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1
.envrc
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1
.envrc
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|||
use flake
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1
.gitignore
vendored
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.gitignore
vendored
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.direnv
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A.poly
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A.poly
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29 2 1 0
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1 0.200000 -0.776400 -0.57
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2 0.220000 -0.773200 -0.55
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3 0.245600 -0.756400 -0.51
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4 0.277600 -0.702000 -0.53
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5 0.488800 -0.207600 0.28
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6 0.504800 -0.207600 0.30
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7 0.740800 -0.739600 0
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8 0.756000 -0.761200 -0.01
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9 0.774400 -0.772400 0
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10 0.800000 -0.776400 0.02
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11 0.800000 -0.792400 0.01
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12 0.579200 -0.792400 -0.21
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13 0.579200 -0.776400 -0.2
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14 0.621600 -0.771600 -0.15
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15 0.633600 -0.762800 -0.13
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16 0.639200 -0.744400 -0.1
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17 0.620800 -0.684400 -0.06
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18 0.587200 -0.604400 -0.01
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19 0.360800 -0.604400 -0.24
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20 0.319200 -0.706800 -0.39
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21 0.312000 -0.739600 -0.43
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22 0.318400 -0.761200 -0.44
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23 0.334400 -0.771600 -0.44
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24 0.371200 -0.776400 -0.41
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25 0.371200 -0.792400 -0.42
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||||
26 0.374400 -0.570000 -0.2
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27 0.574400 -0.570000 0
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28 0.473600 -0.330800 0.14
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29 0.200000 -0.792400 -0.59
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29 0
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1 29 1
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2 1 2
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7 6 7
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8 7 8
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9 8 9
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10 9 10
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11 10 11
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1
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1 0.47 -0.5
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198
README
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198
README
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|
|||
Triangle
|
||||
A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator.
|
||||
Version 1.6
|
||||
|
||||
Show Me
|
||||
A Display Program for Meshes and More.
|
||||
Version 1.6
|
||||
|
||||
Copyright 1993, 1995, 1997, 1998, 2002, 2005 Jonathan Richard Shewchuk
|
||||
2360 Woolsey #H
|
||||
Berkeley, California 94705-1927
|
||||
Please send bugs and comments to jrs@cs.berkeley.edu
|
||||
|
||||
Created as part of the Quake project (tools for earthquake simulation).
|
||||
Supported in part by NSF Grant CMS-9318163 and an NSERC 1967 Scholarship.
|
||||
There is no warranty whatsoever. Use at your own risk.
|
||||
|
||||
|
||||
Triangle generates exact Delaunay triangulations, constrained Delaunay
|
||||
triangulations, conforming Delaunay triangulations, Voronoi diagrams, and
|
||||
high-quality triangular meshes. The latter can be generated with no small
|
||||
or large angles, and are thus suitable for finite element analysis.
|
||||
Show Me graphically displays the contents of the geometric files used by
|
||||
Triangle. Show Me can also write images in PostScript form.
|
||||
|
||||
Information on the algorithms used by Triangle, including complete
|
||||
references, can be found in the comments at the beginning of the triangle.c
|
||||
source file. Another listing of these references, with PostScript copies
|
||||
of some of the papers, is available from the Web page
|
||||
|
||||
http://www.cs.cmu.edu/~quake/triangle.research.html
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
These programs may be freely redistributed under the condition that the
|
||||
copyright notices (including the copy of this notice in the code comments
|
||||
and the copyright notice printed when the `-h' switch is selected) are
|
||||
not removed, and no compensation is received. Private, research, and
|
||||
institutional use is free. You may distribute modified versions of this
|
||||
code UNDER THE CONDITION THAT THIS CODE AND ANY MODIFICATIONS MADE TO IT
|
||||
IN THE SAME FILE REMAIN UNDER COPYRIGHT OF THE ORIGINAL AUTHOR, BOTH
|
||||
SOURCE AND OBJECT CODE ARE MADE FREELY AVAILABLE WITHOUT CHARGE, AND
|
||||
CLEAR NOTICE IS GIVEN OF THE MODIFICATIONS. Distribution of this code as
|
||||
part of a commercial system is permissible ONLY BY DIRECT ARRANGEMENT
|
||||
WITH THE AUTHOR. (If you are not directly supplying this code to a
|
||||
customer, and you are instead telling them how they can obtain it for
|
||||
free, then you are not required to make any arrangement with me.)
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
The files included in this distribution are:
|
||||
|
||||
README The file you're reading now.
|
||||
triangle.c Complete C source code for Triangle.
|
||||
showme.c Complete C source code for Show Me.
|
||||
triangle.h Include file for calling Triangle from another program.
|
||||
tricall.c Sample program that calls Triangle.
|
||||
makefile Makefile for compiling Triangle and Show Me.
|
||||
A.poly A sample input file.
|
||||
|
||||
Each of Triangle and Show Me is a single portable C file. The easiest way
|
||||
to compile them is to edit and use the included makefile. Before
|
||||
compiling, read the makefile, which describes your options, and edit it
|
||||
accordingly. You should specify:
|
||||
|
||||
The source and binary directories.
|
||||
|
||||
The C compiler and level of optimization.
|
||||
|
||||
The "correct" directories for include files (especially X include files),
|
||||
if necessary.
|
||||
|
||||
Do you want single precision or double? (The default is double.) Do you
|
||||
want to leave out some of Triangle's features to reduce the size of the
|
||||
executable file? Investigate the SINGLE, REDUCED, and CDT_ONLY symbols.
|
||||
|
||||
If yours is not a Unix system, define the NO_TIMER symbol to remove the
|
||||
Unix-specific timing code. Also, don't try to compile Show Me; it only
|
||||
works with X Windows.
|
||||
|
||||
If you are compiling on an Intel x86 CPU and using gcc w/Linux or
|
||||
Microsoft C, be sure to define the LINUX or CPU86 (for Microsoft) symbol
|
||||
during compilation so that the exact arithmetic works right.
