.w * rect.h) as usize
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],
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dirty: (0..rect.h).map(|row| (row, 0..rect.w)).collect(),
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}
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}
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pub fn draw(&mut self, w: &mut Screen) -> Result<()> {
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for (row, range) in self.dirty.drain(..) {
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queue!(w, MoveTo(row, range.start))?;
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for i in range {
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let idx = row * self.rect.w + i;
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let cell = &self.buffer[idx as usize];
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queue!(w, SetForegroundColor(cell.fg), SetBackgroundColor(cell.bg),)?;
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println!("{}", cell.sym);
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}
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}
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Ok(())
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}
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}
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@ -1,5 +1,6 @@
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//! UI module
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mod drawbuf;
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mod table;
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mod tabs;
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mod widget;
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@ -11,15 +12,16 @@ use std::time::Duration;
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use anyhow::Result;
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use chrono::Local;
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use crossterm::{
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cursor,
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cursor::{self, MoveTo},
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event::{self, Event, KeyCode, KeyEvent},
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style::{self, Color},
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terminal::{self, ClearType},
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style::{self, Color, SetBackgroundColor, SetForegroundColor},
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terminal::{self, Clear, ClearType},
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};
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use tokio::time;
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use crate::ExitSender;
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use self::drawbuf::DrawBuf;
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use self::table::Table;
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use self::tabs::Tabs;
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use self::widget::Widget;
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@ -29,13 +31,14 @@ const FRAME_DURATION: Duration = Duration::from_millis(20);
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/// Type alias for the screen object we're drawing to
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pub type Screen = Stdout;
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/// X Y W H
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#[derive(Copy, Clone)]
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/// Rectangle
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#[derive(Copy, Clone, Debug)]
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#[allow(missing_docs)]
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pub struct Rect {
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x: u16,
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y: u16,
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w: u16,
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h: u16
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pub x: u16,
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pub y: u16,
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pub w: u16,
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pub h: u16,
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}
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impl Rect {
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@ -50,6 +53,10 @@ pub async fn run_ui(mut w: Stdout, exit: ExitSender) -> Result<()> {
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execute!(w, cursor::Hide, terminal::EnterAlternateScreen)?;
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terminal::enable_raw_mode()?;
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let (term_width, term_height) = terminal::size()?;
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let bounds = Rect::new(0, 0, term_width, term_height);
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let mut drawbuf = DrawBuf::new(bounds);
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let mut table = Table::default();
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table.push_row(vec!["ur mom Lol!".to_owned()]);
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table.push_row(vec!["hek".to_owned()]);
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@ -60,19 +67,20 @@ pub async fn run_ui(mut w: Stdout, exit: ExitSender) -> Result<()> {
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loop {
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queue!(
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w,
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style::SetBackgroundColor(Color::Reset),
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style::SetForegroundColor(Color::Reset),
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terminal::Clear(ClearType::All),
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cursor::MoveTo(0, 0),
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SetBackgroundColor(Color::Reset),
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SetForegroundColor(Color::Reset),
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Clear(ClearType::All),
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MoveTo(0, 0),
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)?;
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let now = Local::now();
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println!("time {}", now);
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// let now = Local::now();
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// println!("time {}", now);
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let (term_width, term_height) = terminal::size()?;
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let bounds = Rect::new(5, 5, term_width - 10, term_height - 10);
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// table.draw(&mut w, bounds)?;
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tabs.draw(&mut w, bounds)?;
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// tabs.draw(&mut w, bounds)?;
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drawbuf.draw(&mut w)?;
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w.flush()?;
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// approx 60fps
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@ -7,7 +7,7 @@ use crossterm::{
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style::{self, Color},
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};
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use super::{Rect, Screen, Widget};
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use super::{DrawBuf, Rect, Screen, Widget};
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#[derive(Default)]
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pub struct Table {
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@ -45,7 +45,7 @@ impl Widget for Table {
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}
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}