|
||||
|
||||
Once you've done this, type "make" to compile the programs. Alternatively,
|
||||
the files are usually easy to compile without a makefile:
|
||||
|
||||
cc -O -o triangle triangle.c -lm
|
||||
cc -O -o showme showme.c -lX11
|
||||
|
||||
On some systems, the C compiler won't be able to find the X include files
|
||||
or libraries, and you'll need to specify an include path or library path:
|
||||
|
||||
cc -O -I/usr/local/include -o showme showme.c -L/usr/local/lib -lX11
|
||||
|
||||
Some processors, including Intel x86 family and possibly Motorola 68xxx
|
||||
family chips, are IEEE conformant but have extended length internal
|
||||
floating-point registers that may defeat Triangle's exact arithmetic
|
||||
routines by failing to cause enough roundoff error! Typically, there is a
|
||||
way to set these internal registers so that they are rounded off to IEEE
|
||||
single or double precision format. I believe (but I'm not certain) that
|
||||
Triangle has the right incantations for x86 chips, if you have gcc running
|
||||
under Linux (define the LINUX compiler symbol) or Microsoft C (define the
|
||||
CPU86 compiler symbol).
|
||||
|
||||
If you have a different processor or operating system, or if I got the
|
||||
incantations wrong, you should check your C compiler or system manuals to
|
||||
find out how to configure these internal registers to the precision you are
|
||||
using. Otherwise, the exact arithmetic routines won't be exact at all.
|
||||
See http://www.cs.cmu.edu/~quake/robust.pc.html for details. Triangle's
|
||||
exact arithmetic hasn't a hope of working on machines like the Cray C90 or
|
||||
Y-MP, which are not IEEE conformant and have inaccurate rounding.
|
||||
|
||||
Triangle and Show Me have both text and HTML documentation. The latter is
|
||||
illustrated. Find it on the Web at
|
||||
|
||||
http://www.cs.cmu.edu/~quake/triangle.html
|
||||
http://www.cs.cmu.edu/~quake/showme.html
|
||||
|
||||
Complete text instructions are printed by invoking each program with the
|
||||
`-h' switch:
|
||||
|
||||
triangle -h
|
||||
showme -h
|
||||
|
||||
The instructions are long; you'll probably want to pipe the output to
|
||||
`more' or `lpr' or redirect it to a file.
|
||||
|
||||
Both programs give a short list of command line options if they are invoked
|
||||
without arguments (that is, just type `triangle' or `showme').
|
||||
|
||||
Try out Triangle on the enclosed sample file, A.poly:
|
||||
|
||||
triangle -p A
|
||||
showme A.poly &
|
||||
|
||||
Triangle will read the Planar Straight Line Graph defined by A.poly, and
|
||||
write its constrained Delaunay triangulation to A.1.node and A.1.ele.
|
||||
Show Me will display the figure defined by A.poly. There are two buttons
|
||||
marked "ele" in the Show Me window; click on the top one. This will cause
|
||||
Show Me to load and display the triangulation.
|
||||
|
||||
For contrast, try running
|
||||
|
||||
triangle -pq A
|
||||
|
||||
Now, click on the same "ele" button. A new triangulation will be loaded;
|
||||
this one having no angles smaller than 20 degrees.
|
||||
|
||||
To see a Voronoi diagram, try this:
|
||||
|
||||
cp A.poly A.node
|
||||
triangle -v A
|
||||
|
||||
Click the "ele" button again. You will see the Delaunay triangulation of
|
||||
the points in A.poly, without the segments. Now click the top "voro" button.
|
||||
You will see the Voronoi diagram corresponding to that Delaunay triangulation.
|
||||
Click the "Reset" button to see the full extent of the diagram.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
If you wish to call Triangle from another program, instructions for doing
|
||||
so are contained in the file `triangle.h' (but read Triangle's regular
|
||||
instructions first!). Also look at `tricall.c', which provides an example
|
||||
of how to call Triangle.
|
||||
|
||||
Type "make trilibrary" to create triangle.o, a callable object file.
|
||||
Alternatively, the object file is usually easy to compile without a
|
||||
makefile:
|
||||
|
||||
cc -DTRILIBRARY -O -c triangle.c
|
||||
|
||||
Type "make distclean" to remove all the object and executable files created
|
||||
by make.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
If you use Triangle, and especially if you use it to accomplish real work,
|
||||
I would like very much to hear from you. A short letter or email (to
|
||||
jrs@cs.berkeley.edu) describing how you use Triangle will mean a lot to me.
|
||||
The more people I know are using this program, the more easily I can
|
||||
justify spending time on improvements and on the three-dimensional
|
||||
successor to Triangle, which in turn will benefit you. Also, I can put you
|
||||
on a list to receive email whenever a new version of Triangle is available.
|
||||
|
||||
If you use a mesh generated by Triangle or plotted by Show Me in a
|
||||
publication, please include an acknowledgment as well. And please spell
|
||||
Triangle with a capital `T'! If you want to include a citation, use
|
||||
`Jonathan Richard Shewchuk, ``Triangle: Engineering a 2D Quality Mesh
|
||||
Generator and Delaunay Triangulator,'' in Applied Computational Geometry:
|
||||
Towards Geometric Engineering (Ming C. Lin and Dinesh Manocha, editors),
|
||||
volume 1148 of Lecture Notes in Computer Science, pages 203-222,
|
||||
Springer-Verlag, Berlin, May 1996. (From the First ACM Workshop on Applied
|
||||
Computational Geometry.)'
|
||||
|
||||
|
||||
Jonathan Richard Shewchuk
|
||||
July 27, 2005
|
6
default.nix
Normal file
6
default.nix
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|
@ -0,0 +1,6 @@
|
|||
{ stdenv }:
|
||||
|
||||
stdenv.mkDerivation {
|
||||
name = "triangle";
|
||||
src = ./.;
|
||||
}
|
58
flake.lock
Normal file
58
flake.lock
Normal file
|
@ -0,0 +1,58 @@
|
|||
{
|
||||
"nodes": {
|
||||
"flake-utils": {
|
||||
"inputs": {
|
||||
"systems": "systems"
|
||||
},
|
||||
"locked": {
|
||||
"lastModified": 1694529238,
|
||||
"narHash": "sha256-zsNZZGTGnMOf9YpHKJqMSsa0dXbfmxeoJ7xHlrt+xmY=",
|
||||
"owner": "numtide",
|
||||
"repo": "flake-utils",
|
||||
"rev": "ff7b65b44d01cf9ba6a71320833626af21126384",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"id": "flake-utils",
|
||||
"type": "indirect"
|
||||
}
|
||||
},
|
||||
"nixpkgs": {
|
||||
"locked": {
|
||||
"lastModified": 1699343069,
|
||||
"narHash": "sha256-s7BBhyLA6MI6FuJgs4F/SgpntHBzz40/qV0xLPW6A1Q=",
|
||||
"owner": "NixOS",
|
||||
"repo": "nixpkgs",
|
||||
"rev": "ec750fd01963ab6b20ee1f0cb488754e8036d89d",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"id": "nixpkgs",
|
||||
"type": "indirect"
|
||||
}
|
||||
},
|
||||
"root": {
|
||||
"inputs": {
|
||||
"flake-utils": "flake-utils",
|
||||
"nixpkgs": "nixpkgs"
|
||||
}
|
||||
},
|
||||
"systems": {
|
||||
"locked": {
|
||||
"lastModified": 1681028828,
|
||||
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
|
||||
"owner": "nix-systems",
|
||||
"repo": "default",
|
||||
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "nix-systems",
|
||||
"repo": "default",
|
||||
"type": "github"
|
||||
}
|
||||
}
|
||||
},
|
||||
"root": "root",
|
||||
"version": 7
|
||||
}
|
14
flake.nix
Normal file
14
flake.nix
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|
@ -0,0 +1,14 @@
|
|||
{
|
||||
description = "A very basic flake";
|
||||
|
||||
outputs = { self, nixpkgs, flake-utils }:
|
||||
flake-utils.lib.eachDefaultSystem (system:
|
||||
let
|
||||
pkgs = import nixpkgs { inherit system; };
|
||||
flakePkgs = { triangle = pkgs.callPackage ./. { }; };
|
||||
|
||||
in {
|
||||
packages = flakePkgs;
|
||||
devShell = pkgs.mkShell { packages = with pkgs; [ nixfmt ]; };
|
||||
});