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fn draw(&self, w: &mut Screen, rect: Rect) -> Result<()> {
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fn draw(&self, buf: &mut DrawBuf, rect: Rect) -> Result<()> {
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if !self.rows.is_empty() {
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let mut columns = Vec::new();
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for row in self.rows.iter() {
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@ -59,20 +59,20 @@ impl Widget for Table {
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}
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for (i, row) in self.rows.iter().enumerate() {
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queue!(w, cursor::MoveTo(rect.x, rect.y + i as u16))?;
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// queue!(w, cursor::MoveTo(rect.x, rect.y + i as u16))?;
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if let Some(v) = self.selected_row {
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if v == i as u16 {
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queue!(
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w,
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style::SetBackgroundColor(Color::White),
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style::SetForegroundColor(Color::Black)
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)?;
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// queue!(
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// w,
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// style::SetBackgroundColor(Color::White),
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// style::SetForegroundColor(Color::Black)
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// )?;
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} else {
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queue!(
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w,
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style::SetForegroundColor(Color::White),
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style::SetBackgroundColor(Color::Black)
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)?;
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// queue!(
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// w,
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// style::SetForegroundColor(Color::White),
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// style::SetBackgroundColor(Color::Black)
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// )?;
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}
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}
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let mut s = String::with_capacity(rect.w as usize);
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@ -89,20 +89,20 @@ impl Widget for Table {
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}
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let d = "\u{b7}".repeat(rect.w as usize);
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queue!(
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w,
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style::SetBackgroundColor(Color::Black),
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style::SetForegroundColor(Color::White)
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)?;
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// queue!(
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// w,
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// style::SetBackgroundColor(Color::Black),
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// style::SetForegroundColor(Color::White)
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// )?;
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for j in self.rows.len() as u16..rect.h {
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queue!(w, cursor::MoveTo(rect.x, rect.y + j))?;
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// queue!(w, cursor::MoveTo(rect.x, rect.y + j))?;
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println!("{}", d);
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}
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} else {
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let msg = "Nothing in this table!";
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let x = rect.x + (rect.w - msg.len() as u16) / 2;
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let y = rect.y + rect.h / 2;
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queue!(w, cursor::MoveTo(x, y))?;
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// queue!(w, cursor::MoveTo(x, y))?;
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println!("{}", msg);
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}
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Ok(())
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@ -4,7 +4,7 @@ use std::io::Write;
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use anyhow::Result;
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use crossterm::{cursor::MoveTo, event::Event};
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use super::{Rect, Screen, Widget};
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use super::{DrawBuf, Rect, Screen, Widget};
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pub struct Tabs {
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id_incr: usize,
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@ -35,15 +35,15 @@ impl Tabs {
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impl Widget for Tabs {
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fn update(&mut self, event: Option<Event>) {}
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fn draw(&self, w: &mut Screen, rect: Rect) -> Result<()> {
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queue!(w, MoveTo(rect.x, rect.y))?;
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fn draw(&self, buf: &mut DrawBuf, rect: Rect) -> Result<()> {
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// queue!(w, MoveTo(rect.x, rect.y))?;
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for (id, name) in self.names.iter() {
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println!(" {} ", name);
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}
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let new_rect = Rect::new(rect.x, rect.y + 1, rect.w, rect.h - 1);
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if let Some(widget) = self.contents.get(&self.active_id) {
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widget.draw(w, new_rect)?;
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widget.draw(buf, new_rect)?;
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}
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Ok(())
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@ -3,14 +3,14 @@ use std::io::Write;
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use anyhow::Result;
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use crossterm::event::Event;
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use super::{Rect, Screen};
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use super::{DrawBuf, Rect, Screen};
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pub trait Widget {
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/// Updates the widget given an event
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fn update(&mut self, event: Option<Event>);
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/// Draws this UI element to the screen
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fn draw(&self, w: &mut Screen, rect: Rect) -> Result<()>;
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fn draw(&self, buf: &mut DrawBuf, rect: Rect) -> Result<()>;
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/// Invalidates this UI element, queueing it for redraw
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fn invalidate(&mut self);
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