|
||||
}
|
116
makefile
Normal file
116
makefile
Normal file
|
@ -0,0 +1,116 @@
|
|||
# makefile for Triangle and Show Me
|
||||
#
|
||||
# Type "make" to compile Triangle and Show Me.
|
||||
#
|
||||
# After compiling, type "triangle -h" and "showme -h" to read instructions
|
||||
# for using each of these programs.
|
||||
#
|
||||
# Type "make trilibrary" to compile Triangle as an object file (triangle.o).
|
||||
#
|
||||
# Type "make distclean" to delete all object and executable files.
|
||||
|
||||
# SRC is the directory in which the C source files are, and BIN is the
|
||||
# directory where you want to put the executable programs. By default,
|
||||
# both are the current directory.
|
||||
|
||||
SRC = ./
|
||||
BIN = ./
|
||||
|
||||
# CC should be set to the name of your favorite C compiler.
|
||||
|
||||
CC = cc
|
||||
|
||||
# CSWITCHES is a list of all switches passed to the C compiler. I strongly
|
||||
# recommend using the best level of optimization. I also strongly
|
||||
# recommend timing each level of optimization to see which is the
|
||||
# best. For instance, when I had a DEC Alpha using DEC's optimizing
|
||||
# compiler, the -O2 switch generated a notably faster version of Triangle
|
||||
# than the -O3 switch. Go figure.
|
||||
#
|
||||
# By default, Triangle and Show Me use double precision floating point
|
||||
# numbers. If you prefer single precision, use the -DSINGLE switch.
|
||||
# Double precision uses more memory, but improves the resolution of
|
||||
# the meshes you can generate with Triangle. It also reduces the
|
||||
# likelihood of a floating exception due to overflow. Also, it is
|
||||
# much faster than single precision on many architectures. I recommend
|
||||
# double precision unless you want to generate a mesh for which you do
|
||||
# not have enough memory to use double precision.
|
||||
#
|
||||
# If yours is not a Unix system, use the -DNO_TIMER switch to eliminate the
|
||||
# Unix-specific timer code. Also, don't try to compile Show Me; it only
|
||||
# works with X Windows.
|
||||
#
|
||||
# To get the exact arithmetic to work right on an Intel processor, use the
|
||||
# -DCPU86 switch with Microsoft C, or the -DLINUX switch with gcc running
|
||||
# on Linux. The floating-point arithmetic might not be robust otherwise.
|
||||
# Please see http://www.cs.cmu.edu/~quake/robust.pc.html for details.
|
||||
#
|
||||
# If you are modifying Triangle, I recommend using the -DSELF_CHECK switch
|
||||
# while you are debugging. Defining the SELF_CHECK symbol causes
|
||||
# Triangle to include self-checking code. Triangle will execute more
|
||||
# slowly, however, so be sure to remove this switch before compiling a
|
||||
# production version.
|
||||
#
|
||||
# If the size of the Triangle binary is important to you, you may wish to
|
||||
# generate a reduced version of Triangle. The -DREDUCED switch gets rid
|
||||
# of all features that are primarily of research interest. Specifically,
|
||||
# defining the REDUCED symbol eliminates the -i, -F, -s, and -C switches.
|
||||
# The -DCDT_ONLY switch gets rid of all meshing algorithms above and beyond
|
||||
# constrained Delaunay triangulation. Specifically, defining the CDT_ONLY
|
||||
# symbol eliminates the -r, -q, -a, -u, -D, -S, and -s switches. The
|
||||
# REDUCED and CDT_ONLY symbols may be particularly attractive when Triangle
|
||||
# is called by another program that does not need all of Triangle's
|
||||
# features; in this case, these switches should appear as part of
|
||||
# "TRILIBDEFS" below.
|
||||
#
|
||||
# On some systems, you may need to include -I/usr/local/include and/or
|
||||
# -L/usr/local/lib in the compiler options to ensure that the X include
|
||||
# files and libraries that Show Me needs are found. If you get errors
|
||||
# like "Can't find include file X11/Xlib.h", you need the former switch.
|
||||
# Try compiling without them first; add them if that fails.
|
||||
#
|
||||
# An example CSWITCHES line is:
|
||||
#
|
||||
# CSWITCHES = -O -DNO_TIMER -DLINUX -I/usr/X11R6/include -L/usr/X11R6/lib
|
||||
|
||||
CSWITCHES = -O -DLINUX -I/usr/X11R6/include -L/usr/X11R6/lib
|
||||
|
||||
# TRILIBDEFS is a list of definitions used to compile an object code version
|
||||
# of Triangle (triangle.o) to be called by another program. The file
|
||||
# "triangle.h" contains detailed information on how to call triangle.o.
|
||||
#
|
||||
# The -DTRILIBRARY should always be used when compiling Triangle into an
|
||||
# object file.
|
||||
#
|
||||
# An example TRILIBDEFS line is:
|
||||
#
|
||||
# TRILIBDEFS = -DTRILIBRARY -DREDUCED -DCDT_ONLY
|
||||
|
||||
TRILIBDEFS = -DTRILIBRARY
|
||||
|
||||
# RM should be set to the name of your favorite rm (file deletion program).
|
||||
|
||||
RM = /bin/rm
|
||||
|
||||
# The action starts here.
|
||||
|
||||
all: $(BIN)triangle $(BIN)showme
|
||||
|
||||
trilibrary: $(BIN)triangle.o $(BIN)tricall
|
||||
|
||||
$(BIN)triangle: $(SRC)triangle.c
|
||||
$(CC) $(CSWITCHES) -o $(BIN)triangle $(SRC)triangle.c -lm
|
||||
|
||||
$(BIN)tricall: $(BIN)tricall.c $(BIN)triangle.o
|
||||
$(CC) $(CSWITCHES) -o $(BIN)tricall $(SRC)tricall.c \
|
||||
$(BIN)triangle.o -lm
|
||||
|
||||
$(BIN)triangle.o: $(SRC)triangle.c $(SRC)triangle.h
|
||||
$(CC) $(CSWITCHES) $(TRILIBDEFS) -c -o $(BIN)triangle.o \
|
||||
$(SRC)triangle.c
|
||||
|
||||
$(BIN)showme: $(SRC)showme.c
|
||||
$(CC) $(CSWITCHES) -o $(BIN)showme $(SRC)showme.c -lX11
|
||||
|
||||
distclean:
|
||||
$(RM) $(BIN)triangle $(BIN)triangle.o $(BIN)tricall $(BIN)showme
|
16006
triangle.c
Normal file
16006
triangle.c
Normal file
File diff suppressed because it is too large
Load diff
289
triangle.h
Normal file
289
triangle.h
Normal file
|
@ -0,0 +1,289 @@
|
|||
/*****************************************************************************/
|
||||
/* */
|
||||
/* (triangle.h) */
|
||||
/* */
|
||||
/* Include file for programs that call Triangle. */
|
||||
/* */
|
||||
/* Accompanies Triangle Version 1.6 */
|
||||
/* July 28, 2005 */
|
||||
/* */
|
||||
/* Copyright 1996, 2005 */
|
||||
/* Jonathan Richard Shewchuk */
|
||||
/* 2360 Woolsey #H */
|
||||
/* Berkeley, California 94705-1927 */
|
||||
/* jrs@cs.berkeley.edu */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
/*****************************************************************************/
|
||||
/* */
|
||||
/* How to call Triangle from another program */
|
||||
/* */
|
||||
/* */
|
||||
/* If you haven't read Triangle's instructions (run "triangle -h" to read */
|
||||
/* them), you won't understand what follows. */
|
||||
/* */
|
||||
/* Triangle must be compiled into an object file (triangle.o) with the */
|
||||
/* TRILIBRARY symbol defined (generally by using the -DTRILIBRARY compiler */
|
||||
/* switch). The makefile included with Triangle will do this for you if */
|
||||
/* you run "make trilibrary". The resulting object file can be called via */
|
||||
/* the procedure triangulate(). */
|
||||
/* */
|
||||
/* If the size of the object file is important to you, you may wish to */
|
||||
/* generate a reduced version of triangle.o. The REDUCED symbol gets rid */
|
||||
/* of all features that are primarily of research interest. Specifically, */
|
||||
/* the -DREDUCED switch eliminates Triangle's -i, -F, -s, and -C switches. */
|
||||
/* The CDT_ONLY symbol gets rid of all meshing algorithms above and beyond */
|
||||
/* constrained Delaunay triangulation. Specifically, the -DCDT_ONLY switch */
|
||||
/* eliminates Triangle's -r, -q, -a, -u, -D, -Y, -S, and -s switches. */
|
||||
/* */
|
||||
/* IMPORTANT: These definitions (TRILIBRARY, REDUCED, CDT_ONLY) must be */
|
||||
/* made in the makefile or in triangle.c itself. Putting these definitions */
|
||||
/* in this file (triangle.h) will not create the desired effect. */
|
||||
/* */
|
||||
/* */
|
||||
/* The calling convention for triangulate() follows. */
|
||||
/* */
|
||||
/* void triangulate(triswitches, in, out, vorout) */
|
||||
/* char *triswitches; */
|
||||
/* struct triangulateio *in; */
|
||||
/* struct triangulateio *out; */
|
||||
/* struct triangulateio *vorout; */
|
||||
/* */
|
||||
/* `triswitches' is a string containing the command line switches you wish */
|
||||
/* to invoke. No initial dash is required. Some suggestions: */
|
||||
/* */
|
||||
/* - You'll probably find it convenient to use the `z' switch so that */
|
||||
/* points (and other items) are numbered from zero. This simplifies */
|
||||
/* indexing, because the first item of any type always starts at index */
|
||||
/* [0] of the corresponding array, whether that item's number is zero or */
|
||||
/* one. */
|
||||
/* - You'll probably want to use the `Q' (quiet) switch in your final code, */
|
||||
/* but you can take advantage of Triangle's printed output (including the */
|
||||
/* `V' switch) while debugging. */
|
||||
/* - If you are not using the `q', `a', `u', `D', `j', or `s' switches, */
|
||||
/* then the output points will be identical to the input points, except */
|
||||
/* possibly for the boundary markers. If you don't need the boundary */
|
||||
/* markers, you should use the `N' (no nodes output) switch to save */
|
||||
/* memory. (If you do need boundary markers, but need to save memory, a */
|
||||
/* good nasty trick is to set out->pointlist equal to in->pointlist */
|
||||
/* before calling triangulate(), so that Triangle overwrites the input */
|
||||
/* points with identical copies.) */
|
||||
/* - The `I' (no iteration numbers) and `g' (.off file output) switches */
|
||||
/* have no effect when Triangle is compiled with TRILIBRARY defined. */
|
||||
/* */
|
||||
/* `in', `out', and `vorout' are descriptions of the input, the output, */
|
||||
/* and the Voronoi output. If the `v' (Voronoi output) switch is not used, */
|
||||
/* `vorout' may be NULL. `in' and `out' may never be NULL. */
|
||||
/* */
|
||||
/* Certain fields of the input and output structures must be initialized, */
|
||||
/* as described below. */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
/*****************************************************************************/
|
||||
/* */
|
||||
/* The `triangulateio' structure. */
|
||||
/* */
|
||||
/* Used to pass data into and out of the triangulate() procedure. */
|
||||
/* */
|
||||
/* */
|
||||
/* Arrays are used to store points, triangles, markers, and so forth. In */
|
||||
/* all cases, the first item in any array is stored starting at index [0]. */
|
||||
/* However, that item is item number `1' unless the `z' switch is used, in */
|
||||
/* which case it is item number `0'. Hence, you may find it easier to */
|
||||
/* index points (and triangles in the neighbor list) if you use the `z' */
|
||||
/* switch. Unless, of course, you're calling Triangle from a Fortran */
|
||||
/* program. */
|
||||
/* */
|
||||
/* Description of fields (except the `numberof' fields, which are obvious): */
|
||||
/* */
|
||||
/* `pointlist': An array of point coordinates. The first point's x */
|
||||
/* coordinate is at index [0] and its y coordinate at index [1], followed */
|
||||
/* by the coordinates of the remaining points. Each point occupies two */
|
||||
/* REALs. */
|
||||
/* `pointattributelist': An array of point attributes. Each point's */
|
||||
/* attributes occupy `numberofpointattributes' REALs. */
|
||||
/* `pointmarkerlist': An array of point markers; one int per point. */
|
||||
/* */
|
||||
/* `trianglelist': An array of triangle corners. The first triangle's */
|
||||
/* first corner is at index [0], followed by its other two corners in */
|
||||
/* counterclockwise order, followed by any other nodes if the triangle */
|
||||
/* represents a nonlinear element. Each triangle occupies */
|
||||
/* `numberofcorners' ints. */
|
||||
/* `triangleattributelist': An array of triangle attributes. Each */
|
||||
/* triangle's attributes occupy `numberoftriangleattributes' REALs. */
|
||||
/* `trianglearealist': An array of triangle area constraints; one REAL per */
|
||||
/* triangle. Input only. */
|
||||
/* `neighborlist': An array of triangle neighbors; three ints per */
|
||||
/* triangle. Output only. */
|
||||
/* */
|
||||
/* `segmentlist': An array of segment endpoints. The first segment's */
|
||||
/* endpoints are at indices [0] and [1], followed by the remaining */
|
||||
/* segments. Two ints per segment. */
|
||||
/* `segmentmarkerlist': An array of segment markers; one int per segment. */
|
||||
/* */
|
||||
/* `holelist': An array of holes. The first hole's x and y coordinates */
|
||||
/* are at indices [0] and [1], followed by the remaining holes. Two */
|
||||
/* REALs per hole. Input only, although the pointer is copied to the */
|
||||
/* output structure for your convenience. */
|
||||
/* */
|
||||
/* `regionlist': An array of regional attributes and area constraints. */
|
||||
/* The first constraint's x and y coordinates are at indices [0] and [1], */
|
||||
/* followed by the regional attribute at index [2], followed by the */
|
||||
/* maximum area at index [3], followed by the remaining area constraints. */
|
||||
/* Four REALs per area constraint. Note that each regional attribute is */
|
||||
/* used only if you select the `A' switch, and each area constraint is */
|
||||
/* used only if you select the `a' switch (with no number following), but */
|
||||
/* omitting one of these switches does not change the memory layout. */
|
||||
/* Input only, although the pointer is copied to the output structure for */
|
||||
/* your convenience. */
|
||||
/* */
|
||||
/* `edgelist': An array of edge endpoints. The first edge's endpoints are */
|
||||
/* at indices [0] and [1], followed by the remaining edges. Two ints per */
|
||||
/* edge. Output only. */
|
||||
/* `edgemarkerlist': An array of edge markers; one int per edge. Output */
|
||||
/* only. */
|
||||
/* `normlist': An array of normal vectors, used for infinite rays in */
|
||||
/* Voronoi diagrams. The first normal vector's x and y magnitudes are */
|
||||
/* at indices [0] and [1], followed by the remaining vectors. For each */
|
||||
/* finite edge in a Voronoi diagram, the normal vector written is the */
|
||||
/* zero vector. Two REALs per edge. Output only. */
|
||||
/* */
|
||||
/* */
|
||||
/* Any input fields that Triangle will examine must be initialized. */
|
||||
/* Furthermore, for each output array that Triangle will write to, you */
|
||||
/* must either provide space by setting the appropriate pointer to point */
|
||||
/* to the space you want the data written to, or you must initialize the */
|
||||
/* pointer to NULL, which tells Triangle to allocate space for the results. */
|
||||
/* The latter option is preferable, because Triangle always knows exactly */
|
||||
/* how much space to allocate. The former option is provided mainly for */
|
||||
/* people who need to call Triangle from Fortran code, though it also makes */
|
||||
/* possible some nasty space-saving tricks, like writing the output to the */
|
||||
/* same arrays as the input. */
|
||||
/* */
|
||||
/* Triangle will not free() any input or output arrays, including those it */
|
||||
/* allocates itself; that's up to you. You should free arrays allocated by */
|
||||
/* Triangle by calling the trifree() procedure defined below. (By default, */
|
||||
/* trifree() just calls the standard free() library procedure, but */
|
||||
/* applications that call triangulate() may replace trimalloc() and */
|
||||
/* trifree() in triangle.c to use specialized memory allocators.) */
|
||||
/* */
|
||||
/* Here's a guide to help you decide which fields you must initialize */
|
||||
/* before you call triangulate(). */
|
||||
/* */
|
||||
/* `in': */
|
||||
/* */
|
||||
/* - `pointlist' must always point to a list of points; `numberofpoints' */
|
||||
/* and `numberofpointattributes' must be properly set. */
|
||||
/* `pointmarkerlist' must either be set to NULL (in which case all */
|
||||
/* markers default to zero), or must point to a list of markers. If */
|
||||
/* `numberofpointattributes' is not zero, `pointattributelist' must */
|
||||
/* point to a list of point attributes. */
|
||||
/* - If the `r' switch is used, `trianglelist' must point to a list of */
|
||||
/* triangles, and `numberoftriangles', `numberofcorners', and */
|
||||
/* `numberoftriangleattributes' must be properly set. If */
|
||||
/* `numberoftriangleattributes' is not zero, `triangleattributelist' */
|
||||
/* must point to a list of triangle attributes. If the `a' switch is */
|
||||
/* used (with no number following), `trianglearealist' must point to a */
|
||||
/* list of triangle area constraints. `neighborlist' may be ignored. */
|
||||
/* - If the `p' switch is used, `segmentlist' must point to a list of */
|
||||
/* segments, `numberofsegments' must be properly set, and */
|
||||
/* `segmentmarkerlist' must either be set to NULL (in which case all */
|
||||
/* markers default to zero), or must point to a list of markers. */
|
||||
/* - If the `p' switch is used without the `r' switch, then */
|
||||
/* `numberofholes' and `numberofregions' must be properly set. If */
|
||||
/* `numberofholes' is not zero, `holelist' must point to a list of */
|
||||
/* holes. If `numberofregions' is not zero, `regionlist' must point to */
|
||||
/* a list of region constraints. */
|
||||
/* - If the `p' switch is used, `holelist', `numberofholes', */
|
||||
/* `regionlist', and `numberofregions' is copied to `out'. (You can */
|
||||
/* nonetheless get away with not initializing them if the `r' switch is */
|
||||
/* used.) */
|
||||
/* - `edgelist', `edgemarkerlist', `normlist', and `numberofedges' may be */
|
||||
/* ignored. */
|
||||
/* */
|
||||
/* `out': */
|
||||
/* */
|
||||
/* - `pointlist' must be initialized (NULL or pointing to memory) unless */
|
||||
/* the `N' switch is used. `pointmarkerlist' must be initialized */
|
||||
/* unless the `N' or `B' switch is used. If `N' is not used and */
|
||||
/* `in->numberofpointattributes' is not zero, `pointattributelist' must */
|
||||
/* be initialized. */
|
||||
/* - `trianglelist' must be initialized unless the `E' switch is used. */
|
||||
/* `neighborlist' must be initialized if the `n' switch is used. If */
|
||||
/* the `E' switch is not used and (`in->numberofelementattributes' is */
|
||||
/* not zero or the `A' switch is used), `elementattributelist' must be */
|
||||
/* initialized. `trianglearealist' may be ignored. */
|
||||
/* - `segmentlist' must be initialized if the `p' or `c' switch is used, */
|
||||
/* and the `P' switch is not used. `segmentmarkerlist' must also be */
|
||||
/* initialized under these circumstances unless the `B' switch is used. */
|
||||
/* - `edgelist' must be initialized if the `e' switch is used. */
|
||||
/* `edgemarkerlist' must be initialized if the `e' switch is used and */
|
||||
/* the `B' switch is not. */
|
||||
/* - `holelist', `regionlist', `normlist', and all scalars may be ignored.*/
|
||||
/* */
|
||||
/* `vorout' (only needed if `v' switch is used): */
|
||||
/* */
|
||||
/* - `pointlist' must be initialized. If `in->numberofpointattributes' */
|
||||
/* is not zero, `pointattributelist' must be initialized. */
|
||||
/* `pointmarkerlist' may be ignored. */
|
||||
/* - `edgelist' and `normlist' must both be initialized. */
|
||||
/* `edgemarkerlist' may be ignored. */
|
||||
/* - Everything else may be ignored. */
|
||||
/* */
|
||||
/* After a call to triangulate(), the valid fields of `out' and `vorout' */
|
||||
/* will depend, in an obvious way, on the choice of switches used. Note */
|
||||
/* that when the `p' switch is used, the pointers `holelist' and */
|
||||
/* `regionlist' are copied from `in' to `out', but no new space is */
|
||||
/* allocated; be careful that you don't free() the same array twice. On */
|
||||
/* the other hand, Triangle will never copy the `pointlist' pointer (or any */
|
||||
/* others); new space is allocated for `out->pointlist', or if the `N' */
|
||||
/* switch is used, `out->pointlist' remains uninitialized. */
|
||||
/* */
|
||||
/* All of the meaningful `numberof' fields will be properly set; for */
|
||||
/* instance, `numberofedges' will represent the number of edges in the */
|
||||
/* triangulation whether or not the edges were written. If segments are */
|
||||
/* not used, `numberofsegments' will indicate the number of boundary edges. */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
struct triangulateio {
|
||||
REAL *pointlist; /* In / out */
|
||||
REAL *pointattributelist; /* In / out */
|
||||
int *pointmarkerlist; /* In / out */
|
||||
int numberofpoints; /* In / out */
|
||||
int numberofpointattributes; /* In / out */
|
||||
|
||||
int *trianglelist; /* In / out */
|
||||
REAL *triangleattributelist; /* In / out */
|
||||
REAL *trianglearealist; /* In only */
|
||||
int *neighborlist; /* Out only */
|
||||
int numberoftriangles; /* In / out */
|
||||
int numberofcorners; /* In / out */
|
||||
int numberoftriangleattributes; /* In / out */
|
||||
|
||||
int *segmentlist; /* In / out */
|
||||
int *segmentmarkerlist; /* In / out */
|
||||
int numberofsegments; /* In / out */
|
||||
|
||||
REAL *holelist; /* In / pointer to array copied out */
|
||||
int numberofholes; /* In / copied out */
|
||||
|
||||
REAL *regionlist; /* In / pointer to array copied out */
|
||||
int numberofregions; /* In / copied out */
|
||||
|
||||
int *edgelist; /* Out only */
|
||||
int *edgemarkerlist; /* Not used with Voronoi diagram; out only */
|
||||
REAL *normlist; /* Used only with Voronoi diagram; out only */
|
||||
int numberofedges; /* Out only */
|
||||
};
|
||||
|
||||
#ifdef ANSI_DECLARATORS
|
||||
void triangulate(char *, struct triangulateio *, struct triangulateio *,
|
||||
struct triangulateio *);
|
||||
void trifree(VOID *memptr);
|
||||
#else /* not ANSI_DECLARATORS */
|
||||
void triangulate();
|
||||
void trifree();
|
||||
#endif /* not ANSI_DECLARATORS */
|
273
tricall.c
Normal file
273
tricall.c
Normal file
|
@ -0,0 +1,273 @@
|
|||
/*****************************************************************************/
|
||||
/* */
|
||||
/* (tricall.c) */
|
||||
/* */
|
||||
/* Example program that demonstrates how to call Triangle. */
|
||||
/* */
|
||||
/* Accompanies Triangle Version 1.6 */
|
||||
/* July 19, 1996 */
|
||||
/* */
|
||||
/* This file is placed in the public domain (but the file that it calls */
|
||||
/* is still copyrighted!) by */
|
||||
/* Jonathan Richard Shewchuk */
|
||||
/* 2360 Woolsey #H */
|
||||
/* Berkeley, California 94705-1927 */
|
||||
/* jrs@cs.berkeley.edu */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
/* If SINGLE is defined when triangle.o is compiled, it should also be */
|
||||
/* defined here. If not, it should not be defined here. */
|
||||
|
||||
/* #define SINGLE */
|
||||
|
||||
#ifdef SINGLE
|
||||
#define REAL float
|
||||
#else /* not SINGLE */
|
||||
#define REAL double
|
||||
#endif /* not SINGLE */
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include "triangle.h"
|
||||
|
||||
/*****************************************************************************/
|
||||
/* */
|
||||
/* report() Print the input or output. */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
void report(io, markers, reporttriangles, reportneighbors, reportsegments,
|
||||
reportedges, reportnorms)
|
||||
struct triangulateio *io;
|
||||
int markers;
|
||||
int reporttriangles;
|
||||
int reportneighbors;
|
||||
int reportsegments;
|
||||
int reportedges;
|
||||
int reportnorms;
|
||||
{
|
||||
int i, j;
|
||||
|
||||
for (i = 0; i < io->numberofpoints; i++) {
|
||||
printf("Point %4d:", i);
|
||||
for (j = 0; j < 2; j++) {
|
||||
printf(" %.6g", io->pointlist[i * 2 + j]);
|
||||
}
|
||||
if (io->numberofpointattributes > 0) {
|
||||
printf(" attributes");
|
||||
}
|
||||
for (j = 0; j < io->numberofpointattributes; j++) {
|
||||
printf(" %.6g",
|
||||
io->pointattributelist[i * io->numberofpointattributes + j]);
|
||||
}
|
||||
if (markers) {
|
||||
printf(" marker %d\n", io->pointmarkerlist[i]);
|
||||
} else {
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
printf("\n");
|
||||
|
||||
if (reporttriangles || reportneighbors) {
|
||||
for (i = 0; i < io->numberoftriangles; i++) {
|
||||
if (reporttriangles) {
|
||||
printf("Triangle %4d points:", i);
|
||||
for (j = 0; j < io->numberofcorners; j++) {
|
||||
printf(" %4d", io->trianglelist[i * io->numberofcorners + j]);
|
||||
}
|
||||
if (io->numberoftriangleattributes > 0) {
|
||||
printf(" attributes");
|
||||
}
|
||||
for (j = 0; j < io->numberoftriangleattributes; j++) {
|
||||
printf(" %.6g", io->triangleattributelist[i *
|
||||
io->numberoftriangleattributes + j]);
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
if (reportneighbors) {
|
||||
printf("Triangle %4d neighbors:", i);
|
||||
for (j = 0; j < 3; j++) {
|
||||
printf(" %4d", io->neighborlist[i * 3 + j]);
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
if (reportsegments) {
|
||||
for (i = 0; i < io->numberofsegments; i++) {
|
||||
printf("Segment %4d points:", i);
|
||||
for (j = 0; j < 2; j++) {
|
||||
printf(" %4d", io->segmentlist[i * 2 + j]);
|
||||
}
|
||||
if (markers) {
|
||||
printf(" marker %d\n", io->segmentmarkerlist[i]);
|
||||
} else {
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
if (reportedges) {
|
||||
for (i = 0; i < io->numberofedges; i++) {
|
||||
printf("Edge %4d points:", i);
|
||||
for (j = 0; j < 2; j++) {
|
||||
printf(" %4d", io->edgelist[i * 2 + j]);
|
||||
}
|
||||
if (reportnorms && (io->edgelist[i * 2 + 1] == -1)) {
|
||||
for (j = 0; j < 2; j++) {
|
||||
printf(" %.6g", io->normlist[i * 2 + j]);
|
||||
}
|
||||
}
|
||||
if (markers) {
|
||||
printf(" marker %d\n", io->edgemarkerlist[i]);
|
||||
} else {
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
/* */
|
||||
/* main() Create and refine a mesh. */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
int main()
|
||||
{
|
||||
struct triangulateio in, mid, out, vorout;
|
||||
|
||||
/* Define input points. */
|
||||
|
||||
in.numberofpoints = 4;
|
||||
in.numberofpointattributes = 1;
|
||||
in.pointlist = (REAL *) malloc(in.numberofpoints * 2 * sizeof(REAL));
|
||||
in.pointlist[0] = 0.0;
|
||||
in.pointlist[1] = 0.0;
|
||||
in.pointlist[2] = 1.0;
|
||||
in.pointlist[3] = 0.0;
|
||||
in.pointlist[4] = 1.0;
|
||||
in.pointlist[5] = 10.0;
|
||||
in.pointlist[6] = 0.0;
|
||||
in.pointlist[7] = 10.0;
|
||||
in.pointattributelist = (REAL *) malloc(in.numberofpoints *
|
||||
in.numberofpointattributes *
|
||||
sizeof(REAL));
|
||||
in.pointattributelist[0] = 0.0;
|
||||
in.pointattributelist[1] = 1.0;
|
||||
in.pointattributelist[2] = 11.0;
|
||||
in.pointattributelist[3] = 10.0;
|
||||
in.pointmarkerlist = (int *) malloc(in.numberofpoints * sizeof(int));
|
||||
in.pointmarkerlist[0] = 0;
|
||||
in.pointmarkerlist[1] = 2;
|
||||
in.pointmarkerlist[2] = 0;
|
||||
in.pointmarkerlist[3] = 0;
|
||||
|
||||
in.numberofsegments = 0;
|
||||
in.numberofholes = 0;
|
||||
in.numberofregions = 1;
|
||||
in.regionlist = (REAL *) malloc(in.numberofregions * 4 * sizeof(REAL));
|
||||
in.regionlist[0] = 0.5;
|
||||
in.regionlist[1] = 5.0;
|
||||
in.regionlist[2] = 7.0; /* Regional attribute (for whole mesh). */
|
||||
in.regionlist[3] = 0.1; /* Area constraint that will not be used. */
|
||||
|
||||
printf("Input point set:\n\n");
|
||||
report(&in, 1, 0, 0, 0, 0, 0);
|
||||
|
||||
/* Make necessary initializations so that Triangle can return a */
|
||||
/* triangulation in `mid' and a voronoi diagram in `vorout'. */
|
||||
|
||||
mid.pointlist = (REAL *) NULL; /* Not needed if -N switch used. */
|
||||
/* Not needed if -N switch used or number of point attributes is zero: */
|
||||
mid.pointattributelist = (REAL *) NULL;
|
||||
mid.pointmarkerlist = (int *) NULL; /* Not needed if -N or -B switch used. */
|
||||
mid.trianglelist = (int *) NULL; /* Not needed if -E switch used. */
|
||||
/* Not needed if -E switch used or number of triangle attributes is zero: */
|
||||
mid.triangleattributelist = (REAL *) NULL;
|
||||
mid.neighborlist = (int *) NULL; /* Needed only if -n switch used. */
|
||||
/* Needed only if segments are output (-p or -c) and -P not used: */
|
||||
mid.segmentlist = (int *) NULL;
|
||||
/* Needed only if segments are output (-p or -c) and -P and -B not used: */
|
||||
mid.segmentmarkerlist = (int *) NULL;
|
||||
mid.edgelist = (int *) NULL; /* Needed only if -e switch used. */
|
||||
mid.edgemarkerlist = (int *) NULL; /* Needed if -e used and -B not used. */
|
||||
|
||||
vorout.pointlist = (REAL *) NULL; /* Needed only if -v switch used. */
|
||||
/* Needed only if -v switch used and number of attributes is not zero: */
|
||||
vorout.pointattributelist = (REAL *) NULL;
|
||||
vorout.edgelist = (int *) NULL; /* Needed only if -v switch used. */
|
||||
vorout.normlist = (REAL *) NULL; /* Needed only if -v switch used. */
|
||||
|
||||
/* Triangulate the points. Switches are chosen to read and write a */
|
||||
/* PSLG (p), preserve the convex hull (c), number everything from */
|
||||
/* zero (z), assign a regional attribute to each element (A), and */
|
||||
/* produce an edge list (e), a Voronoi diagram (v), and a triangle */
|
||||
/* neighbor list (n). */
|
||||
|
||||
triangulate("pczAevn", &in, &mid, &vorout);
|
||||
|
||||
printf("Initial triangulation:\n\n");
|
||||
report(&mid, 1, 1, 1, 1, 1, 0);
|
||||
printf("Initial Voronoi diagram:\n\n");
|
||||
report(&vorout, 0, 0, 0, 0, 1, 1);
|
||||
|
||||
/* Attach area constraints to the triangles in preparation for */
|
||||
/* refining the triangulation. */
|
||||
|
||||
/* Needed only if -r and -a switches used: */
|
||||
mid.trianglearealist = (REAL *) malloc(mid.numberoftriangles * sizeof(REAL));
|
||||
mid.trianglearealist[0] = 3.0;
|
||||
mid.trianglearealist[1] = 1.0;
|
||||
|
||||
/* Make necessary initializations so that Triangle can return a */
|
||||
/* triangulation in `out'. */
|
||||
|
||||
out.pointlist = (REAL *) NULL; /* Not needed if -N switch used. */
|
||||
/* Not needed if -N switch used or number of attributes is zero: */
|
||||
out.pointattributelist = (REAL *) NULL;
|
||||
out.trianglelist = (int *) NULL; /* Not needed if -E switch used. */
|
||||
/* Not needed if -E switch used or number of triangle attributes is zero: */
|
||||
out.triangleattributelist = (REAL *) NULL;
|
||||
|
||||
/* Refine the triangulation according to the attached */
|
||||
/* triangle area constraints. */
|
||||
|
||||
triangulate("prazBP", &mid, &out, (struct triangulateio *) NULL);
|
||||
|
||||
printf("Refined triangulation:\n\n");
|
||||
report(&out, 0, 1, 0, 0, 0, 0);
|
||||
|
||||
/* Free all allocated arrays, including those allocated by Triangle. */
|
||||
|
||||
free(in.pointlist);
|
||||
free(in.pointattributelist);
|
||||
free(in.pointmarkerlist);
|
||||
free(in.regionlist);
|
||||
free(mid.pointlist);
|
||||
free(mid.pointattributelist);
|
||||
free(mid.pointmarkerlist);
|
||||
free(mid.trianglelist);
|
||||
free(mid.triangleattributelist);
|
||||
free(mid.trianglearealist);
|
||||
free(mid.neighborlist);
|
||||
free(mid.segmentlist);
|
||||
free(mid.segmentmarkerlist);
|
||||
free(mid.edgelist);
|
||||
free(mid.edgemarkerlist);
|
||||
free(vorout.pointlist);
|
||||
free(vorout.pointattributelist);
|
||||
free(vorout.edgelist);
|
||||
free(vorout.normlist);
|
||||
free(out.pointlist);
|
||||
free(out.pointattributelist);
|
||||
free(out.trianglelist);
|
||||
free(out.triangleattributelist);
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Reference in a new issue